Source Filmmaker

Source Filmmaker

TF2 Laika
1slur 20 Jan, 2019 @ 8:31pm
This car is amazing but it's causing the characters inside of it to flicker
An example can be seen here: https://cdn.discordapp.com/attachments/225228025946439683/536763300554211348/Bushworldadventures_T3c_S19-1.mp4 - I have no idea what's causing it to happen but it's annoying
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Showing 1-10 of 10 comments
Did you figure it out yet?
1slur 25 May, 2019 @ 11:22pm 
Originally posted by Dormammu I've come to bargain:
Did you figure it out yet?
It was the glass. The issue now is that if you move the camera with the car, SFM bugs out and leaves a single image in the blending it uses for motion blur. You need to have 128/256 sample exports for it to look good.
Last edited by 1slur; 25 May, 2019 @ 11:23pm
Originally posted by FUTURE10S:
Originally posted by Dormammu I've come to bargain:
Did you figure it out yet?
It was the glass. The issue now is that if you move the camera with the car, SFM bugs out and leaves a single image in the blending it uses for motion blur. You need to have 128/256 sample exports for it to look good.

What does 128/256 sample export mean? I never heard of that before in sfm XD
1slur 26 May, 2019 @ 2:17pm 
Originally posted by Dormammu I've come to bargain:
Originally posted by FUTURE10S:
It was the glass. The issue now is that if you move the camera with the car, SFM bugs out and leaves a single image in the blending it uses for motion blur. You need to have 128/256 sample exports for it to look good.

What does 128/256 sample export mean? I never heard of that before in sfm XD
You've never heard... of the render settings? Right click viewport, and you can change the export quality in the first menu. Change Depth of Field to at least 32, and Motion Blur too, but if you have a moving camera attached to the car, you'll need at least 128 for this. Due to how SFM works, you can keep them at the exact same settings, as it doesn't need to do much extra work to keep the quality high. Render times will go exponentially up, but you'll have a nicer quality picture. It's what you use to get rid of AO grain due to SFM just making dozens, if not hundreds of renders, and merging them together.
Originally posted by FUTURE10S:
Originally posted by Dormammu I've come to bargain:

What does 128/256 sample export mean? I never heard of that before in sfm XD
You've never heard... of the render settings? Right click viewport, and you can change the export quality in the first menu. Change Depth of Field to at least 32, and Motion Blur too, but if you have a moving camera attached to the car, you'll need at least 128 for this. Due to how SFM works, you can keep them at the exact same settings, as it doesn't need to do much extra work to keep the quality high. Render times will go exponentially up, but you'll have a nicer quality picture. It's what you use to get rid of AO grain due to SFM just making dozens, if not hundreds of renders, and merging them together.

Oh isn't that camera settings? Also you said it differently then what i'm used too.
Last edited by Sir donks alot (rip my grandpa); 26 May, 2019 @ 6:40pm
1slur 26 May, 2019 @ 8:53pm 
How SFM blurs images is that it renders a bunch and just blends them together. Each of those images is a sample used.
Originally posted by FUTURE10S:
How SFM blurs images is that it renders a bunch and just blends them together. Each of those images is a sample used.

So render settings then?
1slur 27 May, 2019 @ 10:14am 
Yeah
Originally posted by FUTURE10S:
Yeah

oh, ok then that's simple enough
Alexs The Cat 20 Feb, 2023 @ 7:25am 
Originally posted by FUTURE10S:
Yeah

Well atleast ya fixed it also It's based on real life 1980 Lada 2105 which is Sick sence

Lada's from 70-90s are best and strongest ;)
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