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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1232531662
RPG Traits is incompatible
It changes how traits are assigned, removing vanilla and RPG traits from random generation and using an event to add them instead. This results in randomly generated empires having only GAP traits to choose from and taking as many as they can. To use them both someone would have to make a patch that removes GAP traits from the pool like RPG Traits does, and add GAP traits to the RPG trait assignment event.
While it works fine with this mod it limits the new Parasites in they cannot get any of the traits added by Xenology. I don't think it would be that hard to patch it would just it's Traits to be added to the list of traits that Parasites can steal.
I would do it myself but every time I try and make a new mod I just end up with an empty folder instead of my code.