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I will say that everything I was spawning in via separate .json files via cfggameplay is NOT duplicating (like it did when 1.20 was released). Just objects (so far: barrelholes and MSP fireplaces) created via TraderObjects.
suspect it may have something to do with this (or one of the many other once-again changes to ObjectSpawner (from 1.21 patch notes):
"Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory"
or something to do w them messing with fire (they deprecated some stuff, trying to find the page that listed what was deprecated)
"Fixed: Items spawned before CE Init were not persistent"