Unturned

Unturned

The Blackhawk [PUBLIC DEMO]
 This topic has been pinned, so it's probably important
Genestic12  [developer] 19 Dec, 2018 @ 4:50pm
Side Notes (IMPORTANT, PLEASE READ)
If you're reading this, first off I thank you for reading the description, and once again for listening to me.

This is the side notes for the demo, which is pretty important and probably should be read.

-I realize the helicopters are poorly balanced. I tried to balance them as best as I could with the seats, fuel, speed, storage and such, but the balance is relative to each other and not to the vanilla helicopters.

-They do NOT spawn naturally. They wouldn't fit in the normal helipads anyway.

-The transport version has 4 seats where the occupants will sit on either sides of the helicopter, on the place where the doors would be. This enables them to fire weapons outside the helicopter, though this can still be done from other seats.

-The transport version also has togglable doors that can be closed/opened by pressing the Ctrl key. Closing the doors while passengers are sitting on those seats will result in the players clipping through the doors, making it look weird.

-The windows on the doors of the transport version are not bulletproof and bullets WILL pass through them.

-The turrets on the attack version have very limited turning angles except for the undermount HMG. If you want to fire at something you'll have to tell the pilot to turn the helicopter towards it.

-The support version has two minigun door guns, on either side of the helicopter. The doors can not be closed on this version, and the gunner is very vulnerable to gunfire.

-The cargo version has a towing cable that can be used to pick up vehicles and transport them. The vehicle will more or less stay level while the helicopter is tilted, but only in one direction.

-The 'X' shaped part on the towing cable of the cargo version should be placed on the roof/top of the vehicle you aim to transport. I highly recommend you practice this many times in singleplayer. Make sure the X does not clip through too much of the vehicle or it will glitch the vehicle when in towing mode.

-The vehicle you are transporting loses its hitboxes relative to terrain when being towed by the cargo helicopter. What this means is that if you do not let go of the vehicle and land the heli, the vehicle will clip through the ground. If you let go of the vehicle while this is happening, one of two things happen : 1) The vehicle will fall through the terrain (if it is fully clipping through) and it is gone forever 2) The vehicle will bounce off the ground(if part of it is still above terrain), hit the helicopter and knock it off balance, causing it to crash. So make sure that the vehicle does not clip through the ground when you are dropping it. In fact, just drop it at a safe height if you're not sure; there's no fall damage to vehicles in Unturned.

-The preview images are outdated. The 'SOPRANOS' text on the side of the helicopters has been changed to 'SOPRANO' per request of the commissioner.

-There will be more variants in the official upload. For now there are just the Soprano helicopters.

Sorry for wall of text. Thank you for reading.