DayZ
Trader
Simple Deerisle Preset at the tall tower north of Sandy Bay
// ------------------------------------------------------ Trader Markers -------------------------------------------------------

// Sandy Bay:

<TraderMarker> 0 // Trader ID
<TraderMarkerPosition> 5149.08, 59.5598, 8036.27 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 100 // Safezone Radius

<TraderMarker> 1
<TraderMarkerPosition> 5151.12, 60.4012, 8028.57
<TraderMarkerSafezone> 100

<TraderMarker> 2
<TraderMarkerPosition> 5148.97, 60.4353, 8023.19
<TraderMarkerSafezone> 100

<TraderMarker> 3
<TraderMarkerPosition> 5149.49, 60.4353, 8025.87
<TraderMarkerSafezone> 100

<TraderMarker> 4
<TraderMarkerPosition> 5150.91, 59.5598, 8041.02
<TraderMarkerSafezone> 100

<TraderMarker> 5
<TraderMarkerPosition> 5125.77, 59.6665, 8025.13
<TraderMarkerSafezone> 100
<VehicleSpawn> 5135, 60.5758, 8029.08 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> -65.0237, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)



// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------

// Sandy Bay:

<Object> SurvivorF_Irena // Classname
<ObjectPosition> 5149.08, 59.5598, 8036.27 // Coordinate X, Coordinate Y, Coordinate Z
<ObjectOrientation> -71.4951 0, 0 // Yaw, Pitch, Roll
//<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
<ObjectAttachment> BoxCerealCrunchin // Add an Item to the Traders Inventory;
<ObjectAttachment> SurgicalGloves_White
<ObjectAttachment> Bandana_Polkapattern
<ObjectAttachment> MiniDress_PinkChecker
<ObjectAttachment> DressShoes_White

<Object> SurvivorF_Keiko
<ObjectPosition> 5151.12, 60.4012, 8028.57
<ObjectOrientation> -129.5, 0, 0
<ObjectAttachment> Wrench
<ObjectAttachment> SledgeHammer
<ObjectAttachment> WorkingGloves_Brown
<ObjectAttachment> ConstructionHelmet_White
<ObjectAttachment> Shirt_BlueCheck
<ObjectAttachment> CanvasPants_Blue
<ObjectAttachment> WorkingBoots_Grey

<Object> SurvivorM_Seth
<ObjectPosition> 5148.97, 60.4353, 8023.19
<ObjectOrientation> -75.5, 0, 0
<ObjectAttachment> FirefighterAxe
<ObjectAttachment> SVD
<ObjectAttachment> PSO1Optic
<ObjectAttachment> M4A1
<ObjectAttachment> M4_RISHndgrd
<ObjectAttachment> Universallight
<ObjectAttachment> M4_OEBttstck
<ObjectAttachment> M68Optic
<ObjectAttachment> M4_Suppressor
<ObjectAttachment> OMNOGloves_Gray
<ObjectAttachment> MilitaryBeret_CDF
<ObjectAttachment> PlateCarrierVest
<ObjectAttachment> TTsKOJacket_Camo
<ObjectAttachment> TTSKOPants
<ObjectAttachment> MilitaryBoots_Black
<ObjectAttachment> AliceBag_Camo

<Object> SurvivorM_Taiki
<ObjectPosition> 5149.49, 60.4353, 8025.87
<ObjectOrientation> -16.1869, 0, 0
<ObjectAttachment> Mag_STANAG_30Rnd
<ObjectAttachment> SportGlasses_Orange
<ObjectAttachment> BaseballCap_Camo
<ObjectAttachment> TacticalShirt_Olive
<ObjectAttachment> SmershVest
<ObjectAttachment> BDUPants
<ObjectAttachment> TTSKOBoots
<ObjectAttachment> AssaultBag_Ttsko

<Object> SurvivorF_Frida
<ObjectPosition> 5150.91, 59.5598, 8041.02
<ObjectOrientation> -75.9999, 0, 0
<ObjectAttachment> ThickFramesGlasses
<ObjectAttachment> WomanSuit_Black
<ObjectAttachment> SlacksPants_Black
<ObjectAttachment> DressShoes_Black

<Object> SurvivorM_Peter
<ObjectPosition> 5125.77, 59.6665, 8025.13
<ObjectOrientation> 0.0037956, 0, 0
<ObjectAttachment> LugWrench
<ObjectAttachment> WorkingGloves_Black
<ObjectAttachment> ReflexVest
<ObjectAttachment> JumpsuitJacket_Blue
<ObjectAttachment> JumpsuitPants_Blue
<ObjectAttachment> HikingBootsLow_Blue

<Object> Land_Misc_Well_Pump_Blue
<ObjectPosition> 5145.45, 59.8791, 8033.92
<ObjectOrientation> 0, 0, 0

<Object> Land_City_Stand_News1
<ObjectPosition> 5153.61, 61.2015, 8040.4
<ObjectOrientation> 110.567, 0, 0

<Object> Land_City_Stand_Grocery
<ObjectPosition> 5151.83, 61.2015, 8035.66
<ObjectOrientation> 110.567, 0, 0

<Object> Land_Mil_Guardhouse1
<ObjectPosition> 5146.63, 62.3015, 8026.97
<ObjectOrientation> 22.1062, 0, 0

<Object> Land_Misc_TrailRoof_Small
<ObjectPosition> 5144.59, 60.9423, 8042.66
<ObjectOrientation> 19.8001, 0, 0

<Object> Land_Misc_TrailRoof_Small
<ObjectPosition> 5143.35, 60.9608, 8039.36
<ObjectOrientation> 19.8001, 0, 0

<Object> Land_FuelStation_Build_Enoch
<ObjectPosition> 5126.09, 61.2446, 8025.48
<ObjectOrientation> -153, 0, 0

<Object> bldr_panel_concrete_1
<ObjectPosition> 5135.03, 60.4908, 8029.13
<ObjectOrientation> 114.641, 3, 0

<Object> BarrelHoles_Red
<ObjectPosition> 5145.36, 59.7452, 8044.97
<ObjectOrientation> 118.818, 3, 0

<Object> bldr_lamp_rail
<ObjectPosition> 5148.01, 63.74, 8032.53
<ObjectOrientation> 18, 3, 0

//<Object> BarrelHoles_Red
//<ObjectPosition> 5149.5, 59.5196, 8045.8
//<ObjectOrientation> 0, 0, 0





//<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
<FileEnd> // This has to be on the End of this File and is very importand!
Last edited by Mervous Thrifty; 31 May, 2022 @ 7:39am
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blotzit 24 Jul, 2022 @ 12:35am 
Legend!
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