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Is this to prevent people from building tank traps as cover?
Why not make the metal barriers 300hp, light cover
While the concrete barriers take a little bit longer and are 500hp, heavy cover.
Seems to make a little more sense that way in my opinion.
The plot armor ability is goofy and I love it though.
Hum ? I'm pretty sure tank trap give green cover ? Though I never try to use dragon's teeth as cover so that one I can't tell. Though that idea may interest Artig0.
Haha, you have no idea. Originally, Artig0 set it at .2 %. I told him it was way too little so he double it. But it's a little challenging to balance because if we make it a little too much, you'll end up with a litteral army-squad of OPstruppen who should laser beam with there eyes. Well, I do agree that .4 is a little too low. I'll talk about it with Artig0.
Are you reffering to the plot armor ability (which I think isn't working as inteded indeed) or the .4% chance ?
However, I want to say that osttruppen are not gods, you know? Unless you have an OKW teammate and outfit them all with MG34s, it's going to be very hard to hit enough probability rolls for RNGesus to bless you with another squad member. I used the squad bolster to bring my osttruppen up to 10 members, then gave them all flamethrowers, stood them next to a deathball of soviet conscripts, and gave them 1000 kills.
Even at vet 5, this took a long long time, at 300 kills I got lucky and gained 2 members. At 1000 I gained another 2.
In a normal game, osttruppen are not going to be getting 1,000 kills.
I understand that the mod author doesn't want to have one humongous squad of osttruppen, fair enough. But as it stands you'll almost never see another member added unless you're really lucky.
What if the ability was reworked in such a way that either
A.) It was a larger chance to add a squad member per kill
B.) The same as above, but only upon wiping a squad (it would probably have to be a much larger number considering that there are going to be squads retreating and such)
But for both, the amount of members added could be limited to doubling the squad size, so like 6 members maximum or something like that?
Honestly, I prefer you idea better yes. But Artig0 will be the one to decide.
With a thousand kill with one squad, I hope you did ! Even I didn't manage to put my hand on them yet. But I reckon they were good fun ?
Hahaha very ;)
Really I personally think it's forgivable considering that they are osttruppen and there can be only one band of brothers squad, though the fact that each model gets a slot weapon might be an issue lol.
EDIT: I was wrong, the new models don't get new weapon slots.
Yeah, I did found this being an issue too (one that we forgot along the way though... ><), I did recommand the different icon thing but others pressing issues make us forgot about it.
Same for the VP cost, I mention it to him long time ago but as I'm playing OST rencently I kind of forgot.
Actually, the lack of MP compared to fuel is excatly what prompted me to ask Artig0 a way to exchange Fuel for MP and utlimatly lead to the creation of the Fuel to MP/Fuel to Ammo abilities. To keep a decent regular earning in the end-game (and not needing to spam the blitz ability like I used to) it's important to invest a bit (lot) into the Fuel to MP. If like me you're a defensive player who pop defense everywhere without touching much to tank, the Fuel to MP is the way to go. As a tank player like Artig0, you don't need as much MP but use more Fuel so he didn't needed it so far.
I am not sure at all whether this is realistic, but it would up the enjoyment of the mod tremendously if my paks did not get continually decrewed :/
You're playing against Soviet or USF ?
Soviet air support was kind of crazy, we tuned it down a lot but depending of the commander it still can get pretty brutal (AI have more and more Ammo as the game go on).
In the case of USF, if you're facing a airborn or air support commander, it gonna be even crazier (though they gonna have less armor to compensate) !
Even after we tune it down (try to imagine, rocket straffe every minute !) it can still be quite a threat to your defense and/or vehicle that's why you have a lot of AA option at your disposal for both OST and OKW. Plus, about every AA got a AA mode who target only air unit with greater range. Shoot those plane down before they rain death on your troops !