Company of Heroes 2

Company of Heroes 2

Horde Defense Mod
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Artig0  [developer] 7 Dec, 2018 @ 8:18am
Change log
Developer note:
This change log is deprecated and no longer updated. Please see 'Change Notes' at the top of the mod page.





Here I wil try to list every change this mod makes. If I miss something, I'm sorry :)

Ostheer
- Added Medics to HQ
- Added Heat Shell Upgrade to Support Armor Korps
- Added Vehicle Optics Upgrade to Support Armor Korps
- Ost begins with 1 Pioneer 1 MG42 team
- Added sprint ability to all infantry
- Added smoke canister upgrade to all vehicles costs 60 munitions
- Defensive smoke now free to use for all commanders with Panzer Tactician
- Lowered cost of supply cache to 100mp
- Added Salvage ability to Pioneers

- New unit 'Luftwaffe Combat Controller'
- Ability Stuke Strafe Run will attack and suppress enemy infantry 50muni
- Ability Stuka Dive Bomb one large bomb hit 150muni

- New ability 'Manpower Blitz'
- Immediately grant 500mp and lose 100 fuel over 5 minutes
- Available from HQ

- New builing 'Supply cache'
- Increases both fuel and munition income
- Replaces fuel cache and munition cache
- New upgrade "Improve Stockpile"
- Increases supply cache income by 50% and creates a fortified position of sandbags as well as a small garrison of uncommandable troops to guard it

Stug G
- Improved accuracy of Stug III G MG42 by 10%
- Reduced scatter of Stug III G MG42 by 10%
- Increased burst duration of Stug III G MG42 by 80%

SdKfz 222
- Improved accuracy of 222 scout car 20mm by 10%
- Reduced scatter of 222 scout car 20mm by 10%
- Increased burst duration of 222 scout car 20mm by 10%

- New upgrade 'SdKfz 222 Armored Skirts'
- Increases health by 80
- Increases armor by 20

[Sd.Kfz 161]
- - Increased burst duration of PzIV turret MG42 by 80%

[Sd.Kfz 171]
- - Increased burst duration of Panther turret MG42 by 80%


Mechanized Armor Doctrine
- Changed Assault Grenadiers to Stormtroopers
- Added STG44 upgrade package to Stormtroopers
- Added Squad Automatic Gunner upgrade to Stormtroopers
- Added Command Panther dispatch ability
- Removed light support artillery
- Removed Stug E
- Mechanized Assault Group will spawn 2 251 halftracks with 2 panzer grenadiers equipped with panzerschrecks
- Removed Tiger Tank ability

Sd.Kfz. 182 - King Tiger
- New Unit for the Mechanized Assault Doctrine
- Replaces Tiger tank and is buildable from the Panzer Korps
- Vet 2 improves turret traverse rate by 5%
- Vet 4 increase reload speed by 5%

- New upgrade 'Engine improvements'
- Increases acceleration by 30%
- Increases lateral movement travese by 15%

Festung Armor Doctrine
- Added Elefant TD call-in at 12cp

- New Building 'Pantherturm'
- Concrete emplacement affixed with a Panther Turret


OKW
- New building concrete bunker. Increased health over standard bunker by 200%
- Concrete Bunker MG42 upgrade
- Concrete Bunker repair engineer upgrade
- New MG42 LMG weapon rack at start
- OKW begins with 1 Assault Pioneer 1 Kuebelwagon
- Increased Volksgrenadier slot items to 3
- Added Opel blitz to HQ
- Reduced cost of flak emplacement to 120mp 5fuel
- Increased range of SturmTiger 38cm rocket attack by 60%
- Added FlammenHetzer to Tier 2 building
- Added Flak Panzer Ostwind to Tier 3 for all commanders

- New upgrade 'Forward Receivers'
- Researchable from the HQ
- Improves sight range of trucks
- Reveals units in the fog of war out to a range of 70

- New Upgrade 'Bolster Squad'
- Increase max squad size of Volksgrenadiers and Assault Pioneers by 1

- New ability 'Manpower Blitz'
- Immediately grant 500mp and lose 100 fuel over 5 minutes
- Available from HQ

Fortifications Doctrine
- Added Jagdtiger call-in ability at 15cp
- New upgrade 'Autoloader' increase Jagdtiger reload speed by 15%
- Costs 200 munitions requires Vet 2

- New building Pak 43 emplacement
- Replaces original Pak 43 with a fortified postion to allow it take more damage
- New upgrade fortification improves armor and health of the Pak 43 emplacement
- New upgrade garrison spawns a small garrison of uncommandable troops to guard

- New building 4cm Flakvierling emplacement
- 380 manpower 30 fuel
- Upgrade improved fortifications
- Upgrade deploy garrison

Soviet (AI buffs}
note: these changes are made specifically to work with how the AI behaves
- Reworked the Soviet Industry ability
- Soviet Industry added to all Soviet Commanders at start usage of the Soviet Industry will increase Soviet manpower by 10% as well as call in reinforcements of a random unit
- Increased conscript damage taken penalty by 10%
- Increased conscript to-hit penalty by 60%
- Conscript anti-tank grenade now requires veteran 1
- Removed Fire Artillery ability from soviets
- Added B4 and ML20 on-map howitzers to all Soviet Commanders

- New unit 'Surplus' T34
- new type of T34 that is easily defeated, but has no population cost and is extremely cheap. Denoted by blue camouflage pattern.
Last edited by Artig0; 23 Sep, 2019 @ 10:56am
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- Removed Fire Artillery ability from soviets

They still use it:(
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