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https://gist.github.com/bd2dc9883a13dadb06fb2f851fa5637b
1) The pet bed error comes from a mod conflict, whichever mod adds "CCP_PetBeds". Probably Large Animal Beds if I had to guess. This mod puts beds into their own category, as does my mod. So one will have to overwrite the other. I can edit my patch so that it is friendlier and will overwrite. However I would write it so that it takes priority to move into my "Beds" tab.
2) Minor conflict with VGP Xtra Trees and Expanded Woodworking and this mod. I should rewrite that patch to be friendlier as well and is something I will fix on my end. In the meantime you can fix this by going into my mods' "Patches" folder and deleting the "VGPXtraTrees_RealisticPlanets_Expanded Woodworking.xml".
Thanks alot for the reply and the help man youre awesome.
It is true that they do pretty similar things, but the author of Fertile Fields patched most of it as it reads in his mod description. Since he changes locations and removes items as well, I feel like its an DesignationCategory error due to the missing items. But yea depends on the amount of work for you if its worth it or not. Thanks anyway!
https://gist.github.com/acb9dc365d15febde5a24719f1c3f94e
https://gist.github.com/12f3be6ce81cea24a8bab1dc9f0eb078
2. Download Zip (green button clone or download)
3. Open zip file with your chosen program and extract
4. Install mod anywhere in your modlist
5. Get a new HugsLib
You have a ton of errors being logged there, mostly due to meat blending. This mod will help me to see which mods are overwriting Vanilla code.
I'm getting a visual bug. I have Gloomy mods and Soft Warm Beds installed. Without DocWorld the beds show two states: no bedding and with bedding. With this mod active the beds don't change to the "with bedding" visual when the bed is made. The bed is "made" in that it has the bonuses based on material, but the texture doesn't change.