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<COUNTRY>
<REFORM NAME>
<TIER>
<EFFECTS>
<REASONS>
Switzerland
"The Swiss Confederacy"
TIER: Power structure (Republic)
+ 5 % Army Morale, + 15 % Minimum Autonomy, + 10 % Fort Defense, cannot be removed, disables the nobility estate, burghers get + 10 Influence.
The old swiss confederacy was a loose union of states, and frequently defeated armies much larger in size. They also removed much of the power from the nobility.
"Swiss Mercenaries"
TIER: military organisation
+ 5 % Mercenary Discipline, -20 % Mercenary Cost
Switzerland was legendary for its mercenary armies, and being a mercenary was a prominent profession.
"Federal Reforms"
TIER: Electorate
- 5 % Development Cost, - 15 % Stability Cost, - 20 Maximum Absolutism
In the early 19th century switzerland underwent a period of centralisation and transitioned from an old confederacy to the more modern federal state.
Bohemia
"Bohemian Monarchy"
TIER: Power structure (Monarchy)
+ 10 % Monthly Nobility Loyalty, + 5 % Nobility Influence, - 10 Maximum Absolutism, enables election for heirs (Similar to theocracies), cannot be removed.
Bohemia's monarch was elected
Irish Minors
"Irish Clan"
TIER: Power Structure (Monarchy)
+ 25 % Heir Chance, + 1 Yearly Legitimacy, - 15 Maximum Absolutism, cannot be removed.
Ireland has a long tradition of tannistry as well as strong clan ties.
Denmark
"Kalmar union"
TIER: Power structure (Monarchy)
+ 1 Yearly prestige, + 1 Diplomatic Relations, cannot be removed as long as you have a personal union partner.
The kalmar union was, nominally, a union of states with equal rights ruled by Denmark.
Scandinavian Countries
"Baltic Fleet"
TIER: Military orgnaisation
- 10 % Naval Attrition, + 5 % Ship Durability
Scandinavian navies had a reputation of endurance and durability as well as being experienced in dealing with the hardships of the sea.
British Nations
"Merchant Fleet"
TIER: Military organisation
+ 10 % Trade power from light ships, - 15 % Light Ships Cost
The British were famous for their fleet, which allowed them to seek global domination.
The Emperor of China
"Celestial empire"
TIER: Power structure
- 25 % Government reform speed, + 1 Yearly Prestige, - 20 % Institution Spread, + 10 Maximum Asbolutism (Uses Celestial Empire mechanics)
The Celestial government represents the mandate of the celestial emperor over china. However it is slow to adapt to change.
"The Grand Secretariat"
TIER: The Administrative Cadre
- 10 % Advisor Cost, + 0.075 Yearly Corruption, - 10 % State Maintenance
The Chinese grand Secretariat was responsible for handling the chinese empire's administration and its bulky appartus ensured the good funciton of the state but it was prone to corruption
"The Offices of Maritime and Trade"
TIER: The administrative Cadre
+ 1 Diplomatic Relations, + 10 % Trade Power, + 0.10 Yearly Inflation
The office handles china's relation with the exterior - but granting them supplemental power risk driving up inflation (As was the case with the ming's collapse).
"Chinese Bureaucracy"
TIER: Bureaucracy
+ 1 Possible Advisor, - 5 % Administrative tech cost, + 5 % Core Creation Cost
The chinese bureaucracy was responsible for managing the vast tracts of land. However it limited the flexibility of the administration.
"Inward Focus"
TIER: Military oirganisation
+ 10 % Fort Defense, - 0.05 Monthly Devastation, - 1 Yearly Army tradition
The Chinese empire historically focused inmward, trading prosperity for a competent military.
"The Banners"
TIER: Military organisation (Only available to a Qing emperor of china)
+ 1 Leaders, + 2.5 % discipline, + 10 % Army Maintenance
The Qing Banners allowed them to overpower the dying Ming dynasty, and later consolidate their rule in China.
"The heavenely mandate"
TIER: Absolutism and constituionalism
+ 0.5 Yearly Absolutism, + 2 National Unrest
China was a deeply repressive and brutal regime by the the turn of the 19th century, as well as exercising absolute power. This had the effect of increasing unrest and galvanising rebels.
Ex-colonial nations
"Federalism" (republics)
TIER: Power Structure
Enables parliement, + 2 States, disables the clergy estate. Replaces the noblity's "call diet" with "grant priveleges", demand military support instead raises 1 infantry per owned province, "Raise additional levies" becomes "Conscript workers".
Most ex-colonial nations quickly adapted federalism, and switly disbanded the old regimes.
"Colonial militias"
TIER: Military organisation
+ 10 % Land force Limit Modifier, - 10 % land Maintenance, - 0.5 Yearly Professionalism
Former colonial nations often relied on poorly trained militias.
USA
"American frontier"
TIER: Regionalism.
- 10 % Culture conversion cost, + 30 Settler Growth
Unique to the united states. Represents the american expansion into the west.
Those look pretty amazing, especially the swiss and colonial ones, the kalmar and bohemian ones are also great templates.
Im a bit hesitant about the Chinese ones, yes, they are historical, but don't add choice/variety or fun for a player.
The chinese one mostly come from China being a bit "Constraining" by its gameplay, but I understand them not being extremely fun. Maybe one which disables estates and adds factions?
Such as:
"Chinese Bureaucracy"
TIER: Bureaucracy
+ 20 % Minimal Autonomy, - 10 % State Maintenance, Disables estates, enables Chinese factions.
TIER: Military organisation
MANCHU HORSEARCHERS
cavalry_power = 0.2
movement_speed = 0.1
global_autonomy = 0.05
Nobility influence +10%
"Horse archery is the foundation of manchuria" ------Kangxi Emperor. The banner calvary was the core of earlier Qing's army and enjoyed many privileges such as extempt to taxation.
# By the 18th century, firearms had largely displaced traditional composite bows in Mongolia, whereas in Manchuria horse archery was still highly esteemed. In the 1758 Battle of Khorgos, mounted Mongolian Dzungars troops armed with muskets faced off against Qing Dynasty mounted Manchurian, Mongolian, and Chinese archers armed with Manchu bows. The battle was won by the Qing forces, and traditional Manchurian archery continued to be practiced in China up to the overthrow of the Qing Dynasty in 1911.[12]
HONGYIPAO
backrow_artillery_damage = 0.10
artillery_bonus_vs_fort = 1
land_maintenance_modifier = 0.1
During Qing's conquest of China, many Ming officers surrendered with their arsenal. This specific type of Cannons were widely used later in conflicts with Ming, Russia and the Zungar khanate. They were however, expensive to maintain
Ming
Qi ji guang's reform
discipline = 0.05
shock_damage_received = -0.1
dirll_decay_modifier = -0.5
nobility monthly loyalty -10%
Qi's reform made the weak troops of ming a professional army. Even after his death the tactics he implied were used in many battles including the Japanese invasions of Korea. However many feared his success and influence in the royal court.
Exclusively for Christian Theocracies
TIER 4: Clergy in Administration
AUTONOMOUS DECANATI
Max States +5 State Maintenance -15% Tolerance of True Faith +1 Monthly Autonomy Change +0.02
A "Decanato" in Italian means a very large territorial body governed, usually, by a council of local clergymen, appointed by a Bishop of the local Bishopric
Very sorry for the english i hope you understand .
Conseil du Roi
TIER: growth_of_administration
also known as the Royal Council, is a general term for the administrative and governmental apparatus around the King of France during the Ancien Régime designed to prepare his decisions and give him advice. One of the established principles of the French monarchy was that the king could not act without the advice of his counsel; the formula "le roi en son conseil" expressed this deliberative aspect. The administration of the French state in the early modern period went through a long evolution, as a truly administrative apparatus – relying on old nobility, newer chancellor nobility ("noblesse de robe") and administrative professionals – was substituted to the feudal clientele system. (WIKIPEDIA)
advisor_pool = 1
advisor_cost = -0.15
Maybe because i'm not sure about the balance :
administrative_efficiency = 0.05
or
free_policy = 1
French Parlement
TIER: deliberative_assembly
The political institutions of the Parlement in Ancien Régime France developed out of the King's Council, and consequently enjoyed ancient, customary consultative and deliberative prerogatives. They were the court of final appeal of the judicial system, and typically wielded much power over a wide range of subject matter, particularly taxation. Laws and edicts issued by the Crown were not official in their respective jurisdictions until the parlements gave their assent by publishing them. The members were aristocrats called nobles of the gown who had bought or inherited their offices, and were independent of the King. The parlement judges were of the opinion that their role included active participation in the legislative process, which brought them into increasing conflict with the ever increasing monarchical absolutism of the Ancien Régime. (WIKIPEDIA)
all_power_cost = 0.1 (malus)
global_tax_modifier = 0.05
production_efficiency = 0.05 (general estates)
leader_cost = -0.1 (nobles of the gown)
Chancellor
Upon ruler corination one may choose one of 3 chancellors. Basically adds a monarch point skill to your ruler of either adm/dip/mil.
Basically something to make forming germany more satisfying based off the chancellors that prussian formed germany had that only the Kaiser could appoint and dismiss.
I think I got this idea from another mod, but not sure which.
Regnum Dei
- + 1 Missionary
- + 3% Missionary strength
- + 3 Tolerance of the True faith
- + 10 Maximum Absolutism
- this government is fixed to Empire government rank (unlike Papacy which is fixed to Kingdom)
To get this government player must pass these conditions
- enacted Declare the Kingdom of God decision
- owns whole Italy region as core provincies
This government or very similar to one that was in mod I played in past. Sadly this mod isnt getting updates anymore. It added nice improvement to Papal states and made conquering Italy and declaring Kingdom of God more desirable and useful in the late game. The bonuses can be adjusted I chose these bonuses because they are roughly the same as they were in the outdated mod.
Not a historian, just wiki quick research, so if sth's wrong forgive me. here's some inspiration for you
In Poland as reforms you can add
TIER 1
*Patrimonialism (+10 absolutism, +1 yearly legitimacy, +1 unrest, disables parlamentarism) - is a form of governance in which all power flows directly from the leader
https://pl.wikipedia.org/wiki/Monarchia_patrymonialna
https://en.wikipedia.org/wiki/Patrimonialism
*Principate (+2 relations, -25% liberty desire in subjects) - when country was divided between princes, which were dependent on the oldest prince
https://en.wikipedia.org/wiki/Testament_of_Boles%C5%82aw_III_Wrymouth
https://pl.wikipedia.org/wiki/Pryncypat_(Polska)
*Princedoms Confederation (+20% relation improvment, -10% annexation cost) - After Principate period Poland turned into loose confederation of princedoms which shared same king and mostly shared same foreign politics
https://pl.wikipedia.org/wiki/Polska_w_okresie_rozbicia_dzielnicowego (X - XIII century)- is a form of governance in which all power flows directly from the leader
*Regnum Poloniae (-10% agressive expansion) - focuses on regaining polish lost lands (ethinc and historic)
https://pl.wikipedia.org/wiki/Monarchia_stanowa#Monarchia_stanowa_w_Polsce
https://pl.wikipedia.org/wiki/Korona_Kr%C3%B3lestwa_Polskiego
TIER 2
*Szlachta's Democracy (-10% military advisor cost, +1 yearly army tradition)- szlachta (nobility) deciding in many important matters of country in democratic votings
https://pl.wikipedia.org/wiki/Demokracja_szlachecka
TIER 3
*Prussian Homages (adds +1 diplomatic reputation) - was the formal investment of Albert of Prussia as duke of the Polish fief of Ducal Prussia
https://en.wikipedia.org/wiki/Prussian_Homage
*Cultural Union (+2 max promoted cultures) - plc was home for many cultrures
TIER 4
Pospolite Ruszenie (increases max. manpower) - mobilisation of all men during war time
https://en.wikipedia.org/wiki/Pospolite_ruszenie
TIER 5
Golden Liberty (adds +1 tolerance of heretics and heathens, -1 unrest) - was a political system in Poland and PLC. Under that system, all nobles (szlachta), regardless of rank or economic status, were considered to have equal legal status and enjoyed extensive legal rights and privileges, freedom of religion for all people
https://en.wikipedia.org/wiki/Golden_Liberty
https://pl.wikipedia.org/wiki/Z%C5%82ota_wolno%C5%9B%C4%87
TIER 7
Constitution of 3 May (1791) (-25% stabilization cost) - 2nd european constitution
TIER ?
*Bar Confederation - 1768 when szlachta wanted to defend catholic faith and polish independence against polish king and russian army and they wanted to revoke russian reforms that polish king was forced to sign
https://en.wikipedia.org/wiki/Bar_Confederation
*Targowica Confederation - it was a conspiracy, may be a reform focused on protecting liberty
*Liberum veto - every sejm participant had possibility to cancel whole sejm and every aaccepted proposal. 1764 king and Czartoryski family tried to lower the destructive power of liberum veto, it was eventually revoked in 1791 along enacting Constitution of 3 May 1791
https://en.wikipedia.org/wiki/Liberum_veto
https://en.wikipedia.org/wiki/Constitution_of_3_May_1791
Other
TIER 1
*Dual monarchy - https://en.wikipedia.org/wiki/Dual_monarchy
*Real union - https://en.wikipedia.org/wiki/Real_union
*Personal union - https://en.wikipedia.org/wiki/Personal_union
Thats quite impressive, i will definitively make use of this when i do Poland.
Thank you very much.
Its a design choice as i didn't like the rather old and outdated reforms, and felt it to be disrespectfull to start messing with the previous dev's work without permission.
The unique ME reforms are fully integrated into the mod however.
Edit 01.10.2019
There could be even more reforms. For instance the Grey Leagues were run communalist until Napoleon invaded Switzerland and integrated it into the Helvetic Republic, the closest to that would be peasants republic albeit those two are not the same in definition.
i kinda like the idea of factions but never get to use them since only 1 type of republic has them (if i'm not mistaken)
Thanks and i hope this is a good idea.