Ravenfield

Ravenfield

Mercs & Marines [Buggy unsupported legacy, Pre-EA25]
 This topic has been pinned, so it's probably important
krev  [developer] 20 Dec, 2018 @ 1:20pm
Krev's devlog
i keep spamming up the comments section with development posts so this is a thing now

priorities
- APC and M577 overhauls
- xenomorph expansion

official task list:
APC overhaul
UD4L overhaul
exosuit refurbish

main mercs & marines stuff to add
- smartgunner skins
- sim-118 hornet
- m68 assault shotgun
- m92 grenade launcher
- m38 machine gun
- pm101a sonic gun
- sentry gun MG turret
- smartgun MG turret
- m112 himat AT turret
- some form of AA gun replacement
- mp9 assault SMG
- ta01 single
- stabbo/kabar
- film knife/throwing knives
- m90 minigun
- P9 sonic harpoon artillery railgun
- g2 stun mine/stun grenade (depends on how i do it)

iron bear expansion - more corporate stuff and avp 2 stuff
- iron bear mercenary skin
- corporate apesuit skin
- corporate guard skin
- powerloader
- wy102 railgun
- corporate stun wappy stick/stunrod from alien and isolation
- m42c scoped rifle
- hg37-12 shotgun
- slug shotgun
- m5 gatling gun
- nsg23 + underbarrel flamer
- m4a3
- m38c canister gun
- m579 apc, corporate mod
- alternate attack vtol
- daihotai tractor

xenomorph expansion - people think this is a good idea
- prometheus jockey skin
- gigery vehicles
- spitter skin
- drone skin
- warrior skin
- acid spit weapon
- xenoslash weapon
- tail weapon

- queen as a tank replacement?
- flying xenomorph as aircraft replacement?
- praetorian as jeep replacement?
- crusher as quad replacement?
- some kind of horrible aquatic xeno life for boat replacements
- facehugger weapon

upp expansion - space commies meant to be in alien 3; here i get to play with concept art
- union trooper skin
- rifle[alienseries.files.wordpress.com]
- pistol
- launcher
- dropship[roncobb.net]
- gunship[c1.staticflickr.com]
Last edited by krev; 12 Mar, 2019 @ 10:33am
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Showing 1-15 of 133 comments
krev  [developer] 20 Dec, 2018 @ 1:22pm 
Last edited by krev; 20 Dec, 2018 @ 1:22pm
krev  [developer] 20 Dec, 2018 @ 2:05pm 
tank update: i think it's going well, but i haven't gotten to the testing stage
i'm mostly copying the stock tank for now before i get crazy with the m22
right now i'm setting up the collisions for the turret and then i'll play with the joints
krev  [developer] 20 Dec, 2018 @ 2:36pm 
tank testing phase reached; so far it has just the one cannon but if all goes well it'll have a mounted MG or two

i wonder if i can fit a flamethrower into the front slot
krev  [developer] 20 Dec, 2018 @ 3:56pm 
tank update: it drives[cdn.discordapp.com]
krev  [developer] 20 Dec, 2018 @ 4:23pm 
tank update: mounting an MG to it because the normal cannon works fine
krev  [developer] 20 Dec, 2018 @ 4:52pm 
MG mounting stlil in testing, and am now testing additional seats
krev  [developer] 20 Dec, 2018 @ 5:05pm 
tank is almost ready for release; does not have the forward mounted flamethrower i wanted yet
krev  [developer] 20 Dec, 2018 @ 6:04pm 
tank is out, i expect bugs
krev  [developer] 20 Dec, 2018 @ 6:39pm 
received suggestion to increase m37 spread; will probably do so, and then make the smaller stakeout version after
krev  [developer] 20 Dec, 2018 @ 6:47pm 
krev  [developer] 20 Dec, 2018 @ 6:55pm 
stakeout m37: that was easy[prntscr.com]
krev  [developer] 20 Dec, 2018 @ 7:33pm 
given that the secondary slot is filled i may focus now on the M4RA or M42A as the semi auto rifle niche is kind of empty right now
krev  [developer] 20 Dec, 2018 @ 9:14pm 
reducing the reserve ammo capacity of the m37 stakeout by half; will be nerfing the power of the m22's main gun and beginning my work on the DMR afterward
krev  [developer] 21 Dec, 2018 @ 12:49am 
the basic rifle is modeled but i'll wait until tomorrow because there's some scope shenanigans i'm not feeling up to playing with right now

meanwhile an attack vtol commences implementation[prntscr.com]
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