Company of Heroes 2

Company of Heroes 2

Horde Defense Mod
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Game Report: Wehrmacht
Lobby options
  • Map: Hourglass_Points_8p
  • High Resources
  • Fixed Locations
  • VP 1000 Points
  • OKW(slot2)+Wehr(slot3) vs Sov(Standard, slot5)+Sov(Standard, slot6)

Game Summary
All in all a challenging game in total and quite stressful towards the end. Infantery at the beginning, followed by massive assaults with AT Guns and MGs. I found it annoying that they get so many AT guns and MGs, they used half their popcap only for those and the other half for mortars and some other stuff... annoying as ♥♥♥♥ (not to mention the Katyusha spam in the endgame). After we secured the middle VP and moved to their side i set up a defesive position with Panther towers and buckers: it held the tide back for ~5 minutes, after that we were forced to retreat to our side. I tell you guys the most annoying things is not the T34 spam, its the AT Guns and the SU85's behind the T34's. They deal such an incredibly high amount of damage, if you're finished with the T'34 you see lots of AT Guns and Su85's already vet3.
Only way to lower the tide is to mass produce Panzer V's and other heavy tanks at Vet5 or to destroy the enemy base with your 10,5 cm Howitzers which level up straight to vet3 after one barrage into the Blob of enemies. In this particular game i build 2 Howitzers to counterbarrage the Katyushas and then build 6 pioneers to keep my 4 Panthers intact. it took us 1h54min to win this battle. We dealt 4mio damage and killed only ~1500 soviets including about 300 tanks.
Also we terraformed the map like a professional martial art fighter xD

Bug Report
  • MG42: Veteracy 4,5 got no description nor do they seem to add boni to your MG
  • HEAT from the TierIII Building is only for PanzerIV's
  • Panzer Tactions research ability only working for the Sdkfz 222, its disabled for all other vehicles
  • Luftwaffe controlleur is not fighting after calling in CAS
  • Panther Towers: They dont seem to have sounds and the dont have a prioritize Vics Ability
  • Luftwaffe controlleur CAS planes do only an overflight, no shooting and no bombs
  • SdKfz 222 Amoured Skirts are not displayed, cant tell if they actually increase the durability
  • 10,5 cm Howitzers seemed to have issues with the counterbarrage ability, however i cant tell if its because of the mod or game based. The didn't fire when i gave them the order to do so after i disabled their counterbarrage

I will test out the OKW next time and give you a Report like this later on:)
Greetings from Stuttgart
Last edited by [WoDi] GerKaiNeknete; 11 Dec, 2018 @ 8:00am
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Artig0  [developer] 11 Dec, 2018 @ 8:08am 
Danke schön!

Sounds like a typical experience :)

The battles can be quite intense as the game goes on, but I actually agree with you on the AT gun spam. I am going to lower it as they shouldn't be so prevelant later into the game as I intend for the majorty of their army to be comprised of T34 with supporting armor. The counter battery is absolutely critical to dealing with the Katushas.

Bugs

- I just pushed a patch to fix the UI issues with veterancy not displaying.

- Sdkfz 222 armor skirts have no visible change, nothing I can do about this Relic doesn't allow model changes. However, they add 80 health and 15 armor. Helps greatly against early Anti-armor weapons like PTRS

- Working on a fix for the Panzer Tactician research

- Working on a fix for the Luftwaffe Combat Controller abilities. I had them working previously, but I think there was a recent relic patch that changed the code interaction so Im still investigating.

- I will have a look at the 10.5cm Howitzer. I didn't touch it, but could be a strange interaction

- Will also try to add fx to the pantherturm, not sure why it wouldn't play but will look


Thanks again for the report ill jump on these as soon as possible
Last edited by Artig0; 11 Dec, 2018 @ 8:10am
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