Europa Universalis IV

Europa Universalis IV

Extended Timeline Enhanced Immersion Project
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roaringjohn  [geliştirici] 27 Kas 2018 @ 10:02
Bug Reports
Here you can put bugs you find so that I can look into them.

Post or upload the logs noted as having high usefulness from the game's logs in your documents, as it says here: https://eu4.paradoxwikis.com/Mod_troubleshooting

If it's not a crash, describe the bug.
En son roaringjohn tarafından düzenlendi; 3 Ara 2018 @ 6:24
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12 yorumdan 1 ile 12 arası gösteriliyor
When ever I open the eras tab, the game crashes
(Crash log below in case you need it, only pasted the thread that crashed)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00aefc5d CAgesView::SetupWindow() + 1049
1 0x00aef70e CAgesView::CAgesView(CInGameIdler*) + 374
2 0x0105a25b CTopbarGui::ShowCurrentAge() + 139
3 0x0105f4e9 CButtonObserverGlue<CTopbarGui>::OnClick() + 37
4 0x012eec8a CButtonObservable::NotifyClicked(SClickParameters const&) + 102
5 0x012ee9d7 CButton::Release(bool, CPoint<int> const&) + 141
6 0x012ee6f7 CButton::ProcessInput(CInputEvent&, CMouse*) + 747
7 0x012fe021 CCollisionObject::ProcessInput(CInputEvent&, CMouse*) + 27
8 0x0132233b CGui::HandleMouseEvent(CInputEvent&, CMouse*) + 363
9 0x01321d89 CGui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 319
10 0x00d64ba9 CEU3Gui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 23
11 0x006aec9b CInGameIdler::ProcessInputQueue() + 137
12 0x006ab141 CInGameIdler::Idle(bool) + 5137
13 0x01235f49 CApplication::UpdateOneFrame(bool) + 305
14 0x01236227 CApplication::Run() + 41
15 0x006ee84f main + 15491
16 0x00098235 start + 53
En son Phasma (Aliusho) tarafından düzenlendi; 27 Kas 2018 @ 17:09
roaringjohn  [geliştirici] 27 Kas 2018 @ 17:16 
İlk olarak Aliusho (Mint) tarafından gönderildi:
When ever I open the eras tab, the game crashes
(Crash log below in case you need it, only pasted the thread that crashed)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00aefc5d CAgesView::SetupWindow() + 1049
1 0x00aef70e CAgesView::CAgesView(CInGameIdler*) + 374
2 0x0105a25b CTopbarGui::ShowCurrentAge() + 139
3 0x0105f4e9 CButtonObserverGlue<CTopbarGui>::OnClick() + 37
4 0x012eec8a CButtonObservable::NotifyClicked(SClickParameters const&) + 102
5 0x012ee9d7 CButton::Release(bool, CPoint<int> const&) + 141
6 0x012ee6f7 CButton::ProcessInput(CInputEvent&, CMouse*) + 747
7 0x012fe021 CCollisionObject::ProcessInput(CInputEvent&, CMouse*) + 27
8 0x0132233b CGui::HandleMouseEvent(CInputEvent&, CMouse*) + 363
9 0x01321d89 CGui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 319
10 0x00d64ba9 CEU3Gui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 23
11 0x006aec9b CInGameIdler::ProcessInputQueue() + 137
12 0x006ab141 CInGameIdler::Idle(bool) + 5137
13 0x01235f49 CApplication::UpdateOneFrame(bool) + 305
14 0x01236227 CApplication::Run() + 41
15 0x006ee84f main + 15491
16 0x00098235 start + 53
I'll look into it as soon as I can.
roaringjohn  [geliştirici] 27 Kas 2018 @ 17:40 
I dunno if I fixed your problem inadvertently...
But I don't have any problems with accessing the Ages in my mod's next version (which will require another ET submod).
En son roaringjohn tarafından düzenlendi; 27 Kas 2018 @ 17:41
Alright, thanks for looking into it
It seems around January 4th or 5th, 11AD, the game crashed
(Crash log below)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00645e82 CGovernmentInstance::GenerateMechanics() + 12
1 0x008a8c30 CRevoltManager::CreateCountry(CCountryTag, CList<CProvince*>&, bool, bool, bool) + 1960
2 0x004cc226 ReleaseCountry(CCountryTag const&, CCountryTag const&, CList<CProvince*>&, CReligion const*, bool) + 302
3 0x00800380 CReleaseNationTreaty::Execute(CPeaceOffer const&) const + 1036
4 0x007c89c3 CPeaceOffer::Execute() const + 4743
5 0x004f608e CRequestPeaceAction::ExecuteDerived() const + 6048
6 0x0044f3a7 CDiplomaticAction::Execute() const + 93
7 0x0045181b CDiplomaticActionCommand::Execute() const + 1283
8 0x01285be8 ExecuteWithPadding(CCommand const*, unsigned int) + 181
9 0x012857b3 CSession::ProcessCommands() + 545
10 0x01284fa9 CSession::Update() + 347
11 0x001b8b71 CEU4Application::Update() + 131
12 0x006a11b8 CInGameIdler::Idle(bool) + 1160
13 0x0122cf49 CApplication::UpdateOneFrame(bool) + 305
14 0x0122d227 CApplication::Run() + 41
15 0x006e584f main + 15491
16 0x0008f235 start + 53

Thread 1:
0 libsystem_kernel.dylib 0xa73dcd4e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa759343c _pthread_cond_wait + 658
2 libsystem_pthread.dylib 0xa759508c pthread_cond_wait$UNIX2003 + 51
3 libc++.1.dylib 0xa5697669 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 39
4 0x0155c059 ThreadWaitCond + 32
5 0x0155a7fe CTaskThread::Run() + 62
6 0x0155a7b9 CTaskThread::Run(void*) + 17
7 0x0155c40a tbb::internal::thread_closure_1<void* (*)(void*), void*>::start_routine(void*) + 16
8 libsystem_pthread.dylib 0xa75924d5 _pthread_body + 347
9 libsystem_pthread.dylib 0xa759237a _pthread_start + 357
10 libsystem_pthread.dylib 0xa7591a56 thread_start + 34
roaringjohn  [geliştirici] 3 Ara 2018 @ 4:06 
İlk olarak Aliusho (Mint) tarafından gönderildi:
It seems around January 4th or 5th, 11AD, the game crashed
(Crash log below)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00645e82 CGovernmentInstance::GenerateMechanics() + 12
1 0x008a8c30 CRevoltManager::CreateCountry(CCountryTag, CList<CProvince*>&, bool, bool, bool) + 1960
2 0x004cc226 ReleaseCountry(CCountryTag const&, CCountryTag const&, CList<CProvince*>&, CReligion const*, bool) + 302
3 0x00800380 CReleaseNationTreaty::Execute(CPeaceOffer const&) const + 1036
4 0x007c89c3 CPeaceOffer::Execute() const + 4743
5 0x004f608e CRequestPeaceAction::ExecuteDerived() const + 6048
6 0x0044f3a7 CDiplomaticAction::Execute() const + 93
7 0x0045181b CDiplomaticActionCommand::Execute() const + 1283
8 0x01285be8 ExecuteWithPadding(CCommand const*, unsigned int) + 181
9 0x012857b3 CSession::ProcessCommands() + 545
10 0x01284fa9 CSession::Update() + 347
11 0x001b8b71 CEU4Application::Update() + 131
12 0x006a11b8 CInGameIdler::Idle(bool) + 1160
13 0x0122cf49 CApplication::UpdateOneFrame(bool) + 305
14 0x0122d227 CApplication::Run() + 41
15 0x006e584f main + 15491
16 0x0008f235 start + 53

Thread 1:
0 libsystem_kernel.dylib 0xa73dcd4e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa759343c _pthread_cond_wait + 658
2 libsystem_pthread.dylib 0xa759508c pthread_cond_wait$UNIX2003 + 51
3 libc++.1.dylib 0xa5697669 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 39
4 0x0155c059 ThreadWaitCond + 32
5 0x0155a7fe CTaskThread::Run() + 62
6 0x0155a7b9 CTaskThread::Run(void*) + 17
7 0x0155c40a tbb::internal::thread_closure_1<void* (*)(void*), void*>::start_routine(void*) + 16
8 libsystem_pthread.dylib 0xa75924d5 _pthread_body + 347
9 libsystem_pthread.dylib 0xa759237a _pthread_start + 357
10 libsystem_pthread.dylib 0xa7591a56 thread_start + 34
I don't know if I can fix that without being able to replicate it myself. Can you tell me what mods you were using and what you were doing when it occurred?
roaringjohn  [geliştirici] 3 Ara 2018 @ 5:11 
İlk olarak Aliusho (Mint) tarafından gönderildi:
It seems around January 4th or 5th, 11AD, the game crashed
(Crash log below)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00645e82 CGovernmentInstance::GenerateMechanics() + 12
1 0x008a8c30 CRevoltManager::CreateCountry(CCountryTag, CList<CProvince*>&, bool, bool, bool) + 1960
2 0x004cc226 ReleaseCountry(CCountryTag const&, CCountryTag const&, CList<CProvince*>&, CReligion const*, bool) + 302
3 0x00800380 CReleaseNationTreaty::Execute(CPeaceOffer const&) const + 1036
4 0x007c89c3 CPeaceOffer::Execute() const + 4743
5 0x004f608e CRequestPeaceAction::ExecuteDerived() const + 6048
6 0x0044f3a7 CDiplomaticAction::Execute() const + 93
7 0x0045181b CDiplomaticActionCommand::Execute() const + 1283
8 0x01285be8 ExecuteWithPadding(CCommand const*, unsigned int) + 181
9 0x012857b3 CSession::ProcessCommands() + 545
10 0x01284fa9 CSession::Update() + 347
11 0x001b8b71 CEU4Application::Update() + 131
12 0x006a11b8 CInGameIdler::Idle(bool) + 1160
13 0x0122cf49 CApplication::UpdateOneFrame(bool) + 305
14 0x0122d227 CApplication::Run() + 41
15 0x006e584f main + 15491
16 0x0008f235 start + 53

Thread 1:
0 libsystem_kernel.dylib 0xa73dcd4e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa759343c _pthread_cond_wait + 658
2 libsystem_pthread.dylib 0xa759508c pthread_cond_wait$UNIX2003 + 51
3 libc++.1.dylib 0xa5697669 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 39
4 0x0155c059 ThreadWaitCond + 32
5 0x0155a7fe CTaskThread::Run() + 62
6 0x0155a7b9 CTaskThread::Run(void*) + 17
7 0x0155c40a tbb::internal::thread_closure_1<void* (*)(void*), void*>::start_routine(void*) + 16
8 libsystem_pthread.dylib 0xa75924d5 _pthread_body + 347
9 libsystem_pthread.dylib 0xa759237a _pthread_start + 357
10 libsystem_pthread.dylib 0xa7591a56 thread_start + 34
Actually, please use the error log (I'd also like the game log) in Your Documents\Paradox Interactive\Europa Universalis IV\logs (as it says here: https://eu4.paradoxwikis.com/Mod_troubleshooting), as that gives a better insight into the cause of the crash.
En son roaringjohn tarafından düzenlendi; 3 Ara 2018 @ 6:13
I can't paste the whole error log because it's about 80,000 characters in length, but it keeps on mentioning the formation of a new nations that doesn't own any provinces (btw, I only had the mods required for this mod to work active).
roaringjohn  [geliştirici] 3 Ara 2018 @ 15:48 
İlk olarak Aliusho (Mint) tarafından gönderildi:
I can't paste the whole error log because it's about 80,000 characters in length, but it keeps on mentioning the formation of a new nations that doesn't own any provinces (btw, I only had the mods required for this mod to work active).
If you have Discord, you can join the discord I set up for this mod, and just upload the log (not pasting the text, just dragging the file into discord) there.
Some countries lack proper names, such as Carthage being CT0, Phoenicia is called PH0, Okjeo is called OKJ. Not sure if caused by this mod.
En son JariHuussi tarafından düzenlendi; 5 Ara 2018 @ 2:01
roaringjohn  [geliştirici] 5 Ara 2018 @ 2:35 
İlk olarak Maybe not a wagon tarafından gönderildi:
Some countries lack proper names, such as Carthage being CT0, Phoenicia is called PH0, Okjeo is called OKJ. Not sure if caused by this mod.
Oh.
Was wondering what would happen with CAE -> CT0 and PHO -> PH0 (ETE tag to CFBM tag)... Those are definitely my fault. Okjeo, though... I don't recall seeing the "OKJ" tag, so that one isn't caused by my mod.

I'll take a look at all three as soon as I have time. And I'll probably check the other tags I was trying to remove to free up country tags.
En son roaringjohn tarafından düzenlendi; 5 Ara 2018 @ 2:36
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