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The door could be investigated, and I take it the idea is to provide the best option for a thermal barrier for heat transfer?
Which will be interesting as the heat exchange process acts with different timings independent to the door status and there will be still be a time period required to allow objects to pass which will be a minimum. Thus there may be limitations as to what can be achieved here over and above the airlock method. Door speed will have an effect, but just thinking it may not have the apparent effect you want, especially if traffic is heavy.
There may be ways to make the opening not be a heat exchange zone altogether though and apply a passable cosmetic like plastic film hangings that act as the thermal barrier combined with a normal door.
Let me think about it, and consider what is needed assuming that I'm correct that you want it to provide a means to reduce heat transfer into the freezer.
Yes, exactly, that was my idea. Your idea sounds good, as well. I had that in mind before, too, actually. I just wasn't sure which option would be better, both from a gameplay and a modder's standpoint. As far as I know, the temperature system in Rimworld is very limited, so I'd guess the best that could be done would be to make this ‘airlock object‘ act as a double wall that lets pawns through, maybe.
In fact, I also thought about suggesting some kind of ‘Rimthermoplas wall insulation‘ that you could add to your walls like a conduit, or something, that improves heat insulation/decreases heat transfer, but I guess with the current system, the best you could do would be to make the game see a single wall as a double wall, but only in terms of heat transfer, and then you could probably just build a double wall in the first place. I'd probably use it anyway, because I tend to always RP Rimworld a bit, and using double walls for anything else than an extra strong perimeter wall seems silly. The effort to create something like that would probably be disproportional, though.
If the temperature system would be based on a system that takes thermal conductivity of the wall material into account, this would probably be an interesting idea. Metal walls would be great defence-wise, but horrible when it comes to keeping heat/cold in (for wood it would be switched, more or less), so adding some kind of insulator would make sense. As far as I know, the only attempt at an overhaul of the temperature system seems to be this mod ( https://ludeon.com/forums/index.php?topic=38046.0 ), but there everything depends on the hitpoints of the wall…
Thanks!
You'll be pleased to know that I'm currently testing an Insulation mod that will link with RimThermoPlas.
My investigation into the process has enabled me to develop a wall and door heat transfer rate modification process and it will also be capable of varying this based on the type of material (e.g. metallic, woody, stony ....).
Currently testing and crunching the numbers but expect a solution to your request in the near future. Will be releasing as a stand alone mod for use with other material versions that will have patched versions in RimPlas.
I've tried it out a bit already, and it seems to work perfectly fine. It's also pretty much exactly what I hoped for. I have just two things to report (version 12 Aug @ 8:08pm [CEST]):
1. The insulated doors I placed in my freezer airlock (the ones with ‘Synthetic Polymer’) don't really close (visually). They're still closed game-logic-wise, I think, but instead of both halves of the door coming together, only one halve (for me the top part) closes, and the bottom part stays open.
2. When I first loaded up my safe after adding this mod, all ‘buildings’ made out of bamboo were at 77% health (all my bamboo plumbing was at [40/52] for example). Of course that wasn't a real issue, but I thought I'd still point it out, regardless. Does this mod change the HP of bamboo in any way? Or is it possible it prevents another mod (like vegetable garden) from doing that?
And on another note: I think I've found some typos in your mods, and would like to help you out. If I were to correct these, how could I best get these changes to you, provided you're interested? I'd probably download local versions of your mods, make Git repos out of them, and then make my changes.
the skirting is intentional, it is to emulate a hanging loose fitting set of plates as an air trap, like walk in freezers.
doesn't change HP for wood or any wood stat values?
typos you can just show here if you like.
Ah, ok. I thought I had read this somewhere before. It just looked like the doors are ‘trying to close‘ like a normal door at first, and I thought the skirting was supposed to be a background, as in the door opens and closes completely in front of a skirt that you also have to go through that always stays ‘closed’, like a combination of normal door over/in front of skirt, if you know what I mean.
I only noticed that with bamboo, somehow. I can't really compare stats at the moment, either, since I have so many mods that might change it.
Ok, I hope I get to it on the weekend.