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Totally agree with Tscherremie : "I would like to have a system that gives you a "stock" for items. Be like: Just 5x of this Item could be bought of item XYZ.. this would be cool to have like "op-gear" still to be "rare". Maybe also go that far, that you can set it to: Can only be bought, when someone sold it there. So like a real market."
And like that when you sell an item which is not anymore buyable cause 0 stock you earn money (if it's possible more than usually cause 0 stock) and another survivor can again buy this items.
I see it's already in trello but this is a great idea :
- Sell All Button
- Sell X Ammmount
- Buy X Ammount
- Possibility to add back the Key feature
Thanks anyway Mr. Jones for your good workand eager (sorry if it's not the good word to say that) to see what's comming soon.
MyDayZ Community
Ability to see player names in safezone without interacting with them - players can easily report trolls/thieves ect and makes it easy for Admins to see who was involved.
Random Trader event - A trader that spawns in certain locations, like a chopper crash site event. Small trader build or just the Trader AI on its own, to buy/sell special/rare items.
People so rarely use barrels that i removed them all. People are just litter bugs, a cleanup option for gear on the ground would be nice.
in trader objects, if we could set a random number choice for actual trader locations. For instance, if i wanted to have 5 different possible locations for the trader automatically chosen 1 out of the 5 every restart. Right now i do this manually by commenting out different sections week by week. Keeps the players guessing and keeps it interesting.
Bonus. lets me set up several trader locations and not have a map FULL of traders