RimWorld

RimWorld

AutoPriorities
 This topic has been pinned, so it's probably important
Kloke  [developer] 28 Jul, 2021 @ 12:51am
Bugs
Post here If you have any issues.
< >
Showing 1-15 of 24 comments
Captolamia 29 Jul, 2021 @ 12:25am 
Autopriorities button (1.3) not showing with Fluffies worktab anymore.
Kloke  [developer] 29 Jul, 2021 @ 1:02am 
@Captolamia It works for me on the steam version.
Kloke  [developer] 23 Oct, 2022 @ 1:57am 
Can't reproduce this, sorry.
晓山alreShan 23 Oct, 2022 @ 4:01am 
sry for it. It's probably all my mistake. After I deleted the whole game and mod stuffs, and reinstalling, this mod{AutoPriorities} works fine
QuicknessAR 28 Oct, 2022 @ 1:48pm 
When i create a new colony or set up camp somewhere. Deletes all my set priorities.
晓山alreShan 28 Oct, 2022 @ 5:07pm 
Originally posted by QuicknessAR:
When i create a new colony or set up camp somewhere. Deletes all my set priorities.
just use the saving function, that will help
Kloke  [developer] 29 Oct, 2022 @ 6:59am 
@QuicknessAR Should be fixed now.
NRFBToyStore 30 Oct, 2022 @ 10:24pm 
Missing MOD Options. IT use to be at the random end of MOD Option list, but it's no where in the 1.4 list, so I can't click on PASSIONS.

Assignment ignores all settings for certain types. I have my standard 20% pr1, 50% pr2set up, and it's making my 3rd/4th best doctors pr1, while my best doctor is assigned harvesting which he's the WORST at?? Messed all around with numbers and even double checked traits, there is no reason those guys should be top. Having this issue with Doctor, Nurse, Surgeon, Harvest, Grow, Tree Chop, Plant Cut.

Did 1.4 change any def/ref values for those skills?? I do have unlimited to remove caps... and degeneralized work types, for reference. I have 500 mods (yes, i know, crazy, heh) but I had even more in 1.3 without problems, using MOSTLY same stuff now.
Kloke  [developer] 31 Oct, 2022 @ 11:53am 
NRFBToyStore do the doctors getting selected have level two passions while the other no/level one? I changed calculation for work type fitness, and now it's skill * { 0.35 if 0 passion; 1.0 if 1 passion; 1.5 if 2 passion }. Labor speed btw isn't taken into account.
QuicknessAR 1 Nov, 2022 @ 9:43am 
Originally posted by #ZRGRSH:
@QuicknessAR Should be fixed now.
thank you
NRFBToyStore 3 Nov, 2022 @ 12:06pm 
Originally posted by #ZRGRSH:
NRFBToyStore do the doctors getting selected have level two passions while the other no/level one? I changed calculation for work type fitness, and now it's skill * { 0.35 if 0 passion; 1.0 if 1 passion; 1.5 if 2 passion }. Labor speed btw isn't taken into account.

Everyone was baseline, no helpful traits, and no passions... My best doctor has 8 skill and he got assigned harvesting, which he had 1 skill. It was just those work catagories mentioned, everything else was fine, just all doctor and plant work was off. I see you just did an update so i'll poke at later. If still an issue, i'll provide more data.
Fallen Star 27 Nov, 2022 @ 11:52pm 
Breaks when trying to force a pawn to uninstall a tent from the Camping Tent mod (All prioritizes are checked and at priority number 3). This is fixed when restarting Rimworld.
Last edited by Fallen Star; 27 Nov, 2022 @ 11:52pm
Riddix 23 Dec, 2022 @ 1:06am 
is it just me or the exclude colonists gets reset when people come back from caravan?
AhDeh 15 Jan, 2023 @ 6:29pm 
It behaves slightly bit off when you have vanilla skill expanded, because it sorts alot after passion, but I suspect VSE's passion is not accountable for.
Tainiu 9 Jun, 2023 @ 6:29am 
Originally posted by AhDeh:
It behaves slightly bit off when you have vanilla skill expanded, because it sorts alot after passion, but I suspect VSE's passion is not accountable for.
I'm pretty sure that might be the case, Vanilla Expanded Skills' passions such as critical and whatnot doesn't get taken accounted for and in some situations actually has some weird bug with the skills sorting system. A suggestion would be to make the sorting rely on learning speed instead of passion (assuming it hasn't already being set that way)

EDIT: After testing it out again, it might not have anything to do with Vanilla Skills Expanded, something odd is going on with skills sorting aspect of this mod. I tested multiple times with different colonist with maxed out skills but different passions, and also different skills but same passions. For some reason, the mod will assign high priority even to low skilled pawns but only and also to pawns with low passions but at max skills the priority can switch randomly even though all pawns have the same skill level. I don't know what's causing it, but it's currently unusable on my current play through of the game.
Last edited by Tainiu; 10 Jun, 2023 @ 7:56am
< >
Showing 1-15 of 24 comments
Per page: 1530 50