A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Boiling Oil Begone
Appraiser  [developer] 12 Jan, 2019 @ 10:06am
Fix for "Crucible of Kings" users
EXPLANATION
While Boiling Oil Begone is technically compatible with Crucible of Kings, there is a slight hiccup between them. You see, both of these mods modify boiling oil, which is stored inside a file called "projectiles". The way TW modding works is that any file that you modify needs to be renamed to something else, otherwise the game will crash once it tries to load two files with the same name. Now, since Dresden decided to name his file "_ck_projectiles" while my file is called "bobg_projectiles", what ends up happening is that all the changes my mod makes gets overwritten by Dresden, because "_" comes before "b" lexicographically. Basically the game works on a "first come, first served" system, where the first mod to be loaded is given the most priority, and any other mods after that will simply get ignored.

This can easily be fixed, however, so long as you aren't afraid to work for it. Don't worry, it won't take long.

TUTORIAL

1. Download the latest version of Pack File Manager. This is the main modding tool for Total War games, and is completely free to use.

2. Once you've downloaded the tool and extracted it, click on the executable to start initilizing. The first time you use PFM it will ask you for the location of any Total War games that you may own. This is simply for convenience, and isn't necessary to do unless you're modding older games like Shogun 2 which doesn't use the newer mod manager.

3. Once you opened the tool, click on file > open in the top left corner.

4. Navigate to the Crucible of Kings mod location. This part may take the longest time to do, depending on how many modded games you own. You see, mod files used to be conveniently stored inside the actual games themselves, but at some point, Valve instead decided to place these in a completely seperate folder, by default located at:

C:\Program Files (x86)\Steam\steamapps\workshop\content.

Inside this folder, you'll find a positively intimidating array of numbered folders; truly, only the Gods themselves understand how the hell this system works. I'm not sure if my folders differs from yours, but for me, ♥♥♥ was stored in:

712100\1380072502.

The first folder, "712100", is my Thrones of Britannia folder, so any folder inside this one will always be a Thrones of Britannia mod. However, if these folders don't exist for you, you'll simply have to go spelunking until you find it; don't worry though, you'll know once you do.

5. Once you've found the ♥♥♥ mod file, click on it to start loading.

6. After the file has been loaded, you'll see a box in the top left corner called "@@@@crucibleofkings.pack". Click on the box to display all the files that ♥♥♥ is modifying.

7. Navigate to db > projectiles_tables. Inside projectiles_tables, you'll find the actual file we're looking for: _ck_projectiles. This file stores a bunch of values for all kinds of projectiles, but for the purpose of this tutorial, we aren't going to change anything inside it. Instead, all we're going to do is to rename the file from "_ck_projectiles" to "ck_projectiles". In other words, simply remove the preceding underscore.

8. Once you've renamed the file, hit CTRL + S to save the change.

And that's all she wrote. Keep in mind that if Dresden ever decides to update his mod, it will overwrite any changes you've done. So if that happens, you'll simply have to re-do this process.
Last edited by Appraiser; 7 Feb, 2019 @ 12:03pm
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Showing 1-3 of 3 comments
Pvt-bigoud 12 Jan, 2019 @ 3:28pm 
Works like a charm, thanks for the tutorial :)
Sheph 5 Dec, 2022 @ 3:44pm 
"The way TW modding works is that any file that you modify needs to be renamed to something else, otherwise the game will crash once it tries to load two files with the same name. " This is not true in any way.
Appraiser  [developer] 6 Dec, 2022 @ 10:28am 
Originally posted by littleShepherd:
"The way TW modding works is that any file that you modify needs to be renamed to something else, otherwise the game will crash once it tries to load two files with the same name. " This is not true in any way.

I learned pretty much everything from trial and error, and this definitely seemed to be the case based on my own experience, back when I was heavily into modding TW games. I don't know if things have changed since then, or if it was something else that caused the crashing, but if I was wrong, fine, I apologize for any spread of misinformation ¯\_(ツ)_/¯
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Showing 1-3 of 3 comments
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