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Stats:
25% chance to attract fallen weapons
10% more ammo gained from ammo boxes
Alt-fire: Drains either your ammo or your Sentries ammo to fill up the other, selected using middle-mouse as with the Vaccinator. (i.e I select to drain my Pistol ammo to fill up my Sentry. Alt-fire does that so long as I am in closeish proximity)
20% slower swing speed
+10% bullet damage vunerability
+10% rocket damage
Stats:
Alt-fire: Allows you to attract medkits,ammo,and weapons to give you materials.
Cons of the Alt-fire: Have to be at a certain distance from it,and it needs to be charged to be used again.
-15% Building Rate
+20% Bullet Damage Vunerability
When held: Pick up weapons, ammo boxes and ammo from dispensers from 50% further, but also causes bullets fired at you to bend slightly towards you. Effect lingers for a few seconds after weapon switch.
How about instead of "attracting" ammo, have it act like the back scratcher: 50% more ammo and metal from ammo crates, 100% less ammo from dispensers
marcked for deth while active, enemy rockets in range can't miss
-10% damage
+5%metle from building rubble
+5%metle from fallen wepons
on tant: complety drane enemy ammo at point blank range leaving only meli
but long loude tant
Altfire changes magnetic function repel/attract:
repel-mode:
+ 25% less bullet damage
+ 25% less rocket damage
- metal/money/weapons gonna push off from the player
attract-mode:
+ metal/money/weapons gonna be attract from the player
- 25% more bullet damage
- 25% more rocket damage
-25% damage
-10% build rate
no random crits
As you repair your buildings, you gain charge (charge takes about 30 repairing hits to fill).
On alt fire, you destroy projectiles in a small radius (about short circuit radius) for 5 seconds.
You get one free mini-crit for each projectile killed.
thoughts?