Stellaris

Stellaris

Government+
Suggestions. Ethics, Civics, Edicts, etc.
Got a civic you want in game? Don't feel your preferred government type can be achieved with current mechanics? State your requests here. We need YOU for ideas. Thank you! :Hire:
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Showing 1-14 of 14 comments
Cyber Warlord 20 Dec, 2018 @ 3:19pm 
I would like to see the civic "Timocracy" to return. However two things need to change, 1: remove the disqualifier for libertarian to be able to use this civic. 2. I would change the description to say as follows, "A elitist form of democracy where voting power and holding poltical office is resticted to those who have a stake in the game, either though private property or military service". Now from what I could tell on the old mod, it said democracy can use a caste system with this civic, but when you actually play it wouldn't let you so I guess it was unfinish. I would love to see how you can better flesh it out. Cheers!

Edit: I meant republic not democracy my bad.
Last edited by Cyber Warlord; 25 Dec, 2018 @ 12:38pm
Price 21 Dec, 2018 @ 1:06pm 
Adhocracy, the opposite of Bureaucracy, A flexible, adaptive form of government with no formal structure. New ideas spread quickly and are implemented faster ( i was thinking faster ethics shift, small bonus to research, and being able to call elections without penalty as well as change government ethics at shorter intervals (ie to respond to developing events in the galaxy, become warlike etc) https://en.wikipedia.org/wiki/Adhocracy has some good flavour text.
Fried Glyphid 22 Dec, 2018 @ 12:36am 
Great ideas Soul and Cactus! The Wikipedia link is very helpful. Thank you!
KingSav3ge 28 Dec, 2018 @ 7:02am 
Originally posted by Redeemed Soul:
I would like to see the civic "Timocracy" to return. However two things need to change, 1: remove the disqualifier for libertarian to be able to use this civic. 2. I would change the description to say as follows, "A elitist form of democracy where voting power and holding poltical office is resticted to those who have a stake in the game, either though private property or military service". Now from what I could tell on the old mod, it said democracy can use a caste system with this civic, but when you actually play it wouldn't let you so I guess it was unfinish. I would love to see how you can better flesh it out. Cheers!

Edit: I meant republic not democracy my bad.

ti·moc·ra·cy
/təˈmäkrəsē/Submit
nounPHILOSOPHY
1.
a form of government in which possession of property is required in order to hold office.
2.
a form of government in which rulers are motivated by ambition or love of honor.

^^^ Basically it's the earlier form of Democracy from Antiquity. A Roman Senate government essentialyl.


Originally posted by CactusFantastico:
Adhocracy, the opposite of Bureaucracy, A flexible, adaptive form of government with no formal structure. New ideas spread quickly and are implemented faster ( i was thinking faster ethics shift, small bonus to research, and being able to call elections without penalty as well as change government ethics at shorter intervals (ie to respond to developing events in the galaxy, become warlike etc) https://en.wikipedia.org/wiki/Adhocracy has some good flavour text.

Wonderful.
Cyber Warlord 28 Dec, 2018 @ 12:54pm 
Basically.
pyatr 13 Jan, 2019 @ 12:19am 
Why does Representative democracy give enourmous +2 influence and +20 adm. capacity while Dictatorship gets pitiful +1 leader level cap and Monarchy gets pitiful -20% Starbase influence cost? Direct democracy is overpowered too.
Colonel Corn 19 Jan, 2019 @ 9:03pm 
I heard someone suggest that allowing personal weapons should increase piracy protection, and that sounds like an awesome idea to me
pyatr 19 Jan, 2019 @ 11:29pm 
Originally posted by Colonel Corn:
I heard someone suggest that allowing personal weapons should increase piracy protection, and that sounds like an awesome idea to me
And also decrease both Crime and Stability.
Originally posted by PSTR:
Originally posted by Colonel Corn:
I heard someone suggest that allowing personal weapons should increase piracy protection, and that sounds like an awesome idea to me
And also decrease both Crime and Stability.

Kind of brings up the question on what degree of weapons are allowed

If they increase piracy protection then it's definitely private tanks and attack helicopters and stuff. In that case, crime and stability would be noticably affected by private contractors and heavy private weapon ownership.

If it's private PDWs or even heavily controlled private small arms then I can't imagine them having much effect on a galactic space-faring society where there are probably police robots and nonlethal weapons that work like they do in MGSV.
Phoenixblood 22 Jan, 2019 @ 1:00am 
I think stuff like Technocracy/Byzantine Bureaucracy/Exalted Priesthood from vanilla should be restored closer to their original format, changing jobs around or adding unique buildings is way more interesting than some flat plus/minus. This mod is great for continueing the legacy of the original, but since Megacorp, some vanilla civics are much more interesting and diverse now, and we need to work using that aswell
Big Duck 23 Jan, 2019 @ 9:47am 
You might want to change the modifiers for governent type (Democracy etc) into something more balanced
Cyber Warlord 3 Mar, 2019 @ 2:22pm 
Ok I have figured out that civic I wanted, so I removed my one post. The new Civic is "Cycborg Cult". Description reads as follows: " During the late machine age, this society discovered how to cybernetically augmented themselves though robotic technology before the discovery of FTL. But this group became obsess with there technology to the point they started to see it as divine."
Requirements: I'm thinking some degree in spiritualist and maybe something else Ill let you civic makers decide what would fit the requirments better.
Effects, Pops gain cyberntatic trait off the start. If spiritualist they now allow for cycborg pops, if possible remove the "flesh is weak" perk. Gain Cycborg monastery building, which increases unity and engineering, 2 priest jobs and +5% leader life. Opinion modifers are similar to machine cult civic. Who dosen't want to play as religious cycborg cult?


Another thing, Timocracy should read instead as follows (ignore my first post). "A form of elitest republic where only private property holders can hold public office. Leaders are driven by virtue and love of honor ." To better fit the defintion. But still get rid of the libeterian disqualifer.I have a new goverment type that would fit my wording of before in the orginal suggestion but Im trying to put it together before I make the suggestion.
charwo 8 Apr, 2019 @ 11:46pm 
OK, I have some thoughts on civics, because I really love them.
I would like a civic that would allow non-spiritual empires to build temples, and another to let spiritualists build secular cultural structures. Is it unbalanced? Probably. But it's good roleplaying.

I'd like a materialist/authoritarian version Direct Revelation, because wild cults are fun. Just I dunno, decrease stability or unity for the duration of the effect. The state is secular, but the people....not always so much.

I would request Distibutionism drop the libertarian requirement, as I could see this policy in an egalitarian Imperial system could be used to prevent the rise of a strong/bourgeois noble class. When people hated and overthrew monarchs it's usually not because they hate the monarch himself, it's because they HATE interests of the noble classes, which is mostly oppressing everyone else. And it's not like bourgeois is less exploitative of the individual, as in the term late stage capitalism. In truth, historically the monarch played himself as the friend of the common folk against the aristocracy. Authoritarians should NOT be able to use Distributionism. I would make the requirement egalitarianism, barring fanatic ecologists, fanatic individualists and authoritarians of all stripes.

Gardener
I'd like civic called something like Gardener, which would allow you research a technology that will open a decision to add the modifiers lush and natural beauty to worlds, at significant cost, maybe money, maybe social research, maybe exotic gases (they do speed up terraforming, after all).

World Builder
Speaking of which I'd like a civic called the 'World Builder' where your society is convinced it's a moral obligation to bring life to lifeless worlds. They can (maybe with an appropriate tech or something) can terraform ANY rocky planet (this means broken worlds, this means toxic and molten and shrouded and contingency) and terraforming a world gives a hefty one time unity bonus, 200% if uninhabitable to Gaia, 150% if from uninhabitable to your world type, and 100% if from uninhabitable to any other life bearing planet. Also comes with a decision that can be done on any inhabitable world called 'Preserve' which doesn't allow a planet to be colonized, but does take it off the map as a colony option and gives something like +1 unity bonus per size (a size 18 world would have a +18 bonus). Preferably more if it was natural versus terraformed, but if that's too much trouble, I don't need it.

This one is for people playing with mods that allow more civic slots and/or habitat options than planets.

Homeworld Defender
This is a mod where can you can designate a world as a homeworld which puts a -1000% penalty to immigration to that planet, maybe with some pop growth thrown in. Frankly, I'm tired of liberating primitive homeworlds and my humans come in, make THEMSELVES the rulers and the native species is crowded out and their numbers never recover. With the immigration malus, I can make sure the species stay separated. It would also give you a liberation causus belli on any invaded primitive world (preferably with the ability to put them back as they were before or create a protectorate). Ideally this would apply even to empire homeworlds, but that might be too powerful a CB.

Also if you have the event skills, whenever a primitive species nukes itself or is invaded, or otherwise destroyed, you'd get an event where people smugglers, sensing opportunity offer to ferry the (quickly) dying survivors to your capital. This would create three pops of the people to be created. If you've surveyed the system you can instead use send relief ships yourself for a -25% naval capacity malus for 12 to 18 months.

If any of this was inspiring or thought provoking, please let me know!
Originally posted by charwo:
OK, I have some thoughts on civics, because I really love them.
I would like a civic that would allow non-spiritual empires to build temples, and another to let spiritualists build secular cultural structures. Is it unbalanced? Probably. But it's good roleplaying.
Interesting thing about that in Democracy 3. the Presidential Suite mod allows you to build religious buildings like cathedrals and even if 100% of your country is atheist the conservatives are made happier by it. So it could be social tradition or pure appreciation for religious art. And as for the secular cultural structures for spiritualists it just makes sense because there's still secular art in religious countries.
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