Stellaris

Stellaris

Otter Editor
JackAce 21 Jan, 2019 @ 4:12am
Suggestions
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Showing 1-15 of 28 comments
JackAce 21 Jan, 2019 @ 4:12am 
Can you add the ability to remove hyperlanes?
Darren 17 Feb, 2019 @ 5:29am 
That's already a feature @JackAce
ekoparker 28 May, 2019 @ 10:58am 
Could there ever be a function for this to work with planetary diversity and/or districts overhaul?
MexicanJoker 8 Jun, 2019 @ 7:15am 
Ability to change your precursor:

Using tooltip one can see the precursor on a system - you can then go into save file and simply swap all precursor_1 with precursor_5:

(ie replace "precursor_5" with "Precursor_temp",
replace "precursor_1" with "precursor_5",
replace "precursor_temp" with "Precursor_1" )

adding a tool to do this ingame could be useful for easily shifting all precursors around the map
Seamoo  [developer] 8 Jun, 2019 @ 8:42am 
Hi killer, I'm not sure what precursor is, so I'm not sure what you are taking about
MexicanJoker 8 Jun, 2019 @ 8:52am 
Hi Seamoo, Precursor as in Cybrex, first league, etc.
Seamoo  [developer] 8 Jun, 2019 @ 9:00am 
Oh event spawns, can cause bugs so I choose to not to do anything with them
Obo 11 Jul, 2019 @ 7:16am 
How adding planetary features works isn't the best as it limits us too the vanilla planet types and doesn't allow for planets such as those from Diverse Planets to have any new planetary features added. Is there a way to remove the restriction or was it done out of necessity to make the mod work?
AnimusAstralis 10 Aug, 2019 @ 1:49am 
Are you planning to expand your mod with new Distant Stars and Ancient Relics systems?
Fazbear 8 Oct, 2019 @ 7:07am 
Can you add a ,,delete planet'' or ,,delete system'' feature?
DeadRobot311 4 Mar, 2020 @ 6:08pm 
Could you add a feature to spawn moons for planets? Similar to what was available in the advanced editor mod that's now abandoned?
♜ Thebesj ♜ 2 Apr, 2020 @ 4:51am 
Would it be possible to add relic worlds as potential planet classes to turn planets into?
Seamoo  [developer] 2 Apr, 2020 @ 7:11pm 
kinda, most are unique systems so those systems could be forcably spawned and the other are spawned like anaolmies
hyper_fool_80 15 May, 2020 @ 8:14am 
Can the ability to advance/devolve Pre-FTLs be added?
Mr_Perlimpinpin 24 Jun, 2020 @ 1:50am 
One thing I would really like is the ability to turn stars into other stars. When I do that manually (by typing planet_class pc_b_star in the console) it change it visually and it's description but apparently the game doesn't truly take it into account and, for exemple, If I need a certain type of star to construct a megastructure doing that doesn't work.

The reason why I really want this is because although we have a way to add new system with your mod we have no way of actually choosing how and where they are made beyond the number of stars or if it's a black hole, neutron star or asteroid system. There is like 6 "basic" system type for unary star system but nothing tells what is the difference between them and the star type generated seems random.

You can imagine my frustration when I litteraly need to take 30 minutes generating star system over and over again until I have what I want.

So yeah, your mod is a must have (especially to trap FE into one-way cluster) but there is some tiny little things that would make it even better.
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