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Den Script Ordner im Mission Ordner packst du da hin wo die init.c liegt .
In meinem Fall -> mpmissions/dayzOffline.chernarusplus
In deiner init.c müsste void main dann in etwa so aussehen ->
Wichtig ist das die Includes richtig angegeben sind !
float posY = GetGame().SurfaceY(treePos[0], treePos[2]);
treeEntity = GetGame().CreateObject("ChristmasTree", Vector( treePos[0], posY, treePos[2]), false);
}
Entity playerEnt = GetGame().CreatePlayer(NULL, "SurvivorM_Elias", "250 0 250", 0, "NONE");
PlayerBase player = (PlayerBase) playerEnt;
GetGame().SelectPlayer(NULL, player);
TStringArray jeepcomponents = { "jeepWheel","jeepWheel","jeepWheel","jeepWheel","jeepWheel","jeepHood","CarBattery","CarRadiator","EngineBelt","SparkPlug","HeadlightH7","HeadlightH7"};
CreateVehicle dbojeepA = new CreateVehicle ("dbojeepA","253 0 253");
dbojeepA.addVehicleFuel(100);
dbojeepA.addVehicleOil(1000);
dbojeepA.addVehicleWater(1000);
dbojeepA.addVehicleBrake(1000);
dbojeepA.addVehicleComponents(jeepcomponents);
}
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