XCOM 2

XCOM 2

Raider Faction Bases
Changes I've made to localisation
I found the wording in some places a bit clunky. I made a couple of changes. Do with these what you will. Thanks regardless for the mod.

[CovertActionNarrative_FindRaiderBase X2CovertActionNarrativeTemplate]
ActionPostNarrative="We've found out where their HQ is: now we just need the time to plan a suitably destructive operation for it."

[CovertActionNarrative_RaiderDataRetrieval X2CovertActionNarrativeTemplate]
ActionPreNarrative="We have reason to believe that raiders operating in <XGParam:StrValue3/!ContinentName/> have recently stolen significant intelligence on ADVENT operations; if we send in an operative on a covert op, we can try snagging that intel for ourselves."
ActionPostNarrative="The operation was a success: now we have a much wider view on how ADVENT has been operating recently."

[CovertActionNarrative_RaiderBaseAction X2CovertActionNarrativeTemplate]
ActionPreNarrative="The Raiders in <XGParam:StrValue3/!ContinentName/> have a well defended base, but we now have the opportunity to strike a fatal blow against their headquarters. This may be our one shot at hindering their efforts once and for all."

[RaiderAmbush_Recap X2MissionFlavorTextTemplate]
CouncilSpokesmanSuccessText="While these unknown hostiles wished to interfere with XCOM's mission Commander, your quick work has ensured the continuing success of the Resistance."
CouncilSpokesmanFailureText="It would seem these hostiles was well-prepared in this operation, Commander. We will have to ensure that your soldiers' sacrifice was not in vain."