ARK: Survival Evolved

ARK: Survival Evolved

Elemental Ark
 This topic has been pinned, so it's probably important
draco_aroch  [developer] 6 Jul, 2019 @ 9:08am
Balanced vanilla + Elemental rule ini example
Want to make it so vanilla creatures (like deinos) stand a chance against elemental creatures? Try this config.


[ElementalArk_Air]
StaminaRatio=0.250000
SpeedRatio=0.250000
FireEfficiency=3.000000
IceEfficiency=1.000000
WaterEfficiency=0.500000
LightningEfficiency=0.500000
StoneEfficiency=1.000000
NatureEfficiency=3.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
AirEfficiency=1.000000
StormEfficiency=1.000000
FenEfficiency=3.000000
VaporEfficiency=3.000000
GlacialEfficiency=1.000000

[ElementalArk_Dimetro_Lightning]
FinDamagePercent=1.000000
DamageReductionPercent=0.500000
MassThreshold=200.000000
MaxDamageReductionPercent=0.900000
ScaleFinDamage=True
ScaleDamageReduction=True

[ElementalArk_Dimetro_Nature]
FinDamagePercent=1.000000
DamageReductionPercent=0.500000
MassThreshold=200.000000
MaxDamageReductionPercent=0.900000
ScaleFinDamage=True
ScaleDamageReduction=True

[ElementalArk_Dimetro_Water]
FinDamagePercent=1.000000
DamageReductionPercent=0.500000
MassThreshold=200.000000
MaxDamageReductionPercent=0.900000
ScaleFinDamage=True
ScaleDamageReduction=True

[ElementalArk_Fen]
AirEfficiency=1.000000
IceEfficiency=1.000000
WaterEfficiency=1.000000
LightningEfficiency=1.000000
StoneEfficiency=1.000000
NatureEfficiency=1.000000
FireEfficiency=1.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
StormEfficiency=3.000000
FenEfficiency=1.000000
VaporEfficiency=0.500000
GlacialEfficiency=1.000000

[ElementalArk_Fire]
StaminaRatio=0.200000
SpeedRatio=0.200000
AttackRatio=0.200000
AirEfficiency=0.500000
IceEfficiency=0.500000
WaterEfficiency=3.000000
LightningEfficiency=1.000000
StoneEfficiency=3.000000
NatureEfficiency=0.500000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
FireEfficiency=1.000000
StormEfficiency=1.000000
FenEfficiency=1.000000
VaporEfficiency=3.000000
GlacialEfficiency=3.000000

[ElementalArk_Glacial]
AirEfficiency=1.000000
IceEfficiency=1.000000
WaterEfficiency=1.000000
LightningEfficiency=1.000000
StoneEfficiency=1.000000
NatureEfficiency=1.000000
FireEfficiency=1.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
StormEfficiency=0.500000
FenEfficiency=1.000000
VaporEfficiency=3.000000
GlacialEfficiency=1.000000

[ElementalArk_HFOvi]
DinoEggScanRadius=3000.000000
DinoEggScanInterval=180.000000
MaxDinosToLayEgg=10
MinDinosToLayEgg=1

[ElementalArk_Ice]
HealthRatio=0.100000
StaminaRatio=0.100000
TorporRatio=0.100000
WeightRatio=0.200000
AirEfficiency=0.500000
FireEfficiency=3.000000
WaterEfficiency=3.000000
LightningEfficiency=1.000000
StoneEfficiency=0.500000
NatureEfficiency=0.500000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
IceEfficiency=1.000000
StormEfficiency=1.000000
FenEfficiency=3.000000
VaporEfficiency=3.000000
GlacialEfficiency=1.000000

[ElementalArk_Lightning]
SpeedRatio=0.300000
AttackRatio=0.200000
AirEfficiency=3.000000
FireEfficiency=1.000000
WaterEfficiency=0.500000
IceEfficiency=0.500000
StoneEfficiency=3.000000
NatureEfficiency=0.500000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
LightningEfficiency=1.000000
StormEfficiency=3.000000
FenEfficiency=1.000000
VaporEfficiency=1.000000
GlacialEfficiency=3.000000

[ElementalArk_Nature]
TorporRatio=0.250000
WeightRatio=0.250000
AirEfficiency=1.000000
FireEfficiency=3.000000
WaterEfficiency=0.500000
IceEfficiency=3.000000
StoneEfficiency=1.000000
LightningEfficiency=3.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
NatureEfficiency=1.000000
StormEfficiency=3.000000
FenEfficiency=1.000000
VaporEfficiency=1.000000
GlacialEfficiency=3.000000

[ElementalArk_Para_Lightning]
ScanDamageAmount=100.000000

[ElementalArk_Para_Stone]
ScanDamageAmount=100.000000

[ElementalArk_Para_Water]
ScanDamageAmount=100.000000

[ElementalArk_Stone]
HealthRatio=0.100000
WeightRatio=0.400000
AirEfficiency=1.000000
FireEfficiency=0.500000
WaterEfficiency=3.000000
IceEfficiency=3.000000
NatureEfficiency=3.000000
LightningEfficiency=0.500000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
StoneEfficiency=1.000000
StormEfficiency=1.000000
FenEfficiency=3.000000
VaporEfficiency=3.000000
GlacialEfficiency=1.000000

[ElementalArk_Storm]
AirEfficiency=1.000000
IceEfficiency=1.000000
WaterEfficiency=1.000000
LightningEfficiency=1.000000
StoneEfficiency=1.000000
NatureEfficiency=1.000000
FireEfficiency=1.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
StormEfficiency=1.000000
FenEfficiency=0.500000
VaporEfficiency=1.000000
GlacialEfficiency=3.000000

[ElementalArk_Vapor]
AirEfficiency=1.000000
IceEfficiency=1.000000
WaterEfficiency=1.000000
LightningEfficiency=1.000000
StoneEfficiency=1.000000
NatureEfficiency=1.000000
FireEfficiency=1.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
StormEfficiency=1.000000
FenEfficiency=3.000000
VaporEfficiency=1.000000
GlacialEfficiency=0.500000

[ElementalArk_Water]
StaminaRatio=0.200000
WeightRatio=0.200000
SpeedRatio=0.200000
AirEfficiency=3.000000
FireEfficiency=0.500000
StoneEfficiency=0.500000
IceEfficiency=0.500000
NatureEfficiency=3.000000
LightningEfficiency=3.000000
NonElementalEfficiency=1
CatalystEfficiency=2.000000
DisableElementalFeedback=True
WaterEfficiency=1.000000
StormEfficiency=3.000000
FenEfficiency=3.000000
VaporEfficiency=1.000000
GlacialEfficiency=1.000000
Last edited by draco_aroch; 6 Jul, 2019 @ 9:16am
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Showing 1-8 of 8 comments
sjp_infierno 17 Dec, 2019 @ 5:57pm 
as I set the extent of damage of elementary bosses, the radius is very large
Korvi 28 Jun, 2020 @ 5:54pm 
I follow these settings and am I think relying on it to have a balanced play for my server... Settings like this shown;

[ElementalArk_Stone]
HealthRatio=0.100000
WeightRatio=0.400000
AirEfficiency=1.000000
FireEfficiency=0.500000

While I am following it I was just now checking through the google document.. and saw this.

http://prntscr.com/t86535

Please confirm if then that the "HealthRatio" and such modifier ratios are no longer in effect or usage as I want to try keeping a balanced server for what creature mods I have which is just Pyria and Krakens Better Dinos (to fix vanilla situations.)

If there is an updated recommended values that the author or other players could suggest for such a play please share in update.
draco_aroch  [developer] 28 Jun, 2020 @ 6:37pm 
In the column to the right of the description, it says "Use global scaling." Those values are in the same list :)
Korvi 28 Jun, 2020 @ 7:00pm 
@Draco I totally didn't fully see that thank you; I assume you mean THIS here to set "EnableStatScale" = True ? And then add to each of the Elementals or would a singular setting adjust ALL of them?

http://prntscr.com/t86s2i

I'm so sorry for the consistent messages I just wanna make sure this is right! And if so a possible recommended update to the above pinned message what you the author(s) would feel is most appropriate for values! So if 1 would = 100% by default...

The example posted in your pin says;

[ElementalArk_Stone]
HealthRatio=0.100000

but if HEALTH is Deprecated then would it be something like...

[ElementalArk_Stone]
GlobalHealthMultiplier = 0.10 (??)

Does that just then affect Stone Elementals or is it actually 'global' for all?

If you could please provide an example config update with this "Use Global Scaling" it would be invaluable because I'm a dunce to some things and i'm sure in time it will help others too ^^ :)

Cause now I look at my GUS that says like.. -- http://prntscr.com/t86uyx

It feels like it's "invalid" settings then but if thats the case I don't even know why I have it all in my GUS if the Attack, Stam, Weight and Health have NOT been modified lol.

Clarity would be great thank you so much!
draco_aroch  [developer] 28 Jun, 2020 @ 7:12pm 
They still exist, for now - they'll be removed in a future update.

For global scaling, 1 = 100% of what it would have normally. So 0.1 would be 10% of what it would have normally (incredibly weak) and 10 would be 1000% of what it would have normally.

This was added due to a request to allow this mod to be competitive with Primal Fear and other large mods. The difference between this and the deprecated version is that scaling does not actually affect the creature. So if one day you decided to have all creatures at 1000% health (like a special, terrifying event), you could. Then you could turn it back down to 100%.

Global is for the type. If you wanted fire to have 5x health, set the health scaler to 5 and only fire creatures would benefit.
draco_aroch  [developer] 28 Jun, 2020 @ 7:37pm 
Honestly, you should try it without setting up scalers, though. Just see how compatible it is and adjust over time :)
Korvi 28 Jun, 2020 @ 7:59pm 
Amazing idea. I will do some testing and checks and report elsewhere though if you can later think of some 'estimates' to keep it 'fair' with just a tad above "Vanilla" stats but not like "wtfpwned" that would be great; I love the Pyria mod also for the sake of the customs as it keeps on-par with Vanilla hence why my curiosity for balance.

Though honestly long-term down the road I can see Elemental Ark turn into its own Core if ya'll go that way. Full support. Sponsored mod one day I call it.

Global scaling it is... 1 = 100% i'm gonna do a test run of that now but if you as the expert can assume what works best stats for Vanilla do give an update in GUS values and save me a poor restart-after-restart-after restart LOL :)
draco_aroch  [developer] 28 Jun, 2020 @ 8:56pm 
If you are going to just leave them at 1, you can disable the scalers altogether. :)

I love Pyria as well. Would be awesome if we could work on a mod together. Elemental ruleset applied to that author's creatures... we'd just need a good map maker for gold.
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