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Core, HugsLib, JecsTools, Allow Tool, Let's Trade! [1.0], Mad Skills, Real Ruins, RimQuest, [KV] RimFridge - 1.0, Heat Map, Color Coded Mood Bar, Expanded Prosthetics and Organ Engineering, Hospitality, Defensive Positions, More Trade Ships, Misc. Training, ED-Embrasures, Supply and Demand, [KV] Trading Spot - 1.0, Increased Stack, More Faction Interaction, Children, school and learning, Share The Load. RT Fuse, Medical Tab, Turn it On and Off v1.3 [1.0], Loot Boxes, Craftsmanship, Quarry 1.0, Tilled Soil, Runtime GC, Smart Medicine, Sniper Turrent, Smart Speed, RimHUD, Sometimes Raids Go Wrong, [SYR] Set Up Camp, Trap Disable[1.0], Charge Rifle MKII, Where is my weapon?, We Had a Trader? (Continued), Hunt for Me, What the hack?!, Plasteel Surgery, [PS] Reconditioning Pod, FrameRateControl, Follow Me, Damage indicators, Misc. Robots, More Vanilla Turrents [1.0]
Something i forgot to mention earlier was that the refreshing condition bar was not going down.
My (activated) mod list is :
- Core
- HugsLib
- EdB Prepare Carefuly
- Interaction Bubbles
- Color Coded Mood Bar
- Prisoner Harvesting
- [KV] Trading Spot - 1.0
- Prison Labor
- Locks
- Map Reroll
- [KV] Configurable Maps - 1.0
- RimHUD
- [1.0] RPG Style Inventory [V2.2]
- BioReactor
- [PS] Reconditionning Pod
Hope it can help to limit your mod check list ;)
Activated Mods:
- Core
- HugsLib
- Invisible Hats
- Just Ignore Me Passing
- A Dog Said... Animal Prosthetics
- [KV] Trading Spot 1.0
- Hospitality
- Genetic Rim
- Expanded Prosthetics and Organ Engineering
- [RF] Advanced Bridges [1.0]
- [RF] Fishing [1.0]
- [KV] Improved Load Transport Pods
- Deep Ore Identifier
- Craftable Synthetics - B18 (it still works)
- [SYR] Scar Removal
- Neuter Animals
- Chill Out, Body Purist [1.0]
- Plasteel Surgery
- [PS] Reconditioning Pod (duh)
And yeah, a couple of those are probably vanilla by now but I haven't been bothered to remove them. Hope it helps.