XCOM 2
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 This topic has been pinned, so it's probably important
Oni  [developer] 29 Jan, 2019 @ 9:19pm
Feature List
Character Limit has been hit in the Description and i can no longer properly describe features with that limit imposed, so i'm moving features into this thread instead.

Originally posted by Oni:
Character Limit has been hit in the Description and i can no longer properly describe features with that limit imposed, so i'm moving features into this thread instead.

Features from the Main Modpage
  1. Stay Concealed - Carrying or Interacting with Mission Objective will nolonger break Concealment(Demonstrated in the Video Above)

  2. Smoke Grenade Grants Xcom Concealment, enemies will still get the Vanilla bonuses

  3. Evac All - Tell all units in the Evac zone to Evac at the same time

  4. Overwatch All - All Units that can go into Overwatch will, note that Longwatch will be applied before regular Overwatch

  5. Hunker Down All - All Units that can Hunker Down will

  6. Force Nationality Xcom - Changes all Nation flags to the Xcom Logo

  7. Tactical Legacy Pack Weapons Mods - Allows these weapons to be equipped with mods

  8. [Disabled By Default]Tactical Legacy Pack Weapons Clipsize - Change the Clipsize of TLP weapons

  9. Tactical Legacy Pack Unlock - Removes the challenge requirement for the TLP items

  10. Carry Corpses - Soldiers are able to carry non-xcom corpses, EVAC-ing with a corpse gives the corpse as a loot item

  11. Evac Carry Only - Soldiers are able to also only EVAC what they're carrying and remain in the mission themselves
    Note : That there's no animation for corpses EVAC'ing on their own, so they will just disappear instead of animate

  12. Civilians Carry - VIPs & other non-military units are able to carry bodies, must be directly controllable.
    Bugs : Civilians will go into a T-pose for a frame after dropping off the carry, this is because they go into weapon-holding animation but they don't have a weapon
    When they Evac Carry Only, they will stay in carry animation, even tho they don't have anything, they will return to normal animations when regular animations update, have not found a working fix

  13. Free Corpse Interaction - No action point cost for Pickup and Putdown corpses

  14. Rebalance Demolition - Makes Grenadier's Demolition ability cost zero action points and only 1 ammo

  15. Rebalance Shieldwall - Makes the W.A.R. Suit's Shieldwall ability passive similar to the SPARK's Bulwark

  16. Use Ally MedKit - Downed soldiers' Medikits can be used by an ally to stabilize the downed soldier

  17. Use Ally MedKit On Self - Downed soldiers' Medikits can be used by an ally on themself, doesn't matter if the downed unit is dead or not

  18. Neon - Adds a bunch of bright light colors[1]

  19. More Colors - Adds a bunch of new colors. You can also add in your own colors with HTML values[1]

  20. BattleScanner Rebalanced
    Permanent Reveal - Permanently reveals area where thrown.
    Increase Vision Range - When carried increases soldier’s vision range, stacks with multiple scanners[1]

  21. Remove Weapon Upgrades - Allows you to remove Weapon Upgrades without needing to replace them, requires the Vanilla Breakthrough[1]

  22. Remove PCS - Allows you to remove Personal Combat Sims without needing to replace them, requires the Vanilla Breakthrough[1]

  23. Squad Select - Allows you to go into the Squad Select Screen from the Hangar without a Mission

  24. Unequip Items - Allows quick removal of any loadout items but also for the removal of mod enabled stuff like PCS and Weapon Upgrades[1]

  25. Personnel Count - Shows how many of each Soldier type you have. Uses their class image and allows for modded classes to appear too[1]

  26. Soldier Colors - When a Soldier ranks up from Rookie, their Armor Colors & Pattern will be automatically set for them with the settings in the "XComGame.ini" file, works for DLC classes too[1]

  27. No RankUp Throttling - Soldiers will nolonger be limited to 1 rank up per mission

  28. Overflow Xcom Points - When soldiers cannot rankup anymore you'll get overflow Xcom Ability Points instead.[1]

  29. Advanced Ability Button - If you have the Training Center, you'll always get the Advanced Screen when clicking "Soldier Abilities" in the Armory main menu[1]

  30. Grave Stone Marker - When a Soldier Dies/Unconscious/Incapacitated a Marker will appear where their body is actually located, this is to compensate for the game not changing their actual location properly
    Note : The marker can take several seconds to appear.
    Haven't found a way to make the icon larger programmatically

  31. Additional Unique missions - Increased from 3 to 8.

  32. Unlocks all hats to equip on your soldier regardless of rank(Change in "XComGameData.ini")

  33. 18 New Patterns

  34. 7 New Tattoos

  35. 6 New Face Paints

  36. 2 New Scars

  37. No Single Use Items - RefractionField, SustainingSphere, and OverdriveSerum will have 1 charge per mission instead of being removed from the soldier's inventory
    [Disabled By Default] Rebalance RefractionField - Has a 5 turn cooldown(Cooldown amount can be changed in the "XComGame.ini" file)

  38. SoldierBonds - Bonds will be represented by an unique BondID and Ribbon Colors[1]
    Note : Not all screens are currently supported. On missions the vanilla bond icon will still appear
    When cycling soldiers in the bondscreen, the initial bond will not update

  39. Show Research Unlocks - When browsing new Research projects, the final unlocks will be displayed in a new panel in the Research screen
    Bugs : When the text would exceed the panel's height, it will appear outside the panel for 1 frame, haven't found a fix
    Doesn't work with Laboratory Already Better, for some reason.

  40. Reload All - All Units that can Reload will

[1] See the "XComGame.ini" for more info

Check Change Notes for Update Logs


Remaining Features
  1. Rebalance Scanning Protocol - Makes Specialist Scanning Protocol ability cost zero action points, have no charges, and have a 3 turn cooldown[1]

  2. Alien Rulers No Free Turns - Alien Rulers will nolonger get free reaction turns
  3. [Experimental] Alien Rulers Hostile All - Alien Rulers will be hostile towards everybody, not only Xcom[1]

  4. Free Hostile VIP Interactions - Subdue/Knockout costs no action points.

  5. Faction Armor - Change which Faction Armor should have an Utility Item Slot. Defaults to Powered Only[1]

  6. Rebalance Sting - Removes Charges from Reaper's Sting ability.

  7. Cycle Mission Soldiers - Adds new buttons to switch between mission soldiers only.

  8. Heavy Ordnance Indicator - If your soldier has this ability, an icon will appear over the loadout slot that's affected by the ability.

  9. Added missing "Remove Item" navhelp for controllers in the loadout armory screen.

  10. Chosen Weapon Upgrades - Chosen Weapons can be equipped with upgrades.

  11. Alien Ruler Armors Rebalanced
    Serpent - Removes charges from Freezing Lash, Cooldown is increased from 2 to 5.
    RAGE - Removes charges from Rage Strike.
    Icarus - Removes charges from Icarus Jump, will nolonger break concealment, and sets the cooldown to 3 turns.

  12. Rebalance Wraith - Makes the Wraith Suit's WallPhasing ability passive

  13. Rebalance UltrasonicLure - The Ultrasonic Lure now spawns in a lost swarm on the map, aswell as its vanilla behavior of attracting lost and painting a target for the lost to attack

  14. Sharpshooters Can Reload And Shoot - The only thing stopping snipers from shooting now is if they have ability points enough and that they haven't moved.

  15. Rebalance Shadow - Makes Reaper's Shadow ability have no charges and have a 5 turn cooldown.

  16. Flamethrower Rebalanced - Flamethrowers don't use ammo, have no charges, no cooldown, and only require 1 action point to use.

  17. Revival Protocol Rebalanced - Allows Specialist's "Revival Protocol" to remove Mind Control.


[1] See the "XComGame.ini" for more info

Check Change Notes for Update Logs
Last edited by Oni; 27 Nov, 2019 @ 2:40pm