Source Filmmaker

Source Filmmaker

Mass Effect - EDI
 This topic has been pinned, so it's probably important
The Flying Demo-Mann  [developer] 22 Dec, 2018 @ 6:42am
(Report bugs/issues here)
As the title says.
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Showing 1-7 of 7 comments
TheBuderMaster64 22 Dec, 2018 @ 11:25am 
Model does not work with the mmd_animations rig. Idk if you can fix this just wanted to let you know
Jonesy 27 Aug, 2019 @ 7:04am 
Originally posted by The Flying Demo-Mann:
There is a rig pack on the steam workshop, try it out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=210005279&searchtext=mass+effect+rig

link doesnt work, cant find a working rig.
The Flying Demo-Mann  [developer] 27 Aug, 2019 @ 7:19am 
Well the auto rigger is always a good alternative. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=444750868
Han 2 Mar, 2023 @ 9:39am 
The model disappears when the camera is angled at the foot area. How to fix the issue ?
The Flying Demo-Mann  [developer] 2 Mar, 2023 @ 10:35am 
Originally posted by Han:
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Han 2 Mar, 2023 @ 12:35pm 
Originally posted by The Flying Demo-Mann:
Originally posted by Han:
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Thanks, saved time from digging more complicated methods.
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Showing 1-7 of 7 comments
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