RimWorld
Nuclear Energy
 Ten wątek został przypięty, więc pewnie jest ważny
Security Cam #7  [producent] 17 czerwca 2020 o 5:20
Bug Reports
 Post any bugs you encounter here
Ostatnio edytowany przez: Security Cam #7; 10 kwietnia 2021 o 4:49
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Wyświetlanie 1-4 z 4 komentarzy
Sakura 24 lipca 2021 o 22:11 
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Security Cam #7  [producent] 25 lipca 2021 o 4:28 
Początkowo opublikowane przez Sakura:
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Thanks for the report! Just checked and I get this error too, so something must have changed in the 1.3 update. I'll try to fix it right away.


Edit: Fairly simple fix, just pushed out an update. The error should not appear again.
Ostatnio edytowany przez: Security Cam #7; 25 lipca 2021 o 4:33
A_Weapon 30 stycznia 2023 o 18:58 
Początkowo opublikowane przez Smelly Fish:
Post any bugs you encounter here
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BenchBase"><defName>UraniumRefinery</defName><label>uranium enrichment and refining station</label><description>The process of enrichment and refining uranium is necessary in order to properly use it to its full extent as nuclear fuel for your reactors.</description><thingClass>Building_WorkTable</thingClass><altitudeLayer>Building</altitudeLayer><category>Building</category><minifiedDef>MinifiedThing</minifiedDef><passability>PassThroughOnly</passability><pathCost>50</pathCost><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>3200</WorkToBuild><Flammability>0.5</Flammability></statBases><thingCategories Inherit="false" /><size>(4,1)</size><costList><Steel>275</Steel><ComponentIndustrial>8</ComponentIndustrial><Plasteel>45</Plasteel></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>400</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><recipes><li>Make_RefinedUranium</li><li>Make_BulkRefinedUranium</li></recipes><castEdgeShadows>false</castEdgeShadows><staticSunShadowHeight>0</staticSunShadowHeight><graphicData><texPath>Things/Building/Production/UraniumRefinery</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4.5,2.5)</drawSize><shadowData><volume>(2.22, 0.8, 0.62)</volume><offset>(0, 0, -0.13)</offset></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><rotatable>true</rotatable><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><fillPercent>0.5</fillPercent><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><constructionSkillPrerequisite>7</constructionSkillPrerequisite><placeWorkers><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers><researchPrerequisites><li>UraniumProcessing</li></researchPrerequisites><thingCategories><li>BuildingsProduction</li></thingCategories></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
this appears in a log window when I enable your mod
Security Cam #7  [producent] 31 stycznia 2023 o 5:03 
Początkowo opublikowane przez A_Weapon:
this appears in a log window when I enable your mod

Thanks for the report. Just pushed out an update. It's something that slipped past me in the last update of this mod, sorry about that!
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