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Removes debuffs such as fire, jarate, and mad milk
Destroys sappers, stickies, deals heavy damage to enemy buildings,
No damage against human players
+ Extinguishes teammates
+ Earn 50% health when extinguishing teammates
- Cannot get ammo from dispensers
- No damage to players
notice EVERY PYRO WHEN CRITS. valve should just make the pyro have a all crit flamethrower and ruin the game..
+ Fires like the flamethrower (but thinner beam that travels down)
- only 50 ammo, firing uses 5 ammo pr second for a max of 10 seconds.
+ removes effects of Jarate milk and fire (also on enemies)
-100% damage against players
-100% damage against buildings but will decrease turn rate with 15% for 5-10 sec after hit.
increases cloak drain on hit spies (or just soaks them)
+25% explosive damage taken when equipped
only refill-able from supply lockers and ammo kits, (not dispensers)
reload to build charge, the more charge, the more range, (max 1.5 times more than flamethrower range, and minimum the range of a melee hit, uses charge while firing, if there isnt any charge, it cant be fired(no air pressure)) one charge sustaints 25 ammo before its completely gone.
Water + Neon = Flame + Axtinguisher
uses no ammo.
-10% damage
No random crits.