Sid Meier's Civilization VI

Sid Meier's Civilization VI

Botanist
Mctavish 30 Oct, 2019 @ 2:19pm
Minerals? Seafood?
Thanks ever so much for your great mods Herdsman and Botanist. Just ended my first game with your mods and it was great fun. Could you (or have you) done similiar things for seafood (crabs, pearls) or for minerals. (Mineralologist, Marine Biologist?) Thanks
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Showing 1-3 of 3 comments
Mctavish 30 Oct, 2019 @ 2:37pm 
Having read others I see you already plan acquaculture - look forward to it!
AOM  [developer] 23 Nov, 2019 @ 1:17pm 
Hi Mctavish, I'm really glad to read that you enjoy the Herdsman and Botanist. We've updated the botanist to make him a bit cheaper and more useful. As you say, we're interested in doing an aquaculture mod. We've kicked around the idea of making a prospector character, but the aquaculture guy is first on the list if we can get time to make him.
Mctavish 8 Dec, 2019 @ 8:48am 
TY for your work and your reply. I found it quite easy to personally mod your Herdsman to let him move stone as well (which helps make stonehenge easier in the beginning game) and then I had a shot at creating a "geologist" by rewriting your mod but have no idea how to load it to Steam to let others also use that
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Showing 1-3 of 3 comments
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