Divinity: Original Sin 2

Divinity: Original Sin 2

Enemy Upgrade Overhaul
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
LaughingLeader  [kehittäjä] 18.12.2018 klo 14.15
Suggestions: Guaranteed Elites (Act 2 - Act 4)
EUO has a system that allows me to configure specific enemies to get guaranteed upgrades, allowing for some fun challenge as bosses will be made tougher.

To give you an idea, in Fort Joy, I consider Silence (Griff's Assassin) a "soft elite", so she gets a single, guaranteed elite infusion upgrade. Whereas the boss at the end of the act is considered a, well... "Boss", so it gets 3 guaranteed upgrades.

Currently, only Fort Joy has been set up for this, so I need suggestions on who to modify in later acts.
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How about the Houndmaster in the Fort Joy dungeons?
Dragon Shane in Fort Joy
Djinn, Mordus, Lohar, Gorg, Marg, The Restless Scarecrow in reaper's coast
Act 1
Radeka The Witch, Migo, Trompdoy
Act 2
Mordus, The Advocate, Possibly the Natalie Bromhead encounter, Ryker, I think Xhaxh the lich, if it is possible to have his power grow if he is contued to be left alive and if you attack him after he spawns the chest he is at full power.

I will add more later
LaughingLeader  [kehittäjä] 2.2.2020 klo 13.57 
Late response, but thanks for the suggestions. Finally getting around to implementing more elites in the next update, using a script I created to scrape character data.

This data is available here in a spreadsheet, for those interested:
https://docs.google.com/spreadsheets/d/1q3sXKq39c12XKeKAYxVyCAvVgafnGcBHrqWn8oPyCzA/view#gid=0

^ Having all of this available in one spot makes it way easier to add elites to the game, as I can look up characters by name and find their ID to use within mod scripts.
Act 2:
-Murda (Drifwood Champion) or the Voidwoken in the Arena
-Lamenting Abomination
-Head Magister Knight hunting Hannag
-White Magister at the Oil machine
-Voidwoken Deepdweller at the electric frog fight
-Djinn
-Big Blackring guy around the Bloodmoon Isle tree (The Destroyer?)
-Harbinger of Doom
-Demons in Bloodmoon Isle locked cells
-Both Trolls
-Source masters (Ryker/Mordus/Jahan/Hannag/Almira/The Advocate)
-The Executioner
-Head white Lizard in the Red Prince ambush near Sadha
-Roost
-Alice
-The Lich
-Natalie Bromhead
-Mummy Dearest
-Paladin Thom Hardwin
-Aeteria
-Tovah
-Whichever White Magister is hanging Gwydian (changes depending on quest choices iirc)
-White Magister Vorrh (Mass shackles of pain guy)
---
Act 3:
-Black Ring Camp Leaders (Black Ring Captain, Wordless, Forktounge)
-Elven Scion
-Alexander
-The Great Guardian
-The Shadow Prince
-Knight of Duna
---
Act 4:
-Lord Kemm
-Toyseller Sanders
-Shadow Prince (if he appears act 4)
-Would it be too much to say Lucian, Dallis, and Braccus?
-Adramahlihk
-Isabella
-Queen Justinia
-Dorian Gall
-Brahmos
-Sanguine Tell
-Loic the Immaculate
-White Magister Reimond (If allowed to escape to Arx)
MajesticNoodle lähetti viestin:
Act 2:
-Murda (Drifwood Champion) or the Voidwoken in the Arena
-Lamenting Abomination
-Head Magister Knight hunting Hannag
-White Magister at the Oil machine
-Voidwoken Deepdweller at the electric frog fight
-Djinn
-Big Blackring guy around the Bloodmoon Isle tree (The Destroyer?)
-Harbinger of Doom
-Demons in Bloodmoon Isle locked cells
-Both Trolls
-Source masters (Ryker/Mordus/Jahan/Hannag/Almira/The Advocate)
-The Executioner
-Head white Lizard in the Red Prince ambush near Sadha
-Roost
-Alice
-The Lich
-Natalie Bromhead
-Mummy Dearest
-Paladin Thom Hardwin
-Aeteria
-Tovah
-Whichever White Magister is hanging Gwydian (changes depending on quest choices iirc)
-White Magister Vorrh (Mass shackles of pain guy)
---
Act 3:
-Black Ring Camp Leaders (Black Ring Captain, Wordless, Forktounge)
-Elven Scion
-Alexander
-The Great Guardian
-The Shadow Prince
-Knight of Duna
---
Act 4:
-Lord Kemm
-Toyseller Sanders
-Shadow Prince (if he appears act 4)
-Would it be too much to say Lucian, Dallis, and Braccus?
-Adramahlihk
-Isabella
-Queen Justinia
-Dorian Gall
-Brahmos
-Sanguine Tell
-Loic the Immaculate
-White Magister Reimond (If allowed to escape to Arx)

Is the author still active on this mod?

Would be real nice if the author did modify the mentioned enemies above for guarenteed elites!

I agree, would be nice for an update as this is way way better than the gift bag version which is just buggy and no fun.
LaughingLeader  [kehittäjä] 28.3.2020 klo 12.25 
Still active, yes. Been working on a pretty huge update. You can see the various steps of progress here:
https://github.com/LaughingLeader-DOS2-Mods/EnemyUpgradeOverhaul/commits/master

Expect guaranteed elites for every act of the game, new upgrades, script extender enhancements (making experience gained from enemies balanced to the highest player level, allowing you to play against higher enemy levels without gaining tons of experience points), and more.
Really glad you're still working on it and can't wait for the update :)
Hopefully this'll become the definitive difficulty mod as this game desperately needs a proper one.
Viimeisin muokkaaja on Derpy Moa; 28.3.2020 klo 12.32
Can't wait either :)
Are you considering the PHYS damage superiority in this new version?,
Viimeisin muokkaaja on Discoverymont; 30.4.2020 klo 17.01
N O r 13.11.2021 klo 8.09 
Sad to see the additional elites were not added but superb mod overall still
NouH 31.12.2022 klo 16.52 
Is this ever getting an update? On a side-note, someone said that this mod scales enemies, but some friendly npcs might not necessarily scale and they get instakilled, is that still a thing and if so do you plan to address it?
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