Stellaris

Stellaris

Better Job Priorities - FGRaptor
 This topic has been pinned, so it's probably important
FGRaptor  [developer] 8 Dec, 2018 @ 5:59am
Suggestions / Feedback
If you have any suggestions for what could be added to the mod, please write them below.
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Showing 1-5 of 5 comments
Kateye 8 Dec, 2018 @ 8:14am 
I don't know if you should do it with this mod, but is there any way to make it so that the AI selects which robot template to build based on which jobs are available? I mean, what's the point of robo modding if I can't have farmer bots with the farmer trait and miner bots with the mining trait? It's so weird they'd add this awesome feature and then render it useless a few months later.
FGRaptor  [developer] 8 Dec, 2018 @ 9:05am 
@Kateye
Most likely not in this mod. If I would do it, it would be a different mod. However, I am not sure that can be easily changed... so far I have not even seen where that would be controlled and it's also affected by population controls etc.
Loewe 12 Dec, 2018 @ 12:15pm 
hey, I really like your mod, but i think you forgot something:
If there are domestic servitude slaves, i want them to be entertainers...instead of my main species....ive added these lines into the 02_specialist_jobs under the "entertainer" job :
modifier = {
factor = 10
is_enslaved = yes
has_slavery_type = { type = slavery_domestic }
}
so they are like enforcer slaves...because even with the 1.5 factor of carismatic my slaves didnt fill the job...
if you are interested you can include that into the mod aswell...
FGRaptor  [developer] 12 Dec, 2018 @ 11:21pm 
I haven't used domestic slaves yet so that's why I didn't think of them. I'll see if there is something I would add for them.
prassel 16 Mar, 2019 @ 8:48am 
A species with the servile trait (from syncretic evolution civic) can only be Workers, but it would be nice if they could also be Enforcers with the Battle Thralls slavery type.
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