Stellaris

Stellaris

Government+
Bug Reports
If there's anything wrong with the game, post 'em here. We're organizing a list of features that are broken. If you have any knowledge and want to help, talk to Lord_Poncho57.

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Showing 1-15 of 98 comments
Ordo Hereticus 10 Dec, 2018 @ 7:52pm 
Pretty sure there's some code causing graphical glitches/looking in the wrong location for image files. Lots of missing job related images in tooltips, and the Empire Systems counter was replaced by a magenta block with what looked like the top portion of a silver E inside. No other graphical mods were installed at the time of testing, though I admit I have not tested this mod alone to 100% verify that it was this mod alone and not some odd interaction with another mod I had installed.
Fried Glyphid 10 Dec, 2018 @ 8:57pm 
Originally posted by Ordo Hereticus:
Pretty sure there's some code causing graphical glitches/looking in the wrong location for image files. Lots of missing job related images in tooltips, and the Empire Systems counter was replaced by a magenta block with what looked like the top portion of a silver E inside. No other graphical mods were installed at the time of testing, though I admit I have not tested this mod alone to 100% verify that it was this mod alone and not some odd interaction with another mod I had installed.

Thanks Ordo. I squashed the empire systems bug earlier today. Let me know if you know of any other GUI bugs. We'll update soon.
Ordo Hereticus 10 Dec, 2018 @ 9:47pm 
I have unsubscribed from all other mods to conduct the following inspection:

The image that appears under the sector name in the Planets & Sectors window is missing, replaced by a magenta block with white text reading ERROR (presumably what the Empire Systems counter has also been replaced by).

Ethics icons and percentages go past the edge of the Factions window (but that's always been the case, so I'm not sure that one's fixable without redesigning the Faction window GUI)

Missing tooltip images in tooltips for Domination traditions Imperious Architecture and Judgment Corps and Prosperity tradition Public Works Division.

Missing tooltip image in tooltip for Trade Value when hovering over a planet's trade value.

Planet Window (Planet Summary Tab):
* Missing tooltip images for Jobs, Stability, Low Amenities, Overcrowding, and Crime in Stability Tooltip
* Missing tooltip images for Crime and Stability in Crime Tooltip
* Missing tooltip image for Jobs in Governor tooltip
* Missing tooltip images for Crime and Defense Armies in capital building and Precinct House tooltips
* Missing tooltip image for Defense Armies in Stronghold tooltip

Planet Window (Population):
* Missing tooltip images for Housing Needs and Amenities Usage when hovering over a member of the population

Planet Window (Armies):
* Missing army icons

Non-graphical error: On day one of the game as the default Megacorp, the Edicts list is populated with a single edict named 'edict_prerequisites'
Fried Glyphid 10 Dec, 2018 @ 9:51pm 
Originally posted by Ordo Hereticus:
I have unsubscribed from all other mods to conduct the following inspection:

The image that appears under the sector name in the Planets & Sectors window is missing, replaced by a magenta block with white text reading ERROR (presumably what the Empire Systems counter has also been replaced by).

Ethics icons and percentages go past the edge of the Factions window (but that's always been the case, so I'm not sure that one's fixable without redesigning the Faction window GUI)

Missing tooltip images in tooltips for Domination traditions Imperious Architecture and Judgment Corps and Prosperity tradition Public Works Division.

Missing tooltip image in tooltip for Trade Value when hovering over a planet's trade value.

Planet Window (Planet Summary Tab):
* Missing tooltip images for Jobs, Stability, Low Amenities, Overcrowding, and Crime in Stability Tooltip
* Missing tooltip images for Crime and Stability in Crime Tooltip
* Missing tooltip image for Jobs in Governor tooltip
* Missing tooltip images for Crime and Defense Armies in capital building and Precinct House tooltips
* Missing tooltip image for Defense Armies in Stronghold tooltip

Planet Window (Population):
* Missing tooltip images for Housing Needs and Amenities Usage when hovering over a member of the population

Planet Window (Armies):
* Missing army icons

Non-graphical error: On day one of the game as the default Megacorp, the Edicts list is populated with a single edict named 'edict_prerequisites'

Thanks man. Will look into it.
Tick 11 Dec, 2018 @ 5:32am 
I wouldn't really call this a bug per say, however this mod removes the new policys added by 2.2 such as trade focus. As well as using the old food policy (which IMHO did not make a lot of sense back then). I'm not a modder, but I'm guess the mod overides the vanila policy files.

TLDR: It feels like there is an issue with the policies in this mod conflicting with the new 2.2 ones.
Just random thing, is it normal for all the different ethics to not show up? For instance, elitist isn't showing up
BananaKing 11 Dec, 2018 @ 9:13am 
So if I enable the mod, it allows non-megacorp empire to open the planetary branch, which is kinda funny. Thanks
Fried Glyphid 11 Dec, 2018 @ 10:20am 
Originally posted by Sakura Yagami:
I wouldn't really call this a bug per say, however this mod removes the new policys added by 2.2 such as trade focus. As well as using the old food policy (which IMHO did not make a lot of sense back then). I'm not a modder, but I'm guess the mod overides the vanila policy files.

TLDR: It feels like there is an issue with the policies in this mod conflicting with the new 2.2 ones.

Received. Will look into. Thank you for the report.
Frog311 11 Dec, 2018 @ 8:35pm 
I have another issue, the edicts tab displays only one edict that can not be activated and i can no longer resettle populations as a machine intellegence
Fried Glyphid 11 Dec, 2018 @ 11:19pm 
Originally posted by Frog311:
I have another issue, the edicts tab displays only one edict that can not be activated and i can no longer resettle populations as a machine intellegence

Thank you. WIll look into it.
HiddenDark 12 Dec, 2018 @ 12:42am 
Yeah, just to reiterate what others have said, The policy menu is messed up at the moment as 2.2 trade policy is not there and one of the trade policy that is in the mod currntly is missing a descriptoon for a tradition requirement, although that may be because I am running plent of traditiosn as well. Most edicts don't show up as well. it may be better to remove all policies and edicts that the mod adds to resolve these issues until a better way is found to intergrate them into game. Great work so far guys.
HiddenDark 12 Dec, 2018 @ 12:44am 
Also I am not sure if it is this mod or not but I have experienced an empire name showing outside of the galaxy map.
Fried Glyphid 12 Dec, 2018 @ 11:08am 
Originally posted by HiddenDark:
Yeah, just to reiterate what others have said, The policy menu is messed up at the moment as 2.2 trade policy is not there and one of the trade policy that is in the mod currntly is missing a descriptoon for a tradition requirement, although that may be because I am running plent of traditiosn as well. Most edicts don't show up as well. it may be better to remove all policies and edicts that the mod adds to resolve these issues until a better way is found to intergrate them into game. Great work so far guys.

I'll give that a try, thank you.
Fantastic mod, only one problem I am having so far is that this mod does not allow resettlement, which I find odd, unless someone else isn't having this problem, but when I turn the mod off, I can resettle things.
Also, if you guys would like some help, feel free to message me on Discord Ben#1385, I might be able to help with some stuff as I've been digging into some files.
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