Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Correct. Hold reload (r) - First the weapon unjamming then detach/empty chamber. However, if you press reload (r) while the weapon is jammed, magazine will be swapped but weapon will stay jammed. If the weapon is non-magazine-loadable (mosin, shotgun, etc.) - nothing will happen until weapon is unjammed. Will upload a video later today or early tomorrow. Hope this helps.
How to include other weapon to this mods
Exemple i have DayZPlus and Fidov Pack 4 and some weapon don't take the magzine with pressing R i have the magazine in inventory full but that won't load like the classname are not include in your mods or something like that and i want to add this classname / Weapon & Mag into your mods but i don't see where to add this :/
My idea its to make a config file to write into this .txt or .json files all classname of modded weapon and magzine to make it reloadable with your mods ...
Why you dont Click subscribe. Go to [yourdriveletter]:\Steam\steamapps\workshop\content\221100
And copy it out from there?