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I have not tested this with your mod, but similar code in Megastructural Engineering and More seems to be the cause of this bug for the Penrose Sphere over there:
When the variable use to restrict placement of multiple structures is read in `placement_rules` or `possible` on the fist stage (aka construction site) but set in `on_build_complete` for that stage you generate a race condition where a player can designate as many be constructed as they can afford and any that should not have been allowed will get cancelled when the last valid one completes. I do not know how you would fix this, and lookign at 01_dyson_sphere.txt it looks like they did the same thing in vanilla, if the same happens in vanilla I suspect I never encountered it because of the 300 influence cost.
This is how you enforce the limits on how many of each of your megastructures can be built by an empire.
Technically not bugs, but you have code that either does nothing or is commented out and as a developer, that bugs me. Here it is:
The following megastructures can be built on bodies that have existing orbital stations, I suspect these to be bugs, but am not sure.
Here are my suggested individual changes:
I also suggest somehow making the following use consistent wording (and capitalization). I personally prefer how you do it for orbital agricultural complexes:
If English is not your primary language and you would like some help with the English localization I would be glad to help.
Makeing changes requested and updateing the mod now