Stellaris

Stellaris

(OUTDATED PLEASE USE NEW VERSION) GAPS: Gwen's Additional Play Styles
GwenBlanketSpecter  [developer] 2 Jan, 2019 @ 4:57am
Update Info
I will post update logs here so they dont' get drowned out
Last edited by GwenBlanketSpecter; 1 Feb, 2019 @ 6:51pm
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GwenBlanketSpecter  [developer] 2 Jan, 2019 @ 5:13am 
Sad socretes
now has -1% happiness per 10 techs researched. this won't do anything for old saves but as you research you will start to see the penalty creep up to a max of -30%. Gone are its other tech reserach penalties. The research cost of its repeatables have been increased
Spaceborn
Now has abuilding to provide housing and aminities jobs. They now produce +5 alloys and +5 consuemr goods. Their planet builds now cost minerals isntead of alloys.
Undergrounder
Cave world modifier grants udnerground pops +20% habitibility withotu need of a perk.
Last edited by GwenBlanketSpecter; 2 Jan, 2019 @ 5:17am
GwenBlanketSpecter  [developer] 2 Jan, 2019 @ 6:04am 
Lithovore & Electrovore
Their food boost effects are now toggles.
GwenBlanketSpecter  [developer] 2 Jan, 2019 @ 3:47pm 
Spaceborn
Whenver you research a core game tech that would icnrease pop job productivity they instead gain a similar boost to space stations. Techs that would increase planet building speed or reduce build cost istnead apply to starbase modules and buildings. No core files were harmed.
GwenBlanketSpecter  [developer] 28 Jan, 2019 @ 6:02am 
Undergrounders
Their edicts now work on unowned planets. Their buildings are all cap 1 now.
Precognitive
Added a building, changed how the edicts work, hard capped psychic power at 1k storage
New
.added 3 civics: Traditionless, Planters, Drone Connection
Added 3 Traits: Verdant, Solarbots, Parasitic
GwenBlanketSpecter  [developer] 29 Jan, 2019 @ 10:06am 
Lithovore
raised the upkeep to special rocks to 0.05 from 0.01
GwenBlanketSpecter  [developer] 1 Feb, 2019 @ 6:53pm 
Planters
made it so gestalt and normal empires have seperate modifeirs for each of their special planet modifiers. will requrie a new game or terraformign the planet to remove the base modifier to get the new ones to roll right. working on a way to swap the modifier when control switchess.
nerfed infestors to 1 food upkeep.
PArasites
Totally reworekd the code so they will run better. to take full advantage you'll need to start a new game as them.
Verdant
fixed them gettign solarbot techs isntead of solarbots.
fixed theri governor food upkeep on st arbases from being 2 per to being 1 per due to a weird core itneraction I missed.
Last edited by GwenBlanketSpecter; 1 Feb, 2019 @ 6:54pm
GwenBlanketSpecter  [developer] 9 Feb, 2019 @ 8:46am 
Light Levels
I overhauled the light level code to be easier for modders to patch. I added planet modifiers to stars stating the amount of light level they provide. These changes will mess up current games and only really work with new games.

Spaceborn
fixed some vanilla modifier localization errors and renamed a tech.
they start with an extra pop
PArasites
fixed specie randomly making themselves barely sapient through gene modding
fixed an issue where they were reproducing when they weren't supposed to.
Last edited by GwenBlanketSpecter; 10 Feb, 2019 @ 10:12am
GwenBlanketSpecter  [developer] 10 Feb, 2019 @ 10:13am 
Technologies
Fallen Empires no longer automatically start with all techs from this mod. The console command "Research all technologies" no longer researches all of these technologies.
Unswallowed
Fixed starting with mining stations on dark matter sites without having the tech yet.
Amoebakin
Fixed not starting with the small amoeba tech
Parasites
no longer eat robots
Last edited by GwenBlanketSpecter; 10 Feb, 2019 @ 11:36am
GwenBlanketSpecter  [developer] 11 Feb, 2019 @ 7:58am 
Technologies
Figured out how to make technologies display custom data so none of them should appear blank.
Parasites
can now cannibalize other parasites to help remove the older weaker parasites. this is done with a new planet decision.
Misc
fixed some random tooltips that weren't doing so well.
GwenBlanketSpecter  [developer] 17 Mar, 2019 @ 7:05am 
Light Levels
Added ability to calculate the light level of systems that do not have them calculated.
Spaceborn
Made their energy and mineral starbase buildings properly collect from research stations that have those deposits.
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