Team Fortress 2

Team Fortress 2

The Vending Machine
Stats?
Short and simple, this is a thread for community ideas and opinons, none of these are request

Replaces Dispenser:
-Cannot upgraded
(Update: -30% less building health)

Machine will...
+Increase Recharge Time of Items: Colas, Bottles, Guillotines, etc.
+Regenerates ammo quickly
+Recieve mini-cirts within range
-Ammo Dispense is very short
-Short range, does not heal
(Update): -25% damage resistance

Do what you have to do.
Last edited by Ezarian (Heavenriser); 21 Jan, 2015 @ 5:42pm
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Showing 1-15 of 38 comments
Dominant Gamer 16 Mar, 2014 @ 11:22am 
Pro:
regenerates bonk drinks and jararte
heals little portions of your health
regenerates faster
Con:
can not be upgraded
does not dispense ammo
Pro:
Dispenses Minicrits
Each upgrade extends range

Neg:
No healing or ammo
200 metal per level
RecordHound 8 Dec, 2014 @ 6:37pm 
I like every thing except mini crits... to OP, instead make it add charge to the medics uber meter. U like?
car seat demon 7 Jan, 2015 @ 6:41am 
yes
car seat demon 7 Jan, 2015 @ 6:43am 
i agree the mini-crits fact and i think engineers can not upgrade this dispenser
McKnuckles 20 Jan, 2015 @ 10:13pm 
Pros:
- Cause weapons with a bar that can be filled up (like jarate and the like) to have a percentage based decrease in time needed for recharged. Probably some temporary recharge effect that could be given to the player .

- Every fourth recharge that is given to a player (non consecutive) gives them mini crits for a short time

Cons:
- Not upgradeable
- Can give a max of 4 recharges before it needs to recharge (similar how the dispenser slowly fills itself back up).

Last edited by McKnuckles; 20 Jan, 2015 @ 10:14pm
Dizzee Rascal 13 Mar, 2015 @ 9:33am 
Could randomly give either health pack or ammo pack
Bob Ross 10 May, 2015 @ 7:12pm 
I feel like this should have a pda
i like the mini crits but for 2:00 after leaving range of the dispenser
i like the uber meter fill faster but at +5% uber build faster after leaving range of the dispenser also for 2:00
it should fill jarate, crita cola and bonk atomic punch like the spys cloak on a disspenser
it should give heals, ammo, and metal -20%
range for it should be decreased by 50%
should not be able to upgrade
FINAL DOWNSIDE:
it is HUGE so some people can shoot at it easily
I hope u agree, lemme know what yu think :D
Dizzee Rascal 11 May, 2015 @ 12:39pm 
yeah this is quite balanced
Bob Ross 11 May, 2015 @ 3:25pm 
Originally posted by PotatoManiac is eating you:
yeah this is quite balanced
Thanks m8, im glad u agree!
Dizzee Rascal 12 May, 2015 @ 12:07pm 
your welcome
Bob Ross 12 May, 2015 @ 2:19pm 
Originally posted by PotatoManiac is eating you:
your welcome
plse tell me what you think about the stats what i think is good in the wooden wrench! that one is my FAVORITE. whats your favorite worksshop weapon? :)
Dizzee Rascal 14 May, 2015 @ 9:14am 
Probably the lethal injection (cus i usualy play medic)
Swingtastic 5 Jun, 2015 @ 10:58pm 
Another Building for the Engineer? Yes Please!
brappuccino 11 Aug, 2015 @ 12:31pm 
+10% health and ammo dispensing speed for each person around it
+Increases recharge rate while in range
+After being healed, gain +15% damage resistance and mini-crits for 7 seconds

-Cannot be upgraded
-Vending Machine boost timer does not stack.
-Boost has cooldown of 15 seconds [player will not get boosts over and over again.]
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