Stellaris

Stellaris

Decentralized Empires
Kepos 18 Dec, 2018 @ 6:24am
Ideas and suggestions
Just some thoughts:

- if decentralizing would give bonuses to production and happiness, could it be done the reverse?
I mean, could I take back the decentralization toward compact empire? If yes, no doubt, the happiness will drop, but probably the amount of available soldiers and/or energy (=money) may rise on the contrary.

- if I decide to decentralize, would those semi-free-sectors be completely AI controlled?
I mean, if I give up direct control, there should no longer be the option to basically give an order on their planets like build orders or managing population from my view. This should then be done by decree to the responsible vice-king/chairman/leader.

- can decentralized Member States form their very own policy and ethical decisions?
Let's say my empire has a specific set of ethics, could the Member States choose the opposite till they separate that much, so they may break free? (Really love the idea behind Caligulas Potent Rebellion) Probably forced by a neighboring empire?
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Showing 1-15 of 23 comments
George  [developer] 18 Dec, 2018 @ 10:12am 
I'm planning to add events for recentralization.

Currently if you decentralize you lose most of the control over the affected planets, this includes military and planet management.

Member States currently can use the default independence casus belli just like vassals.
New member states start out with the same ethics as their overlord but if their planet has strong enough opposing factions this should change fast. Member States who have the same ethics as you are more likely to comply to your demands.

The idea of manipulating the internal politics of the decentralized empire from outside is pretty good, i will try to include it after i'm done with the basic mechanics that i want to put in.

Thank you for your feedback, it was very helpful. :D
Nikal 20 Dec, 2018 @ 4:08am 
I believe you should consider removing the gestalt consciousnesses' ability to "decentralize", at least in the same way as everyone else. It does not seem to work correctly since newly separated hiveminds tend to get vanilla personalities. Not only does it not make much sense but it also becomes rather bothersome to deal with.
Kindjalz 21 Dec, 2018 @ 9:44pm 
Maybe decentralized empires with a democratic or oligarchical authority can only elect leaders who are leading a Member State? Maybe Oligarchic authorities can only elect leaders who lead a member state and democratic authorities can elect any leader, including leaders from member states.

Another idea is diplomacy between member states. How much autonomy should member states have? Maybe that could be a policy decision where the amound of autonomy you give to member states effects what they can do to each other, with the maximum amount of autonomy being able to decalre war on other member states.

Maybe also make how much member states are taxed a policy, where higher taxes reduces member state's opinion of you.
Phantom Guard 22 Dec, 2018 @ 5:16pm 
Originally posted by Hairball:
Maybe decentralized empires with a democratic or oligarchical authority can only elect leaders who are leading a Member State? Maybe Oligarchic authorities can only elect leaders who lead a member state and democratic authorities can elect any leader, including leaders from member states.

1st feel like that wouldn't be a good idea
2nd this feels fiting and matches the goverment type
3rd this also fits a democracy well but they all would be a pain to implament i imagine but i dont think out the realm of possablity

Originally posted by Hairball:
Another idea is diplomacy between member states. How much autonomy should member states have? Maybe that could be a policy decision where the amound of autonomy you give to member states effects what they can do to each other, with the maximum amount of autonomy being able to decalre war on other member states.

seems like a good idea although i dought anyone would just let that be a possibility (except maybe roleplay) of course if it gives them an opinion boost and/or other bonuses would make that a more liable option

Originally posted by Hairball:
Maybe also make how much member states are taxed a policy, where higher taxes reduces member state's opinion of you.

no words for this utter brillance
Optimistic Hoagie 22 Dec, 2018 @ 6:39pm 
I love this idea, and I would like to expand as well as improve your concept with the addition of crown companies now that we have the corporate Authority we can have the authoritarian government types be able to expand further than their empire sprawl by creating subject corporations similar to the British East India Company Another good idea might be to expand on the government type called a trade League bye limiting Fair Empire sprawl even more and then getting them a bonus too Subject opinion And trade attractiveness.

Needless to say, this is opened up a can of worms that I don't think we can close again
Last edited by Optimistic Hoagie; 22 Dec, 2018 @ 6:44pm
Kepos 22 Dec, 2018 @ 11:19pm 
Originally posted by Optimistic Hoagie:
I ...by creating subject corporations similar to the British East India Company...

No need to overload this mod by patching with others that already exist. You could found your East India Company by using Trade Company mod. The only thing to mention is to keep this one fully compatible so it will work with other mods.

Originally posted by Hairball:
Maybe decentralized empires with a democratic or oligarchical authority can only elect leaders who are leading a Member State? Maybe Oligarchic authorities can only elect leaders who lead a member state and democratic authorities can elect any leader, including leaders from member states.

Sounds promising, but needs deep balancing, otherwise, some civics may get OP. There is already a quite interesting mod out there, which offers different weighted research bonus-malus regulation, called ASM: Leader Ethics & Research Priorities. With each leader, the bonus/malus are changing regarding the leaders' personal ethics. This sounds like a quite interesting idea to copy for the decentralized subjects to generate 1. personality and 2. different political interest for this member state.
Optimistic Hoagie 23 Dec, 2018 @ 11:52am 
Originally posted by Kepos:
Originally posted by Optimistic Hoagie:
I ...by creating subject corporations similar to the British East India Company...

No need to overload this mod by patching with others that already exist. You could found your East India Company by using Trade Company mod. The only thing to mention is to keep this one fully compatible so it will work with other mods.

thank you for the link to the trade company mod
George  [developer] 24 Dec, 2018 @ 3:36pm 
@Hairball
These are really good ideas and i mostly agree with @phantom on execution.
Electing leaders from other member states seems like a tough challenge but i will try to implement it.
Member states can already declare wars but adding in an option to revoke this privilege is not a bad idea, altought it is one of the main cons of decentralizing your empire vs just releasing vassals. So i don't know if i can balance it well

@Kepos if i implement the changes above, leader ethics & research priorities will be most likely conpatible. If not i will make a compatibility patch.
Kepos 25 Dec, 2018 @ 3:56am 
Originally posted by nygyurka:

@Kepos if i implement the changes above, leader ethics & research priorities will be most likely conpatible. If not i will make a compatibility patch.

That sounds great.

My intention was, to have a look on the code and copy the mechanics for use with your Decentralizes Empires. Let the Governor's ethics determine the policy of that Member States in a combination with their 'minor' political parties to create a full-flavored sub-empire.

By going this way, your mod is way more compatible toward any other mod, because you do not change base mechanics.
Last edited by Kepos; 25 Dec, 2018 @ 3:57am
Kindjalz 26 Dec, 2018 @ 12:48pm 
One thing to make note of is that in 2.2 One-Planet-Strategy is very hard. This normally would not be relevant but if you release all nearby coloniable planets into member states then the capital state has only one planet to work with directly, and there's only so much you can do with energy credits and minerals.


To counter this maybe you could add in some buildings only available to a decentralized empire head (Maybe through a tech that is granted via event or special project when a nation reforms to a decentralized empire). Theese buildings would have high upkeep but would create more jobs & produce more resources to make this one-planet-strat-by-proxy an easier thing to do.

This or you could add options that could tax more resources from member states (Such as a food tribute or a research contribution)

Another idea is increasing the trade value of the capital world based off of how many member states there are, but I have no idea how you would impliment that one.
George  [developer] 4 Jan, 2019 @ 3:08am 
@Hairball currently member states give a large percentage of their income and you have an edict to extort even more so i don't think that will be a problem. Running out of space with a one planet setup is a big problem and you are right about it perhaps i will make merged buildings or new upgrades for existing ones.
Maybe you could add a new wargoal to 'force' membership into the empire. Like, you'd use it and when you win the war your enemy gets splintered and all the colonies become new memberstates.
T1g3rs65 19 Feb, 2019 @ 11:03am 
Originally posted by ribbrockheiko:
Maybe you could add a new wargoal to 'force' membership into the empire. Like, you'd use it and when you win the war your enemy gets splintered and all the colonies become new memberstates.

This is a great idea, this needs to be done or a way to create member states out of conquered land after decentralization.
T1g3rs65 21 Feb, 2019 @ 1:56pm 
I was also thinking this would make more sense as a Authority. Then hiveminds and other government types that wouldn't do this wouldn't. Would also give you a opportunity to make interesting civics to go along with it. (or maybe make it into a civic itself [like a upgraded feudal civic])

Basically the idea is once a colony is established and maybe has a few pops it would automatically become a member state and take a few territories with it (maybe have a popup with a few choices of what systems you want to cede [so you have less weird breaks in your empire])
George  [developer] 22 Feb, 2019 @ 2:53am 
Originally posted by T1g3rs65:
I was also thinking this would make more sense as a Authority. Then hiveminds and other government types that wouldn't do this wouldn't. Would also give you a opportunity to make interesting civics to go along with it. (or maybe make it into a civic itself [like a upgraded feudal civic])

Basically the idea is once a colony is established and maybe has a few pops it would automatically become a member state and take a few territories with it (maybe have a popup with a few choices of what systems you want to cede [so you have less weird breaks in your empire])
The original idea i had was similar to this but i realized that no matter what bonuses i give them, early game colonies will be weak.But it would make sense as an authority that you can't choose at the start of the game, i will think about it.
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