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Edit: I meant republic not democracy my bad.
ti·moc·ra·cy
/təˈmäkrəsē/Submit
nounPHILOSOPHY
1.
a form of government in which possession of property is required in order to hold office.
2.
a form of government in which rulers are motivated by ambition or love of honor.
^^^ Basically it's the earlier form of Democracy from Antiquity. A Roman Senate government essentialyl.
Wonderful.
Kind of brings up the question on what degree of weapons are allowed
If they increase piracy protection then it's definitely private tanks and attack helicopters and stuff. In that case, crime and stability would be noticably affected by private contractors and heavy private weapon ownership.
If it's private PDWs or even heavily controlled private small arms then I can't imagine them having much effect on a galactic space-faring society where there are probably police robots and nonlethal weapons that work like they do in MGSV.
Requirements: I'm thinking some degree in spiritualist and maybe something else Ill let you civic makers decide what would fit the requirments better.
Effects, Pops gain cyberntatic trait off the start. If spiritualist they now allow for cycborg pops, if possible remove the "flesh is weak" perk. Gain Cycborg monastery building, which increases unity and engineering, 2 priest jobs and +5% leader life. Opinion modifers are similar to machine cult civic. Who dosen't want to play as religious cycborg cult?
Another thing, Timocracy should read instead as follows (ignore my first post). "A form of elitest republic where only private property holders can hold public office. Leaders are driven by virtue and love of honor ." To better fit the defintion. But still get rid of the libeterian disqualifer.I have a new goverment type that would fit my wording of before in the orginal suggestion but Im trying to put it together before I make the suggestion.
I would like a civic that would allow non-spiritual empires to build temples, and another to let spiritualists build secular cultural structures. Is it unbalanced? Probably. But it's good roleplaying.
I'd like a materialist/authoritarian version Direct Revelation, because wild cults are fun. Just I dunno, decrease stability or unity for the duration of the effect. The state is secular, but the people....not always so much.
I would request Distibutionism drop the libertarian requirement, as I could see this policy in an egalitarian Imperial system could be used to prevent the rise of a strong/bourgeois noble class. When people hated and overthrew monarchs it's usually not because they hate the monarch himself, it's because they HATE interests of the noble classes, which is mostly oppressing everyone else. And it's not like bourgeois is less exploitative of the individual, as in the term late stage capitalism. In truth, historically the monarch played himself as the friend of the common folk against the aristocracy. Authoritarians should NOT be able to use Distributionism. I would make the requirement egalitarianism, barring fanatic ecologists, fanatic individualists and authoritarians of all stripes.
Gardener
I'd like civic called something like Gardener, which would allow you research a technology that will open a decision to add the modifiers lush and natural beauty to worlds, at significant cost, maybe money, maybe social research, maybe exotic gases (they do speed up terraforming, after all).
World Builder
Speaking of which I'd like a civic called the 'World Builder' where your society is convinced it's a moral obligation to bring life to lifeless worlds. They can (maybe with an appropriate tech or something) can terraform ANY rocky planet (this means broken worlds, this means toxic and molten and shrouded and contingency) and terraforming a world gives a hefty one time unity bonus, 200% if uninhabitable to Gaia, 150% if from uninhabitable to your world type, and 100% if from uninhabitable to any other life bearing planet. Also comes with a decision that can be done on any inhabitable world called 'Preserve' which doesn't allow a planet to be colonized, but does take it off the map as a colony option and gives something like +1 unity bonus per size (a size 18 world would have a +18 bonus). Preferably more if it was natural versus terraformed, but if that's too much trouble, I don't need it.
This one is for people playing with mods that allow more civic slots and/or habitat options than planets.
Homeworld Defender
This is a mod where can you can designate a world as a homeworld which puts a -1000% penalty to immigration to that planet, maybe with some pop growth thrown in. Frankly, I'm tired of liberating primitive homeworlds and my humans come in, make THEMSELVES the rulers and the native species is crowded out and their numbers never recover. With the immigration malus, I can make sure the species stay separated. It would also give you a liberation causus belli on any invaded primitive world (preferably with the ability to put them back as they were before or create a protectorate). Ideally this would apply even to empire homeworlds, but that might be too powerful a CB.
Also if you have the event skills, whenever a primitive species nukes itself or is invaded, or otherwise destroyed, you'd get an event where people smugglers, sensing opportunity offer to ferry the (quickly) dying survivors to your capital. This would create three pops of the people to be created. If you've surveyed the system you can instead use send relief ships yourself for a -25% naval capacity malus for 12 to 18 months.
If any of this was inspiring or thought provoking, please let me know!