Divinity: Original Sin 2

Divinity: Original Sin 2

Blade Master Class DE
erikem  [desarrollador] 24 DIC 2018 a las 10:21
Post mod issues here
Please post all the mod issues you have experienced here
Última edición por erikem; 24 DIC 2018 a las 10:27
< >
Mostrando 1-15 de 38 comentarios
erikem  [desarrollador] 24 DIC 2018 a las 10:24 
Known issues:
- (classic) sometimes when Blade Master looses control (charm and similar effects) the combat might freeze. This is something with AI and I don't really think I can fix it at least within reasonable timeframe
- (classic) some NPC may react with hostility to Blade Master Historian in Fort Joy. This is definitely not a game breaker and will hardly cause any issues
Hitilit 28 DIC 2018 a las 2:15 
The seller is not on the ship. I circled the ship twice. I also did not find him on Driftwood.
GOG version.
Última edición por Hitilit; 28 DIC 2018 a las 2:15
erikem  [desarrollador] 28 DIC 2018 a las 5:00 
Please send me save files so I can investigate. Please also tell me the list of mods that you use.
Hitilit 28 DIC 2018 a las 5:34 
@erikem@
About 56 mods. Each I added with the time. None of the mods had any problems. I wonder why he does not appear. :2016imnotcrying:
I even loaded the save, before boarding the ship. On the ship is empty.
Última edición por Hitilit; 28 DIC 2018 a las 6:05
erikem  [desarrollador] 28 DIC 2018 a las 6:57 
I still need the save. Without it I cannot investigate anything.
Hitilit 28 DIC 2018 a las 10:37 
I started to beginning. He is not on the ship.
erikem  [desarrollador] 28 DIC 2018 a las 12:45 
Publicado originalmente por Hitilit:
I started to beginning. He is not on the ship.
Well the "Hold" part of the game I have tested personally and the NPC was there.

Can you please star a new game without other mods and see if NPC is there? Maybe there is some mod conflict...
Hitilit 28 DIC 2018 a las 22:28 
Who does not appear seller - LeaderLib - Definitive Edition.
Mod conflict.
erikem  [desarrollador] 29 DIC 2018 a las 5:34 
Publicado originalmente por Hitilit:
Who does not appear seller - LeaderLib - Definitive Edition.
Mod conflict.
I have just started a new game with Blade Master and LeaderLib mods enabled together and my mod works perfectly fine. NPC was in the hold at the expected location:
https://i.imgur.com/AXSLGjo.jpg
https://imgur.com/dgLUw40
Última edición por erikem; 29 DIC 2018 a las 5:36
Witch Aurelia 9 ENE 2019 a las 11:18 
Hey, I love the mod, but I have encountered one main problem. The Taunt effect from the blademasters Defence stance skills dont seam to actaully taunt. It might increse priority slightly, but does not force them to attack me, because on several occasions they ignore me and go for other targets.

I am using lone wolf Hybrid in mod settings, along with the any two hander, and Normaly use Honor mode:Self (Though I disabled for the save file Im sharing)

As for other mods I am currently using are- Helaene Shared Library, Helaene Priest Class, 8 Max AP, A lucky Break, Bartering Tweaks, Empowered Leadership, Fort Joy Respec, Infinate Spirit Vision, Pet Revival, Free Pet Pal, Let their be tooltips!, Majoras Character creation Plus, No Psychic enemies, and Level up all equipment. (I have tested without "No Psychic Enemies" but the bug persists, and several mods such as "Level up All equipment" and several others should have no effect on it)

Save File link- https://drive.google.com/open?id=1-TbJM99AUAnoEumRGPARjvwDxd6xyns7

In the save file I have set up a combat that shows the taunt not working. I taunted the Voidlings using Provinking whispers, walked away, then had Lohse end turn between the taunted voidlings.

Hope all the info helps.
erikem  [desarrollador] 9 ENE 2019 a las 12:00 
Taunt does not work when enemies have no chance of damaging you (either you have 100% chance to evade or 100+ resistances or maybe you are invulnerable). This is how the game works and I cannot change it
Witch Aurelia 9 ENE 2019 a las 16:38 
Publicado originalmente por erikem:
Taunt does not work when enemies have no chance of damaging you (either you have 100% chance to evade or 100+ resistances or maybe you are invulnerable). This is how the game works and I cannot change it
Ah, I was not aware of that with taunt. Thanks.
Última edición por Witch Aurelia; 9 ENE 2019 a las 17:10
Shiness 22 ENE 2019 a las 1:19 
My attacks don't come with so called random or weapon damage
erikem  [desarrollador] 22 ENE 2019 a las 7:37 
Publicado originalmente por Shiness:
My attacks don't come with so called random or weapon damage
Can it be a conflict with some other mods?
< >
Mostrando 1-15 de 38 comentarios
Por página: 1530 50