DayZ
Trader
toxicrogue 19 May, 2020 @ 7:23pm
add traders to deerisle
i cant figure out how to add traders to deer isle i got it working on cher but cant get it to work on other maps
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Showing 1-4 of 4 comments
KillCore 3 Oct, 2020 @ 10:47pm 
I don't think there is no config files for Deer Isle. You have to set it up manually, but it can be a lot of work.
Babelfish 6 Oct, 2020 @ 2:58pm 
https://pastebin.com/DBEE6jM0 I made a simple camp in the middle of the map, Old Fields. Have some issues with Trader 8, other works.
EliDesigns 26 Apr, 2023 @ 3:02am 
I made the Trader for deerisle with Dayz Editor, used the trader mod, and changed all the coordinates and things that has to spawn in, works fine !!
crow2184 7 Jun, 2023 @ 8:43pm 
i did this all with BVM copy and paste what u want. The town i used was Dusker its basically in the middle of the map have fun.




// ------------------------------------------------------ Trader Markers -------------------------------------------------------

// Duskar:

<TraderMarker> 0 // Trader ID
<TraderMarkerPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 304.8 // Safezone Radius

<TraderMarker> 1
<TraderMarkerPosition> 7828.48, 36.728, 7997
<TraderMarkerSafezone> 304.8

<TraderMarker> 2
<TraderMarkerPosition> 7826.69, 36.4788, 7983.53
<TraderMarkerSafezone> 304.8

<TraderMarker> 3
<TraderMarkerPosition> 7826.92, 36.4978, 7985.39
<TraderMarkerSafezone> 304.8

<TraderMarker> 4
<TraderMarkerPosition> 7827.41, 36.5306, 7988.87
<TraderMarkerSafezone> 304.8

<TraderMarker> 5
<TraderMarkerPosition> 7826.24, 36.4622, 7964.63
<TraderMarkerSafezone> 304.8
<VehicleSpawn> 7834.13, 37.2765, 7965.32 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> 90, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)




// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------

// Duskar:

<Object> BVM_VendingMachine_Consumables // Classname
<ObjectPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<ObjectOrientation> 97, 0, 0 // Yaw, Pitch, Roll
<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.


<Object> BVM_VendingMachine_Miscellaneous
<ObjectPosition> 7828.48, 36.728, 7997
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Weapons
<ObjectPosition> 7826.69, 36.4788, 7983.53
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Attachments
<ObjectPosition> 7826.92, 36.4978, 7985.39
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Clothing
<ObjectPosition> 7827.41, 36.5306, 7988.87
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Vehicles
<ObjectPosition> 7826.24, 36.4622, 7964.63
<ObjectOrientation> 90, 0, 0
<ObjectAttachment> NPC_DUMMY







//<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
<FileEnd>
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