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[ElementalArk_Stone]
HealthRatio=0.100000
WeightRatio=0.400000
AirEfficiency=1.000000
FireEfficiency=0.500000
While I am following it I was just now checking through the google document.. and saw this.
http://prntscr.com/t86535
Please confirm if then that the "HealthRatio" and such modifier ratios are no longer in effect or usage as I want to try keeping a balanced server for what creature mods I have which is just Pyria and Krakens Better Dinos (to fix vanilla situations.)
If there is an updated recommended values that the author or other players could suggest for such a play please share in update.
http://prntscr.com/t86s2i
I'm so sorry for the consistent messages I just wanna make sure this is right! And if so a possible recommended update to the above pinned message what you the author(s) would feel is most appropriate for values! So if 1 would = 100% by default...
The example posted in your pin says;
[ElementalArk_Stone]
HealthRatio=0.100000
but if HEALTH is Deprecated then would it be something like...
[ElementalArk_Stone]
GlobalHealthMultiplier = 0.10 (??)
Does that just then affect Stone Elementals or is it actually 'global' for all?
If you could please provide an example config update with this "Use Global Scaling" it would be invaluable because I'm a dunce to some things and i'm sure in time it will help others too ^^ :)
Cause now I look at my GUS that says like.. -- http://prntscr.com/t86uyx
It feels like it's "invalid" settings then but if thats the case I don't even know why I have it all in my GUS if the Attack, Stam, Weight and Health have NOT been modified lol.
Clarity would be great thank you so much!
For global scaling, 1 = 100% of what it would have normally. So 0.1 would be 10% of what it would have normally (incredibly weak) and 10 would be 1000% of what it would have normally.
This was added due to a request to allow this mod to be competitive with Primal Fear and other large mods. The difference between this and the deprecated version is that scaling does not actually affect the creature. So if one day you decided to have all creatures at 1000% health (like a special, terrifying event), you could. Then you could turn it back down to 100%.
Global is for the type. If you wanted fire to have 5x health, set the health scaler to 5 and only fire creatures would benefit.
Though honestly long-term down the road I can see Elemental Ark turn into its own Core if ya'll go that way. Full support. Sponsored mod one day I call it.
Global scaling it is... 1 = 100% i'm gonna do a test run of that now but if you as the expert can assume what works best stats for Vanilla do give an update in GUS values and save me a poor restart-after-restart-after restart LOL :)
I love Pyria as well. Would be awesome if we could work on a mod together. Elemental ruleset applied to that author's creatures... we'd just need a good map maker for gold.