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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400238872
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400234784
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=777197241
(The wax def is Jecrell_Wax by the way, I had a go at fixing it myself but didn't get far.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=843715469
Another suggestion: If the user has "DDA Security and More" and "Doors Expanded", consolidate the "Blast Doors" research into one research. If the user has "DDA Security and More" and "Fences and No Floors", consolidate the "Fences" research into one research (and move the DDA fence into Fences).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1356331773
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1316188771
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567724907
I do not use these mods so I'm not familiar with all the overlapping. As well, I do not know how deep into the rabbit hole these resources go, so if it is reasonable to replace or exchange one material for another is something I'd need to figure out.
and just a note if your using Gloomy Vanilla, the lights from gloomy want go into lights anymore.
(guess its because he removes the oldstyle menu and put them all items in furniture menu)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1697864590
Also if you using additionel joy object LITE the chandelier from it dosent go in to light =) even thought its the support one on your "required list" here =)
Suggestions to add
can you do make Glowstone mod going to your lightning tab, all buildable are lamps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545160307
those 2 lamps in wall sunlight (addition to wall light you already have)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1825653111
1 flood lamp from glitter tech into lamp menu
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725576127
all 5 beds from fast regen into beds menu:
Herbal bed, Robotic bed, Cybernetic bed, Animal herbal bed, Animal Devilbed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943925765
Centralized Climate Control
-those 11 items from climate move into temperature-
-the 3 pipe type red, blue, cyan can be collapsed into one since they cant change material anyways.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973091113
lastly maybe vanilla fences? i have started using them cause i like texture better then the other version, more vanilla feel :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1803445973
im glad i found this! :D
if you make those mods from above i will even spare 3 more menus, from ccc, vanilla fence, and glowstone :D
i have many times turned off mods just because i hate to have an extra menu with like only a few buttons :D
*oh lol i have edit my first post, description of problem with gloomy vanilla was missing the fail xD
another thing i dont know it its something you have done or mod author?
but on wall light mod the lamps are collapsed into one normal, blue, green, red...
would it be possible to do same thing on RIMkead (you already have in lamp category)
on Kageshain normal red green blue....
and ShainBrait normal red gren blue.... would save up 10 spaces from your lamp menu :D
To the CCC in temperature now those 3 pipes can be colapsed into 1 item, there are only 1 type.
-zen garden could need a docs hand =)
either fitted into other category fence, furniture, or something or a new decor category maybe as it already is, but if any other mod fits, see what you think would be good.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1554147049&searchtext=zen
-to new culinary menu,
you could add:
--Nutrient paste dispenser
--Stuff from Gloomy extra - kitchen (link below)
--FishIndustry 1 platform 1 basin (link below)
--maybe hydroponics, sun lamps and such things related to farming also should be put in there as well? since its the gathering raw food thing? =) maybe its just me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730938407
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=758810805&searchtext=fishindustry
-A medical menu with medical stuff since so many mods adds medic stuff or that category, many of the tools in production are medical stuff from: epoe, QEE, glitter tech, harvest post mortem, cyber fauna, and then ofc all the beds and linkable from mods and such :D
heres a list with some examples you could put in, i know you use some of them in your modpack already =)
-Expanded Prosthetics and Organ Engineering (4 tables i think?)
-Questionable Ethics Enhanced (2 tables / clone vat? )
-A Dog Said... Animal Prosthetics (1 table)
-Harvest Organs Post Mortem (1 table)
-Life Support (1 linkables under misc)
-Fast regen (aldready moved into bed menu)(all beds)
-Medical Training (1 table)
-[sd] medicaddons (9 linkables i think under misc)
-Vanilla Furniture Expanded - Medical Module (5 items 6 if you take sterile wall)
-More Linkables (3 linkables)
-Cyber Fauna (1 table)
-Glitter tech (1 bed 1 table)(maybe sterile floor too?)
-docs walled vitals (u think you can find it? xD)
--Maybe?? Sterile tile? cant remember if its from floored or stuffed floors mod
vanilla stuff:
-vitals monitor
-hospital bed
maybe list?
-drug lab
-crypto sleep casket?
That would really clean up misc and production menu alot i think :P
i can do links? but i just copy pasted name so you can do the same else i can do link list just ask =)