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If you put your Trolls in their own class (make sure you keep the BIOLOGICAL entry in it) in their own file, separate from Mammal/Avian/etc., you can also make them universally compatible with every Mod that exists.
Unfortunately, the Citizenship Types, to my knowledge, cannot be separated. Since you created a new Citizenship Type AND applied that to Vanilla rendition Jobs, you are screwed on that regards.
I have no idea how to make Mods for "Stellaris", but I know enough about the organizational structure of Paradox code in general to undertsand this. Indeed, I have seen other Mods use this exact method to add new species. The game will count them as Biological if you set it accordingly.
If you are concerned about file size, remember that bloating the Mod for the sake of compatibility is not bad thing. Besides, adding one megabyte to the Mod is not bloating. All of the compatibility stuff I've suggested is done in text files, which contributes little to the size of the Mod. If it can fit on a floppy disk, it's nothing.
IMO, unles it's a total overhaul or a graphics improvement Mod, your average Mod should not exceed ten megabytes.
Yeah, I am aware that citizenship_types, species_controls, start_of_game_effects, and scripted_triggers_jobs are unable to be separated. Unfortunately, these values are needed in order for the Hemospectrum civic (which is supposed to work similarly to the Syncretic Evolution civic, hence why its code is so similar) to function as intended. This is leaving me to consider axing the Hemospectrum civic entirely, and find out another way to reflect these changes without using the civic.
2. If "Stellaris" code is like CK2 code, then Start-of-Game Effects CAN be separate files. You will need to write them into a new Event AND create an entirely new On-Action file. Use the trigger for that Event at the game's start. You can create new On-Actions using the same triggers and "pulses" as the Vanilla rendition, and "Stellaris" will know to fire them in alphabetical order using the name of the each TXT file.
3. The Hemo-Spectrum Civic has to replace stuff. Sadly, if it's adding Citizenship Types and the like, it can't be added on. Perhaps there is a way to write a Policy for it and use Events to prohibit different creatures from ruling?
I have tried turning off every other mod (which are just Tiny Outlines and UI Overhaul Dynamic) and the same result still happened
So is uninstalling and reinstalling the mod
And rolling back to 3.8.2 and 3.8.3 (the current version is 3.8.4)