RimWorld

RimWorld

AutoPriorities
Ransom 3 Nov, 2022 @ 12:47am
Almost Heaven
This is very close to what I've been searching high and low for. A 1-click button to do 90% of the work schedule setups based on common sense. I just wish you had an option to assign by minimum skill level rather than % of pawns or strict amount of pawns.

P.S. It's a very nice implementation how your mod deals with work type expansion mods. The downfall of all those mods is the setup time of the initial (common sense) schedule is arduous.
Last edited by Ransom; 3 Nov, 2022 @ 12:48am
< >
Showing 1-4 of 4 comments
Kloke  [developer] 3 Nov, 2022 @ 11:34am 
>I just wish you had an option to assign by minimum skill level
I added an option to set the minimum value for work eligibility (so that you can tell it not to assign doctoring to skill 0 pawns). It's in mod options.
Ransom 5 Nov, 2022 @ 10:39am 
Forgive me... do you mean the global mod settings menu, I only see "passion multiplier" in there? I am a bit confused. In the work tab popup I see:
1. Set priority, amount of pawns, by % or number
2. Manual exclusions anywhere you want by pawn/job
3. Important job override for better distribution of urgent priority 1 jobs
4. Export

I grabbed the latest version to test. EDIT: I'm playing 1.3.3x no add-ons

p.s. Thanks for responding.
Last edited by Ransom; 5 Nov, 2022 @ 10:57am
Kloke  [developer] 5 Nov, 2022 @ 2:31pm 
Oh, you have to use 1.4 for latest changes. The 1.3 mod version is the one from about a year ago.
Ransom 6 Nov, 2022 @ 1:12am 
Dang, that puts me at an impasse with other mods that aren't updated yet... well it's still going to be useful anyways and I have an upgrade to look forward to. Thanks again.
< >
Showing 1-4 of 4 comments
Per page: 1530 50