Stellaris

Stellaris

The Belt (v2.3 Wolfe)
RevansSchatten  [developer] 13 Jan, 2019 @ 1:03am
Content suggestions
If you have any ideas for possible new content, please post them here.
< >
Showing 1-13 of 13 comments
AncientGatekeeper 14 Jan, 2019 @ 4:53pm 
New Buildings: Atmospheric Neutralizer / Atmospheric Controller

New Jobs: Terraformer / Terraforming Drone produces 2 society and increase planet's habitability by 3% per pop.

Description: Atmospheric Neutralizer adds 2 Terraformer Jobs. Is upgradable to Atmospheric Controller. Atmospheric Controller adds 5 Terraformer Jobs.

Why: It makes sense if you don’t want to take the Ascension perk for asteroid habitability, but to instead through your pops hard work “terraform” a planet to be more habitable.

See this mod for reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1592916347
Last edited by AncientGatekeeper; 14 Jan, 2019 @ 11:21pm
RevansSchatten  [developer] 14 Jan, 2019 @ 10:34pm 
Thanks for the idea, I will definitely add something similar.
AncientGatekeeper 14 Jan, 2019 @ 11:20pm 
Not a problem! I'm really looking forward to the revival of The Belt. I've been missing it for a long time so thanks for the continued support!
RevansSchatten  [developer] 15 Jan, 2019 @ 7:02am 
Just working on the localisation, should be out on the weekend, or possible even tomorrow.
RevansSchatten  [developer] 19 Jan, 2019 @ 2:31pm 
These are the features that I am currently working on:
-adding barren, frozen and molten habitable buildings with custom districts
-adding more custom buildings

What I am working on (additional to The Belt mod):
-a massive mod, that changes the UI, so that you can have more than 4 different district types and more planetary buildings
-adding additional custom districts to all of the planet classes (and of a few mods, of course the Belt as well) in the game
AncientGatekeeper 19 Jan, 2019 @ 3:01pm 
@Revan what if we already use More Building Slots (28)? That mod increases the max number of planetary buildings we can have. Is it possible to do those changes as a separate mod? In the event of incompatiblity.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1598174269&searchtext=More+building+slots
Last edited by AncientGatekeeper; 19 Jan, 2019 @ 3:03pm
RevansSchatten  [developer] 19 Jan, 2019 @ 11:12pm 
There are a lot of similar mods concerning building slots available. This would be a separate mod, as it is a "add on" for mods such as the belt or planetary diversity. My main idea behind this mod is to make planetary districts more diverse. To the Standart 4 district types I will add one or two more district classes that make every planet unique. This could be for instance a wind power plant, that generates resources while employing less people than the Standart generator district. A district like this could possibly be build on desert worlds or if you use planetary diversity for instance on dune worlds as well. Another example would be a natural reserve district. Here rangers could produce society research for instance.
These unique districts could then change the game mechanics where every Standart planet was the same.
I hope I kind of showed my Idea.
AncientGatekeeper 19 Jan, 2019 @ 11:14pm 
You did and I have to say I love it! I cannot wait to see what you have planned.
falkon311 14 Feb, 2019 @ 6:24am 
Digging all the "Asteroid specific" buildings and would like to eventually see all the other buildings removed. I shouldn't be able to build a "Star Fortress" on an asteroid :D
RevansSchatten  [developer] 14 Feb, 2019 @ 6:37am 
Personally I would like to do this, but this would be game breaking with some mods out there, but I have an idea how I could make work.
charwo 10 Apr, 2019 @ 7:14pm 
Thank you for this mod so very very much! It's ♥♥♥♥♥♥♥ fantastic. I'm very happy with the content EXCEPT you can't terraform your new planet types. I made the mistake of terraforming Mars to Barren Habitable and well....there's no upgrading it to paradise world.

But there's a content feature I that doesn't add anything to the mod. I would like a compatibility mod with Real Space:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937289339

And Real Space Maximum Compatibility:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937289339

This way people can get an accurate Sol Sector AND the best Sol Map there is.

RevansSchatten  [developer] 10 Apr, 2019 @ 10:14pm 
Thanks for the feedback. I will see what I can do to improve compatibility with real space. Adding the terraform links shouldn't be a problem and I will see to that shortly.
Reeon 14 Jul, 2019 @ 9:26am 
Some way to highlight or mark asteroids yet to be terraformed would be a nice addition.
We're not AIs, so it's a bit difficult and time consuming to find every last asteroid in a system.
They don't display names without a resource deposit, so maybe start with forcing the name display?
Last edited by Reeon; 14 Jul, 2019 @ 9:36am
< >
Showing 1-13 of 13 comments
Per page: 1530 50