DayZ
bzReload
 This topic has been pinned, so it's probably important
banano_zieve  [developer] 23 Feb, 2019 @ 12:36pm
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Showing 1-15 of 29 comments
banano_zieve  [developer] 23 Feb, 2019 @ 12:40pm 
Originally posted by -NP-|Noah:
[hndfsm] HandGuardHasRoomForItem - no room at dst={ type=ATTACHMENT item=Mosin9130_Base<c2058080> parent=SurvivorBase<df7bed90> slot=-761289206 }
Class: 'HandGuardHasRoomForItem'
Function: 'Error'
Stack trace:
scripts/1_Core/proto/EnDebug.c:44
scripts/3_Game/Systems/Inventory/Hand_Guards.c:184
scripts/3_Game/Systems/Inventory/HandAnimated_Guards.c:161
scripts/3_Game/Systems/HFSMBase.c:389
scripts/3_Game/Systems/HFSMBase.c:347
scripts/3_Game/Systems/Inventory/HumanInventoryWithFSM.c:76
scripts/4_World/Systems/Inventory/DayZPlayerInventory.c:228
scripts/4_World/Entities/ManBase/PlayerBase.c:1786
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:10

Can you give more info? What were you doing when error occured?
Last edited by banano_zieve; 23 Feb, 2019 @ 12:41pm
DROX 22 Apr, 2019 @ 5:56pm 
conflicts with radiator filling as well, enought that it eventualy leads to crashes
Warhorse 29 Jun, 2019 @ 8:55am 
getting a validation of PBO error, seems to be only this mod is the problem, any idea how to fix?
colinincanada 29 Jun, 2019 @ 5:44pm 
Hey Zieve, here's a full output crash log that's occurring on my server. If you'd like to add me on Discord, it's jbae#4167. I run the popular Scripted server, and I am definitely down to help pass along more debug info on Discord.

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WIN-AP4F34M5KQG, 29.06 2019 18:57:54

[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<b4f524a0> new_event=HandEventTake<b4f51190>
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:84
scripts/3_Game/systems\inventory\humaninventory.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:599
scripts/3_Game/entities\man.c:176
scripts/3_Game/entities\man.c:146
scripts/4_World/entities\manbase\playerbase.c:6007
scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16


------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:07:32

[wpnfsm] UMP45:042395 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Ammo_45ACP:042380 m_oldMagazine=Mag_UMP_25Rnd:042398 m_newSrc={ type=CARGO item=Ammo_45ACP:042380 parent=Masswoodlandcamovest:042377 idx=0 row=0 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN }
Class: 'SwapOldAndNewMagazine'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181
scripts/3_Game/systems\hfsmbase.c:444
scripts/3_Game/systems\hfsmbase.c:472
scripts/3_Game/systems\hfsmbase.c:360
scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83
scripts/3_Game/systems\hfsmbase.c:326
scripts/4_World/entities\firearms\weapon_base.c:132
scripts/4_World/systems\inventory\dayzplayerinventory.c:135
scripts/4_World/entities\dayzplayerimplement.c:570
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:101
scripts/4_World/entities\dayzplayerimplement.c:1814
partyme/scripts/4_World/dayzplayerimplement.c:10
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5
scripts/4_World/entities\manbase\playerbase.c:1988


------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:08:05

[hndfsm] HandGuardHasRoomForItem - no room at dst={ type=CARGO item=UMP45:042395 parent=MassGorkaInvertWinterPants:026474 idx=0 row=0 col=0 f=false }
Class: 'HandGuardHasRoomForItem'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/systems\inventory\hand_guards.c:184
scripts/3_Game/systems\inventory\handanimated_guards.c:175
scripts/3_Game/systems\hfsmbase.c:389
scripts/3_Game/systems\hfsmbase.c:347
scripts/3_Game/systems\inventory\humaninventorywithfsm.c:97
scripts/4_World/systems\inventory\dayzplayerinventory.c:227
scripts/4_World/entities\manbase\playerbase.c:2014


------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:14:06

[wpnfsm] P220:039081 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Ammo_45ACP:016261 m_oldMagazine=Mag_p220_8Rnd:06021 m_newSrc={ type=CARGO item=Ammo_45ACP:016261 parent=Mass_WW2Vest:039585 idx=0 row=0 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN }
Class: 'SwapOldAndNewMagazine'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181
scripts/3_Game/systems\hfsmbase.c:444
scripts/3_Game/systems\hfsmbase.c:472
scripts/3_Game/systems\hfsmbase.c:360
scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83
scripts/3_Game/systems\hfsmbase.c:326
scripts/4_World/entities\firearms\weapon_base.c:132
scripts/4_World/systems\inventory\dayzplayerinventory.c:135
scripts/4_World/entities\dayzplayerimplement.c:570
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:101
scripts/4_World/entities\dayzplayerimplement.c:1814
partyme/scripts/4_World/dayzplayerimplement.c:10
bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5
scripts/4_World/entities\manbase\playerbase.c:1988


------------------------------------
WIN-AP4F34M5KQG, 29.06 2019 19:16:43

[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<bb1900a0> new_event=HandEventTake<bb190280>
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:84
scripts/3_Game/systems\inventory\humaninventory.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:599
scripts/3_Game/entities\man.c:176
scripts/3_Game/entities\man.c:146
scripts/4_World/entities\manbase\playerbase.c:6007
scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16
Nazzgy 4 Jul, 2019 @ 8:35am 
Bug with able to load tracer rounds to AKM up to more than 20 WITHOUT magazine
KhanTheMad 7 Jul, 2019 @ 3:19pm 
bug of being able to load any gun with loose ammo by swapping it out for the mag
Nazzgy 7 Jul, 2019 @ 3:26pm 
thats what i talked about.......we need fix asap
KhanTheMad 7 Jul, 2019 @ 7:59pm 
i was just explaining it in better detail
banano_zieve  [developer] 8 Jul, 2019 @ 8:57am 
Thaks, I'll look into it.
KhanTheMad 8 Jul, 2019 @ 8:57am 
ok thanks
Darrien 19 Jul, 2019 @ 6:46am 
Had a few crashes recently so we've had to take the mod out of our server.
[wpnfsm] Massarmsan:058069 chamberFromInnerMagazine, error - cannot load chamber! Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/entities\firearms\fsm\weapon_utils.c:52 scripts/4_World/entities\firearms\fsm\states\weaponchamberfromattmag.c:32 scripts/3_Game/systems\hfsmbase.c:444 scripts/3_Game/systems\hfsmbase.c:472 scripts/3_Game/systems\hfsmbase.c:360 scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83 scripts/3_Game/systems\hfsmbase.c:326 scripts/4_World/entities\firearms\weapon_base.c:132 scripts/4_World/systems\inventory\dayzplayerinventory.c:135 scripts/4_World/entities\dayzplayerimplement.c:570 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:104 scripts/4_World/entities\dayzplayerimplement.c:1814 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5 scripts/4_World/entities\manbase\playerbase.c:1996
[wpnfsm] M4A1:06747 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Mag_STANAG_30Rnd:015531 m_oldMagazine=Mag_STANAGCoupled_30Rnd:087050 m_newSrc={ type=CARGO item=Mag_STANAG_30Rnd:015531 parent=MSFCBlackCamoPants:08687 idx=0 row=0 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN } Class: 'SwapOldAndNewMagazine' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181 scripts/3_Game/systems\hfsmbase.c:444 scripts/3_Game/systems\hfsmbase.c:472 scripts/3_Game/systems\hfsmbase.c:360 scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83 scripts/3_Game/systems\hfsmbase.c:326 scripts/4_World/entities\firearms\weapon_base.c:132 scripts/4_World/systems\inventory\dayzplayerinventory.c:135 scripts/4_World/entities\dayzplayerimplement.c:570 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:104 scripts/4_World/entities\dayzplayerimplement.c:1814 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5 scripts/4_World/entities\manbase\playerbase.c:1996
[wpnfsm] M4A1:04489 SwapOldAndNewMagazine, error - state misconfigured for replace! m_newMagazine=Mag_STANAGCoupled_30Rnd:07587 m_oldMagazine=Mag_STANAG_30Rnd:071694 m_newSrc={ type=CARGO item=Mag_STANAGCoupled_30Rnd:07587 parent=MilitaryGear_TortillaBag_Cheetah:057475 idx=0 row=3 col=0 f=false } m_oldDst={ type=UNKNOWN } m_oldDst={ type=UNKNOWN } Class: 'SwapOldAndNewMagazine' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/entities\firearms\fsm\states\weaponreplacingmagandchambernext.c:181 scripts/3_Game/systems\hfsmbase.c:444 scripts/3_Game/systems\hfsmbase.c:472 scripts/3_Game/systems\hfsmbase.c:360 scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83 scripts/3_Game/systems\hfsmbase.c:326 scripts/4_World/entities\firearms\weapon_base.c:132 scripts/4_World/systems\inventory\dayzplayerinventory.c:135 scripts/4_World/entities\dayzplayerimplement.c:570 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:104 scripts/4_World/entities\dayzplayerimplement.c:1814 bz/reload/scripts/4_World/entities\manbase\playerbase\survivorbase.c:5 scripts/4_World/entities\manbase\playerbase.c:1996
Hope this is enough.

If you need to get in touch, Its Darrien#4831 on discord. Server Dev of the resistance.
Last edited by Darrien; 19 Jul, 2019 @ 6:48am
Kumala Sevesta 24 Jul, 2019 @ 1:54pm 
NEW BUG: Bolt actions perma reload after you've shot once, until you log out. Then glitches mags so you have to force them out with workaround.
Hi thanks for you'r big mod, bug with you'r new update, When we press "R" for reload all sniper, Always reload, and we can only disconnect and reconnect for patch it

can you patch it please?
Xamy 25 Jul, 2019 @ 8:47am 
The issue from the previous two comments seems to have been fixed. Great!
However, at least on my machine, there are HEAVY frame dips during rifle-related animations (the pistol I have seems to be unaffected so far) - during weapon switches, reloads, pumps / bolt action, the game skips dozens of frames.
We had one instance today where a reload failed and a mag got stuck in an AKSU - it could still shoot the remaining cartridges, but the mag could not be removed or replaced. Interestingly, my co-player had no performance issues while on my machine (specs below), the FPS dropped to 20 (normally ~90) even while simply holding the bugged AKSU, not just bring it up / stashing it away or whatnot.

I tried re-installing the mod and putting it at the end of the mod list, rolling back the GPU drivers to the same version my friend is using, reducing the visual fidelity settings, it's all the same - it feels like a heavy script is running at key moments to kill the framerate or something.

I love the mod and hope this issue can be remedied as well. I'm sure you had a good reason to update it recently and I'm sure we can make reloading great again :D

My system: Ryzen 2700, GTX 1080, plenty'o'ram, Win 10
banano_zieve  [developer] 25 Jul, 2019 @ 12:27pm 
Do framedrops start happening after a while or immediately after joining server? Also, can You list other mods that were enabled at the time? Cheers.
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