Stellaris

Stellaris

Better Job Priorities - FGRaptor
 This topic has been pinned, so it's probably important
FGRaptor  [developer] 8 Dec, 2018 @ 5:58am
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Showing 1-6 of 6 comments
Nikal 9 Dec, 2018 @ 1:47pm 
Seems there's some error with the script.

[22:45:54][trigger_impl.cpp:1088]: [ file: common/pop_jobs/03_worker_jobs.txt line: 219]: Error in scripted trigger, cannot find: factor [22:45:54][trigger_impl.cpp:1088]: [ file: common/pop_jobs/03_worker_jobs.txt line: 222]: Error in scripted trigger, cannot find: factor [22:45:54][trigger_impl.cpp:1088]: [ file: common/pop_jobs/03_worker_jobs.txt line: 529]: Error in scripted trigger, cannot find: factor [22:45:54][trigger_impl.cpp:1088]: [ file: common/pop_jobs/03_worker_jobs.txt line: 532]: Error in scripted trigger, cannot find: factor
FGRaptor  [developer] 10 Dec, 2018 @ 8:42am 
Not sure why it shows that, the code still seems to work.
Sandcrab 23 Dec, 2018 @ 1:07pm 
Mod throwing these errors:
[16:01:16][trigger.cpp:485]: Invalid Scope type for trigger planet_crime in common/pop_jobs/02_specialist_jobs.txt line : 392
[16:01:16][trigger.cpp:598]: if/else_if not following a if or else_if at file: common/pop_jobs/03_worker_jobs.txt line: 233
drh 24 Dec, 2018 @ 12:04am 
Metallurgist jobs are supposed to produce 3 alloys now as base production. With this mod enabled they only produce 2 as before the patch.
Kirbubble2 2 Jan, 2019 @ 10:19am 
I am having a problem, not sure if its with this mod or others within my collection, but this is the only one that I know of that modifies population/jobs. Before using this mod, I didn't have problems with unemployment, populations were created to fill jobs that were available. With this mod, it bugged out my population job priorities, and it continues to create specialists even though none were needed, and my worker slots were not filling up at all. Even if I resettle these unemployed specialists, the planet would create more. It's only happening to my Empire Capital.
Sandcrab 4 Jan, 2019 @ 8:06am 
Hey M8, I know this might be nit-picking, but my goal is to squash all the errors in all the mods I run. Getting the following error in the error log:

[10:42:56][economic_unit_template.cpp:35]: Failed to read key reference planet_merchants from database file: common/pop_jobs/01_ruler_jobs.txt line: 387

The line number might be a little off, I've tried everything to fix this myself. I'm OCD so I "clean up" the files removing extranious blank lines.

I'm running 2.2.1 with all DLC, get this error with no other mods enabled. Running your latest version as of 12/30/2018.
Thanks M8
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