Stellaris

Stellaris

Bio-Harvesters Civic
 This topic has been pinned, so it's probably important
Rob  [developer] 18 Dec, 2018 @ 11:41am
[BETA] Bugs and Issues
If you have any issues with the mod, please feel free to let me know in here. Thanks!
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Upon making first content with a new species, you do not get a response.

https://i.gyazo.com/fb6b44bbd00f5cbb16d3675e1b767f73.png
Rob  [developer] 18 Dec, 2018 @ 1:57pm 
@Anti-Bully Ranger - I know about this one, will be fixing in the next update!
marky612 19 Dec, 2018 @ 12:41pm 
I have been using this mod, in addition to other mods, but everytime I colonize a planet I get a low stability notice, since yours is the only new mod I've added lately I am thinking it might be something with yours or compatibility. Any thoughts?
Rob  [developer] 19 Dec, 2018 @ 2:21pm 
@marky612 - I've had that issue before I used the mod, I think it might be to do with the testing branch beta if you're using that?
marky612 20 Dec, 2018 @ 10:23am 
Ah, yes that might be it, thank you!
Spirit 22 Dec, 2018 @ 5:29am 
bioreactors need food and your empire produces none when you chose this civic + a random one (no assimilator, terminator or servant)
can you change the reactor to a different one ?
edit : game crashes as soon the planet finishes colonization
edit 2 : this mod is not compatible with bigger colonies
edit 3 : game crashes as soon someone attacked one of my starbases (+ - 10 days)
Last edited by Spirit; 22 Dec, 2018 @ 12:22pm
cmaglio 22 Dec, 2018 @ 10:02am 
race organics lives from the start in the machine world at the same time have adaptability to it is normal ?
Nikal 22 Dec, 2018 @ 12:13pm 
Perhaps consider removing Ecumenopolis from the list of planet classes meant to be harvested... :P

Also, the "Harvested World" modifier should be removed once we terraform into a Machine World imho.
Last edited by Nikal; 28 Dec, 2018 @ 9:01am
SthepKnyght 22 Dec, 2018 @ 12:39pm 
Greetings. I have a game going, with your mod -its amazing thanks-, but i've quite the conundrum. I just went to war with a nearby faction, and captured two planets... ... so are they gonna be remaining into 'normal' state, or is there any way to eat them up into harvester worlds ?
Duke_44 24 Dec, 2018 @ 10:16am 
when i colonised an Elysium ring from Gigastructures, it turned it into a harvest world, do tou know if it does this to all non vanilla planets?
Last edited by Duke_44; 28 Dec, 2018 @ 8:07am
Jan-VGH 25 Dec, 2018 @ 11:07am 
Whenever the colonization of a ringworld segment has finished the game crashes. This wasn't the case before I used the civic
Rob  [developer] 25 Dec, 2018 @ 11:12am 
@Jan-VGH - Strange, not able to replicate that myself. Added to the fix list for next patch regardless :)
Jan-VGH 25 Dec, 2018 @ 12:18pm 
@Rob - I apologize for the false alarm the problem is caused by that ringworld start mod since it is not only occuring with the civic but also without as well as organic (hive and normal).

I apologize for the inconvenience and I thank you for creating this mod. I enjoy it so far :)
Rob  [developer] 25 Dec, 2018 @ 2:40pm 
@Jan No worries, have a good one :)
Seiggrain Hart 26 Dec, 2018 @ 2:28pm 
Not sure if this bug has been fixed yet or not, but it seems the planet background image for Bio-Harvesters is broken atm. It just shows up as a mass of grey clouds for me.
It MAY be because I use a couple of UI mods.
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