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Can you give more info? What were you doing when error occured?
------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 18:57:54
[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<b4f524a0> new_event=HandEventTake<b4f51190>
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:84
scripts/3_Game/systems\inventory\humaninventory.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:599
scripts/3_Game/entities\man.c:176
scripts/3_Game/entities\man.c:146
scripts/4_World/entities\manbase\playerbase.c:6007
scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16
------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:07:32
[wpnfsm] UMP45:042395 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Ammo_45ACP:042380 m_oldMagazine=Mag_UMP_25Rnd:042398 m_newSrc={ type=CARGO item=Ammo_45ACP:042380 parent=Masswoodlandcamovest:042377 idx=0 row=0 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN }
Class: 'SwapOldAndNewMagazine'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181
scripts/3_Game/systems\hfsmbase.c:444
scripts/3_Game/systems\hfsmbase.c:472
scripts/3_Game/systems\hfsmbase.c:360
scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83
scripts/3_Game/systems\hfsmbase.c:326
scripts/4_World/entities\firearms\weapon_base.c:132
scripts/4_World/systems\inventory\dayzplayerinventory.c:135
scripts/4_World/entities\dayzplayerimplement.c:570
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:101
scripts/4_World/entities\dayzplayerimplement.c:1814
partyme/scripts/4_World/dayzplayerimplement.c:10
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5
scripts/4_World/entities\manbase\playerbase.c:1988
------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:08:05
[hndfsm] HandGuardHasRoomForItem - no room at dst={ type=CARGO item=UMP45:042395 parent=MassGorkaInvertWinterPants:026474 idx=0 row=0 col=0 f=false }
Class: 'HandGuardHasRoomForItem'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/systems\inventory\hand_guards.c:184
scripts/3_Game/systems\inventory\handanimated_guards.c:175
scripts/3_Game/systems\hfsmbase.c:389
scripts/3_Game/systems\hfsmbase.c:347
scripts/3_Game/systems\inventory\humaninventorywithfsm.c:97
scripts/4_World/systems\inventory\dayzplayerinventory.c:227
scripts/4_World/entities\manbase\playerbase.c:2014
------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:14:06
[wpnfsm] P220:039081 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Ammo_45ACP:016261 m_oldMagazine=Mag_p220_8Rnd:06021 m_newSrc={ type=CARGO item=Ammo_45ACP:016261 parent=Mass_WW2Vest:039585 idx=0 row=0 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN }
Class: 'SwapOldAndNewMagazine'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181
scripts/3_Game/systems\hfsmbase.c:444
scripts/3_Game/systems\hfsmbase.c:472
scripts/3_Game/systems\hfsmbase.c:360
scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83
scripts/3_Game/systems\hfsmbase.c:326
scripts/4_World/entities\firearms\weapon_base.c:132
scripts/4_World/systems\inventory\dayzplayerinventory.c:135
scripts/4_World/entities\dayzplayerimplement.c:570
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:101
scripts/4_World/entities\dayzplayerimplement.c:1814
partyme/scripts/4_World/dayzplayerimplement.c:10
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5
scripts/4_World/entities\manbase\playerbase.c:1988
------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:16:43
[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<bb1900a0> new_event=HandEventTake<bb190280>
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:84
scripts/3_Game/systems\inventory\humaninventory.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:599
scripts/3_Game/entities\man.c:176
scripts/3_Game/entities\man.c:146
scripts/4_World/entities\manbase\playerbase.c:6007
scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16
If you need to get in touch, Its Darrien#4831 on discord. Server Dev of the resistance.
can you patch it please?
However, at least on my machine, there are HEAVY frame dips during rifle-related animations (the pistol I have seems to be unaffected so far) - during weapon switches, reloads, pumps / bolt action, the game skips dozens of frames.
We had one instance today where a reload failed and a mag got stuck in an AKSU - it could still shoot the remaining cartridges, but the mag could not be removed or replaced. Interestingly, my co-player had no performance issues while on my machine (specs below), the FPS dropped to 20 (normally ~90) even while simply holding the bugged AKSU, not just bring it up / stashing it away or whatnot.
I tried re-installing the mod and putting it at the end of the mod list, rolling back the GPU drivers to the same version my friend is using, reducing the visual fidelity settings, it's all the same - it feels like a heavy script is running at key moments to kill the framerate or something.
I love the mod and hope this issue can be remedied as well. I'm sure you had a good reason to update it recently and I'm sure we can make reloading great again :D
My system: Ryzen 2700, GTX 1080, plenty'o'ram, Win 10