Counter-Strike 2

Counter-Strike 2

Iris
 This topic has been pinned, so it's probably important
Oliver :^)  [developer] 16 Dec, 2018 @ 3:11am
Bugs / Feedback
You can discuss changes to the map here. Bugs are welcome
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Showing 1-15 of 74 comments
76561198874517568 16 Dec, 2018 @ 6:10am 
yvay be
KlixX 16 Dec, 2018 @ 6:15am 
ct spawn - unclipped stairs to B (the very first ones)
Cap1TaL 16 Dec, 2018 @ 6:31am 
It looks so bland. Make the sky bluer and make the map brighter
LKM 16 Dec, 2018 @ 6:49am 
dobre
160 16 Dec, 2018 @ 10:05am 
the background ambient sounds are a bit loud and the map needs optimization. also, idk if its my computer, but when i pause and unpause rapidly, the game crashes. (i have an i7 7700 and a 1060 3gb)
Starry 16 Dec, 2018 @ 1:19pm 
I found a bug, it's in this video in the 05:49 minute https://youtu.be/ZbHRkQooFgI
PLOT4 16 Dec, 2018 @ 2:25pm 
Originally posted by Tigre Anão:
I found a bug, it's in this video in the 05:49 minute https://youtu.be/ZbHRkQooFgI
Yeah it happens to me as well, it appears only on some sort of settings so not everyone sees that.

Originally posted by Tigre Anão:
C4 BUG https://imgur.com/a/B8vqLMt
You can get on that roof by jumping from railing or ask someone for boost https://steamuserimages-a.akamaihd.net/ugc/934958391560486382/5A62E79FE1B01A1C175421782516A3EEC539CE76/
Starry 16 Dec, 2018 @ 2:48pm 
Okay, thanks for the answer.
NEWELL 16 Dec, 2018 @ 7:15pm 
the wood wall in back of A behind the bushes near the red truck doesnt allow nades to bounce off. They just go through
fih 17 Dec, 2018 @ 8:03am 
I have found some small issues which can be fixed to improve this map.
First is tires and the jerry can near t spawn; they are blocking player's movement too much, and are annoying.
Second, there is a door deep into the wall, but you can't go closer to the door, you just bump into nothing. If you don't want a sneaky camping spot there, just make the door to be not that far in the wall.
Third (Requires fixing) is that you can stand on a car's bumper which appears to be really tiny. I don't know if you can manage model hitboxes, but you should try to fix that.
Fourth, the roads made out of gravel or whatever it is look too distractive and i believe aren't too healthy for eyes to see.
But overally a very good map.
Oliver :^)  [developer] 17 Dec, 2018 @ 8:20am 
Thanks for all the feedback so far! A new update will come today, but just keep the feedback coming! :cupup:
sogcat2 17 Dec, 2018 @ 1:13pm 
crashes every time i load it up and if it doesent happen right aaway
once i go to any of the sites it crashes
Zest 17 Dec, 2018 @ 2:10pm 
Just played a 1v1 with a friend, and whilst we both like the map for it's layout and potential, there's allot of invisible walls that feel like they ruin the play of the map. Places like the workbench table by B site from T, feels like you should be able to stand on it, but this isn't the case with invisible walls. Same thing with on top of the fridge by heaven on B, would be a very good after round spot for a T or CT trying to get a last kill. Another spot is the doorway right by CT start going towards T, there,s allot of places where it FEELS like you should be able to hide there, but you can't. Other than that, it's a very nice map, and I've been pretty hyped for it since the greybox version came out, so I'm pleasently suprised by the changes made.
6y6y
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