Stellaris

Stellaris

The Belt (v2.3 Wolfe)
RevansSchatten  [developer] 13 Jan, 2019 @ 1:01am
Bug reports / incompatible mod reports
If you find any bugs or have any mods you use that are incompatible, please report them here.
< >
Showing 1-15 of 56 comments
AncientGatekeeper 14 Jan, 2019 @ 1:50pm 
Hey Revan, I hate to do this, but this is probably one of the biggest I've found. The Interstellar Habitat brought in from Gigastructures 2.2 is overwritten by this mod. It might also be worth checking for Planteary Ringworlds compatibility as it adds a few new habitatble options.

Giga: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1121692237

PR: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924672448

NOTE: I haven't been able to find any issues as of this post with PR, but I'll check.
Last edited by AncientGatekeeper; 14 Jan, 2019 @ 1:52pm
RevansSchatten  [developer] 14 Jan, 2019 @ 10:31pm 
Thanks for the update, that shouldn't be hard to fix.
AncientGatekeeper 14 Jan, 2019 @ 11:19pm 
Thanks for your continued support! Means a lot to me. Will this compatibility be separate (in say the bigger colonies+ patch) or included with the base the belt mod?
RevansSchatten  [developer] 15 Jan, 2019 @ 1:43am 
This will be in both the bigger colonys and normal compatibility patch. You only need one of them as they support the same mods, except that the bigger colonys one adds the compatibility for bigger colonys
RevansSchatten  [developer] 15 Jan, 2019 @ 2:29am 
If the only compatibility problems are the districts then I can put them all in one mod.
AncientGatekeeper 15 Jan, 2019 @ 4:48am 
Sounds like a plan man! Thanks again! Making the game experience better one update at a time!
RevansSchatten  [developer] 15 Jan, 2019 @ 6:49am 
I just checked both planetary ringworld and gigastructural engineering, they don't modify the standart districts and "should" be compatible
AncientGatekeeper 15 Jan, 2019 @ 11:20am 
Hrmmmm. That's weird as to why the interstellar habitat added in by Giga is being affected then innit?
RevansSchatten  [developer] 15 Jan, 2019 @ 1:38pm 
I should have some free time tomorrow, so that I can test it myself, but currently I have no idea what could be causing this.
AncientGatekeeper 15 Jan, 2019 @ 1:39pm 
Me either. I disabled the belt and the compatibility patch, I'm still getting the issue with giga. I've posted on their forum so hopefully they get back to me.
FebHare 18 Jan, 2019 @ 11:24pm 
About "trait_pc_habitable_asteroid_preference"

Hello, I find "trait_pc_habitable_asteroid_preference" and its desc aren't converted.
In "the_belt_l_english.yml", its name and desc are named as "trait_pc_habitable_asteroid_preference_continental" (with "_continental").
FebHare 18 Jan, 2019 @ 11:24pm 
About Luna and Habitable barren as a homeworld

And one more report.
Some random-spawned empires have these planets as a homeworld.
They are very weak, because there planets don't have some basic districts (Luna doesn't have mine and food districts and Habitable barren doesn't have generator and mine districts) and them base preferences are ZERO.

Difining "starting_planet = no" in planet_classes will prevent there weak homeworlds, I am figuring.
AncientGatekeeper 18 Jan, 2019 @ 11:28pm 
What mods are you using? Attach a modlst please.
RevansSchatten  [developer] 19 Jan, 2019 @ 12:28am 
@FebHare, thanks for the report. I will fix it.
RevansSchatten  [developer] 19 Jan, 2019 @ 12:39am 
The update is out now. It shouldn't be a problem anymore.
< >
Showing 1-15 of 56 comments
Per page: 1530 50