Garry's Mod
Gm Northwest Airfield
Chernaus Extension
I think they need to gradually extend this map so it covers all of chernaus (if even possible) so this the order they should do it in 1.Expand to Devils Castle (Castle Landmark),Stary Sobor (town),Grishno (town),Vybor (town) and Kabino (town). Basicly just expand from nw airfield untill you have covered the whole map http://dayzdb.com/map#3.034.050
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impossible due to ♥♥♥♥♥♥ hammer map max size
Syther 2013年7月13日 10時27分 
dam it
Syther 2013年7月13日 10時28分 
Dr. Death の投稿を引用:
impossible due to ♥♥♥♥♥♥ hammer map max size
Well he should at least make Cherno or Electro
nuttypie の投稿を引用:
Dr. Death の投稿を引用:
impossible due to ♥♥♥♥♥♥ hammer map max size
Well he should at least make Cherno or Electro
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?
Dr. Death の投稿を引用:
nuttypie の投稿を引用:
Well he should at least make Cherno or Electro
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
nuttypie の投稿を引用:
Dr. Death の投稿を引用:
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
*ArmA 2/Chernarus, please, dont call it DayZ, dont get mixed up.

i am pretty sure someone could make the barracks enterable if he could or wanted to, there is no reason to stop him, besides the base resources
Dr. Death の投稿を引用:
nuttypie の投稿を引用:

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
*ArmA 2/Chernarus, please, dont call it DayZ, dont get mixed up.

i am pretty sure someone could make the barracks enterable if he could or wanted to, there is no reason to stop him, besides the base resources

oh yeah srry for calling it dayz map
ill message the maker for the suggestion
Doomologist  [開発者] 2013年7月21日 16時20分 
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.
Syther 2013年7月21日 23時46分 
Doomologist の投稿を引用:
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.

I recently got sdk source and im new to mapping and i dont really know how to use it at all
最近の変更はSytherが行いました; 2013年7月21日 23時47分
nuttypie の投稿を引用:
Doomologist の投稿を引用:
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.

I recently got sdk source and im new to mapping and i dont really know how to use it at all
`people think that learning how to code take weeks, coding or even using modding tools take months, if not years, i have seen people making mods for GTA IV that took up to 2 years, and i dont mean models, i mean data mods (like the bussiness mod or the LCPDFR mod)
AhiVT 2013年11月16日 14時35分 
Dr. Death の投稿を引用:
impossible due to ♥♥♥♥♥♥ hammer map max size
You technically can if you made everything smaller and had a LUA script that would shrink players to be proportionate to the buildings. Otherwise there's no way you could pull this off.
Kexerval の投稿を引用:
Dr. Death の投稿を引用:
impossible due to ♥♥♥♥♥♥ hammer map max size
You technically can if you made everything smaller and had a LUA script that would shrink players to be proportionate to the buildings. Otherwise there's no way you could pull this off.
that would make a lower quality, even more if you want the whole chernarus.
Maus 2014年4月21日 10時50分 
*cough*
me 2014年5月20日 13時37分 
as an experienced lua coder & mapper, i'll say this;
shrinking down players would be near impossible, as it would screw gravity up its ass. only way to fix the gravity is vphysics, which is a whole other story.
long story short, you could easily run multiple servers, and if he does make chernarus, he makes them in seperate maps. walking and hitting the edge of 1 map = you warp to the next server. also, slowing down the player walk speed is always a way to make the map seem bigger.
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