Stellaris

Stellaris

(OUTDATED PLEASE USE NEW VERSION) GAPS: Gwen's Additional Play Styles
GwenBlanketSpecter  [developer] 12 Dec, 2018 @ 5:48am
Comapibiltity Information
PATCHES AND INFO ON OTHER MODS ARE LOCATED IN THE COMMENTS
COMPATIBILITY
FULLY REPLACED FILES:
Pop_Category, Pop_Category_Gestalt, Pop_Category_Other.
Replaced the core colony ship without touching the rest of the ship sizes file
FULLY REPLACED FILES:
Food Policy
Replaced the core food policyship without touching the rest of the policies file
Global Mod Flag:
Mod_Flag_GAPS_Activated
Game rule:
system_blocks_sensors
was edited without editing the rest of the file. it has the line
has_star_flag = star_flag_GAPS_sealed_system
added to it
Game rule:
can_species_procreate
was edited without editing the rest of the file. it has the line
OR = { is_sapient = yes AND = { is_sapient = no has_trait = Trait_GAPS_Pre_Sapient_Can_Breed } }
added to it
Game rule:
has_full_sensor_range
was edited without editing the rest of the file. it has the line
has_country_flag = Flag_Country_GAPS_Full_View
added to it

LINK TO ALL PATCHES AND COMPAT ISSUES: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1588234912/1741102632993445466/

If you would like it to be compatible in some way with another mod, feel free to make a patch or ask that mod author. Code can be passed to me to include in my mod. I barely have enough energy to mod the game at all or live my life day to day.

will be adding a global flag next update
-----------------------------------------------------------------------
WHEN POSTING PATCHES OR OTHER MODS WITH ISSUES

please post the name of hte mod in
[ code] [ /code]
and what issues it might have. I will not make patches but you can post patches you know of or have made here.
Last edited by GwenBlanketSpecter; 29 Jan, 2019 @ 1:58pm
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Showing 1-14 of 14 comments
Olyndra 19 Dec, 2018 @ 8:07pm 
RI_Species+(whatever the companion mod is)
One of these mods (or both) removes a lot of the starting stuff, including the mining stations and science+construction ship. This SEVERELY cripples the player when using the spaceborne civic. Not sure if that'll ever be patched, but for now, I recommend players not use them with said mod(s).
GwenBlanketSpecter  [developer] 24 Dec, 2018 @ 2:19am 
Reya 3 Jan, 2019 @ 1:21pm 
This mod Either needs a Comp patch for Planetary Diversity or to have the PD planet types included in any Planet Class dependant Trait/Civic. As far as I know having the PD planet types in won't affect anyone who does not have it, but I may be wrong about that.
GwenBlanketSpecter  [developer] 4 Jan, 2019 @ 10:51am 
I don't midn doign tha if someoen wants to compile me al ist with the wet/dry hot/cold toxic/etc listed next to each planet call. I don't mind lazy compat for it
Darthsawyer 5 Jan, 2019 @ 11:42pm 
RPG Traits Core


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1232531662
RPG Traits is incompatible

It changes how traits are assigned, removing vanilla and RPG traits from random generation and using an event to add them instead. This results in randomly generated empires having only GAP traits to choose from and taking as many as they can. To use them both someone would have to make a patch that removes GAP traits from the pool like RPG Traits does, and add GAP traits to the RPG trait assignment event.
gerads 28 Jan, 2019 @ 7:46pm 
Originally posted by Darthsawyer:
RPG Traits Core
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635549274 Created this mod which implements the first half of what needs to be done, but ran into issues getting RPG Traits' assignment event working properly.

Last edited by gerads; 28 Jan, 2019 @ 7:48pm
GwenBlanketSpecter  [developer] 29 Jan, 2019 @ 5:25am 
good luck and thanks for hte patch work!
Reya 2 Feb, 2019 @ 2:55am 
Another trait mod that needs patching: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323750659

While it works fine with this mod it limits the new Parasites in they cannot get any of the traits added by Xenology. I don't think it would be that hard to patch it would just it's Traits to be added to the list of traits that Parasites can steal.

I would do it myself but every time I try and make a new mod I just end up with an empty folder instead of my code.
Cranky 11 Feb, 2019 @ 2:07am 
Originally posted by Dragonfox:
Another trait mod that needs patching: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323750659

While it works fine with this mod it limits the new Parasites in they cannot get any of the traits added by Xenology. I don't think it would be that hard to patch it would just it's Traits to be added to the list of traits that Parasites can steal.

I would do it myself but every time I try and make a new mod I just end up with an empty folder instead of my code.
It's discontinued for now
GwenBlanketSpecter  [developer] 11 Feb, 2019 @ 3:45am 
I need to revive my other trait mods at some point. will think about it after my next batch of updates to this mod
Whitehorns 19 Feb, 2019 @ 9:01am 
It would be nice if the 2 solar based traits can work with Real Space's stars additions.
GwenBlanketSpecter  [developer] 21 Feb, 2019 @ 1:47pm 
they can if you patch it.
Divina Joy 30 Jun, 2019 @ 1:10am 
allah souria bashar
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