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btw 2 problem i did encounter, it seems archon dwelling wont spawn in shadow realm when i use RMG and the second: in RMG there is TOMANY enterance for shadow realms, kinda kill the fun of it when there is so many so close to each other would be great if u do reduce its spawn rate for RMG.
also 4 questions:
1. any chance for costume battle ground texture for tactical battle in shadow realm? since its blight tactical map currently.
2. is it possible to have custom sound track when switching to shadow realm instead of normal one?
3. any chance for shadow realm teleportation spell like AOW2SM? which teleport ur selected squad to shadow realm OR summon a shadow realm gate!
4. any chance for Syron dwelling? loved those guys
thanks again for ur efforts and sharing ^^
Regarding Shadow Gates, I agree and it is planned to reduce it slightly, though it could surely be reduced by a lot.
1. small chance (we need 3D modellers and texturers) but it was in the to do list already.
2. I'm not sure whether sound tracks can be linked to layers. But in any case, we don't have any musician in the team so it's probably not going to happen unfortunately.
3. unfortunately not technically feasible.
4. some in the development team also wants that, but I would say that you shouldn't expect it as polishing all that we already have is already a lot of work.
Reminder, you can check the Wikia to learn more about the content of the expansion: http://age-of-wonders-3.wikia.com/wiki/User_blog:Hiliadan/Shadow_Realm_Community_Expansion_Content
though for shadow realm tactical battle map isnt it possible to reuse blight map BUT with some more purplish lighting effect in order to give it more shadow feeling?
i have already converted living archon dwelling to syron dwelling for my personal usage with my custom models which i made with already existent assets and used your archon assets to upgrade ARCHON race mod's units :D
you guys are awesome!
Thx again, and take your time :)
We're still missing some retexturing + finalisation of the campaign + some remaining design decisions and debugging but we're quite close to completing what was initially planned. :) And we're looking for testers for the campaign so contact me if interested.