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Assignment ignores all settings for certain types. I have my standard 20% pr1, 50% pr2set up, and it's making my 3rd/4th best doctors pr1, while my best doctor is assigned harvesting which he's the WORST at?? Messed all around with numbers and even double checked traits, there is no reason those guys should be top. Having this issue with Doctor, Nurse, Surgeon, Harvest, Grow, Tree Chop, Plant Cut.
Did 1.4 change any def/ref values for those skills?? I do have unlimited to remove caps... and degeneralized work types, for reference. I have 500 mods (yes, i know, crazy, heh) but I had even more in 1.3 without problems, using MOSTLY same stuff now.
Everyone was baseline, no helpful traits, and no passions... My best doctor has 8 skill and he got assigned harvesting, which he had 1 skill. It was just those work catagories mentioned, everything else was fine, just all doctor and plant work was off. I see you just did an update so i'll poke at later. If still an issue, i'll provide more data.
EDIT: After testing it out again, it might not have anything to do with Vanilla Skills Expanded, something odd is going on with skills sorting aspect of this mod. I tested multiple times with different colonist with maxed out skills but different passions, and also different skills but same passions. For some reason, the mod will assign high priority even to low skilled pawns but only and also to pawns with low passions but at max skills the priority can switch randomly even though all pawns have the same skill level. I don't know what's causing it, but it's currently unusable on my current play through of the game.