Torchlight II

Torchlight II

RnFs Skill Spells v1.3a Medium
kupan 11 Jul, 2013 @ 4:44pm
Pets not loading correctly
I have had a problem which I suspect is because of mod compatibility with synergies.
I had a Llama with Skel Archers IV, Skel III, and Heal All IV which i then gave Healbot IV.
It worked ok until I loaded into my next game (LAN if it matters) at which point my Llama was now a Shadowbat, had no tags or a collar on him anymore, and all his skills (which displayed the icons for what should be there skel archers and healbot etc) had the tool tip for my first tree second passive instead of the skills description. My pet would also no longer go to town when ordered, cast any spells or let me transfer any items into his inventory. I tried feeding him a fish that I got from the pond in the first town (warbeast transformation for 5 minutes) and he did change appearance but nothing else changed. After removing all his skills (just the healbot itself was not sufficient at this point) he changed to a ferret with a random default name and started to behave normally again. I do not know if it is the Healbot specifically since both of us used that particular skill on our pets, but the same thing happened to both me and my friend when using these on our pets, and the pets both recovered as ferrets after removing all skills/spells from them.
I would appreciate any help you could give on resolving this since I really love the idea of being able to use this mod with the other things I have.
My load order and mods loaded when this happened are as such
MCMM Synergies compatibility pack (version .5, states mod version 6 in loader)
Synergies Mod (2.189, states 189 in mod loader)
Mamba's core mod merge (version .9, states mod version 10 in loader)
Item Affix Expansion (states mod version 38 in loader)
RNF skill spells 1.2 medium (states mod version 1 in loader)
and then a couple of classes. as I understand it nothing below your mod should be able to mess it up if it is lower in the load order, if that isn't the case I will post what classes were loaded at the time.

This mod looks like great fun, and with the exception of the pets not loading correctly when they have skills I really enjoyed playing it with the other mods. Thank you for making the mod.
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Showing 1-7 of 7 comments
RnF  [developer] 11 Jul, 2013 @ 8:50pm 
I have confirmed that it is my mod causing this issue and the heal bot specifically. I was able to reproduce it without any other mods installed. I think it may have something to do with the tier bonus that is being applied with that level of spell. The level 1 spell works fine.

I will see what I can do to get this fixed.

Thanks for the feedback and sorry for the bugged pet.
Last edited by RnF; 11 Jul, 2013 @ 9:11pm
RnF  [developer] 11 Jul, 2013 @ 11:05pm 
This has been fixed. Let me know if you have anymore issues.
kupan 11 Jul, 2013 @ 11:38pm 
Wow you are fast. I will give it a try. Thank you. I am not too worried about the pet, me and my friend discussed it and decided we were willing to give up the pets entirely for the freedom to build our characters with these skill spells. If you have any spells that you think might glitch them out, I will probably be testing a fair number of skills for this glitch this weekend. I will let you know of any problems I run across.
RnF  [developer] 12 Jul, 2013 @ 4:11pm 
Thanks. Most of the skills work as is, but a few like Healing Bot need a bit of tweaking. Basically you were de-summoning your pet. Not good! So I removed that bit of code from the skill. It seems to be working as intended now. But if you still notice anything funny, let me know. At least it wont bug out your pet anymore.
kupan 12 Jul, 2013 @ 11:41pm 
Should I be worried about any of the other summons? Either way I like the idea of my pet paying attention to my summons for me so I will be giving them a fair test run this weekend. :P
RnF  [developer] 13 Jul, 2013 @ 7:16pm 
That's a good question! I will have to test the skills out more thoroughly that summon things. I am with you on the pet managing summons and it would be a downer if they were all bugged. Thats one of the things I like most about this mod. I love giving my pet skills to use. I don't recall any issues with my initial testing, but I didn't test every rank on every skill so I will have to dive into this more.

Thanks for the feedback once again. There is no way I can find all the issues, with the feedback I can fix things faster. I will let you know if I find any more issues.

I should probably add a warning to the skill descriptions on spells that wont work on pets, just to take the guessing out of it.
Last edited by RnF; 13 Jul, 2013 @ 7:17pm
Arias 22 Jul, 2013 @ 7:12pm 
Any updates on the rest of the summons? Love this mod and the rest you publish mate.
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Showing 1-7 of 7 comments
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